Compression Pistol

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Compression Pistols are a type of Ground Weapon. Their primary fire method shoots a bolt of energy at a target.

They also have a a secondary fire mode that hits a single target with a high damage bolt of energy after a short charging period. These shots have the ability of dealing significant damage if the target is exposed.

Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.

Pistol Types[edit | edit source]

Compression Pistol
Damage Types Icon Effect
Phaser Phaser Compression Pistol icon.pngCommon icon.png 2.5% chance: +2 Stun and -50% Runspeed
Disruptor Disruptor Compression Pistol icon.pngCommon icon.png 2.5% chance: -10 All Damage resistance for 10 sec
Plasma Plasma Compression Pistol icon.pngCommon icon.png 2.5% chance: __ Plasma Damage
Polaron Polaron Compression Pistol icon.pngCommon icon.png 2.5% Chance: Weapons Malfunction for 5 sec
Tetryon Tetryon Compression Pistol icon.pngCommon icon.png 2.5% chance: -__ All Shields
Antiproton Antiproton Compression Pistol icon.pngCommon icon.png +20 Critical Severity Bonus

Special Weapons[edit | edit source]

There is currently 1 special Compression Pistol available.


Modifiers[edit | edit source]

There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity[edit | edit source]

As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.

Modifier Suffix[edit | edit source]

Uncommon Compression Pistols will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Skills[edit | edit source]

Modifier Effect
[CritD] +20 Critical Severity
[CrtH] +2% Critical Chance
[Dmg] +X Damage
[DoT1] 5% chance: X Radiation Damage over 15 sec
[DoT2] 5% chance: X Radiation Damage over 15 sec
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage
[KB1] 5% chance: Knocks back +5 feet
[KB2] 10% chance: Knocks back +10 feet
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
[Rch] -2.5 sec recharge
[Borg] 15 Kinetic Damage vs Borg NPCs
[Sonic] 7.5 Kinetic Damage vs Tholian NPCs
[Run]
Player Skills
Skill Rank Effects
Weapon Proficiency
Ground Skill 1 R1.png
Increases the base damage of your ground weapons.
Weapon Expert
Ground Skill 1 R2 icon.png
Increases the base damage of your ground weapons.
Weapon Criticals
Ground Skill 2 R1 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Improved Weapon Criticals
Ground Skill 2 R2 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Weapon Penetration
Ground Skill 3 R1 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.
Improved Weapon Penetration
Ground Skill 3 R2 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.


Personal Armor[edit | edit source]

Icon Armor Effects
Energy Harness Armor icon.pngCommon icon.png Energy Harness Armor +5% All Energy Damage
Recoil Compensating Armor icon.pngCommon icon.png Recoil Compensating Armor +40% Critical Severity
Integrated Targeting Armor icon.pngCommon icon.png Integrated Targeting Armor +5% Critical Chance
Physical Augmentation Armor icon.pngCommon icon.png Physical Augmentation Armor +10% Physical Damage strength



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment SetsSpecial Ground Weapons
v · d · e
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Starship Components
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Fleet: Fleet Deflector Array
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Set: Solanae
Fleet: Strategic Secondary Deflectors
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Warp Cores
Singularity
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Special: Dual Injection
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Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
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Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
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Personal Equipment
Kits
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Armor
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Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolDual PistolsStun PistolWide Beam Pistol
Rifles Full Auto RifleHigh Density Beam RifleSniper RifleSplit Beam Rifle
Assault Assault MinigunBlast AssaultPulsewave Assault
Other Melee weaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal ShieldSpecial Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: FoodNon-FoodTribbles