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Coalition Disruptor Dual Cannons
Energy Damage
- 45' targeting arc
- to target: __ Disruptor Damage (__ DPS)
- -10 Weapon Power to self while this weapons is firing
- to target: 2.5% Chance: -20 Disruptor Resistance Rating for 30 sec (stacks up to 5 times)
Coalition Disruptor Dual Cannons are Energy damage starship weapons with a 45° firing arc. They can only be mounted in the fore weapon slots. Dual Cannons fire 4 shots per cycle, with each cycle lasting 3 seconds. One shot will do half of damage compared to Dual Heavy Cannons, but with higher number of shots per cycle, they have same Damage Per Second (DPS). Their damage will fall off with distance to the target.
Coalition Disruptor weapons have a 2.5% chance to apply a stacking -20 Disruptor Resistance Rating for 30 sec (stacks up to 5 times)
Obtained[edit source]
Coalition Disruptor weapons can be obtained from a [Special Equipment Pack - Coalition Disruptor Weapons], which have a chance to drop from a [Year of Hell Lock Box].
Performance[edit | edit source]
Modifiers[edit | edit source]
Rare Coalition Disruptor Dual Cannons will have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers Can appear multiple times (e.g. [Acc]x2, [CrtH]x3, etc.)
Epic Modifier: All energy weapons upgraded to Epic quality receive:
- Ac/Dm: +10% Accuracy and +X Damage
Skills[edit | edit source]
Skill | Rank | Effects |
---|---|---|
Energy Weapon Training | Lieutenant | Energy weapon damage. |
Targeting Expertise | Lt. Commander | Weapon accuracy. |
Weapon Specialization | Commander | Energy weapon critical severity. |
Weapon Amplification | Commander | Energy weapon critical hit chance. |
Consoles[edit | edit source]
Consoles enhancing damage[edit source]
+Disruptor Damage consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Crafting, drops, mission |
Disruptor Induction Coil | +3.8% to +37.5% Disruptor damage. | |
Reputation system |
Auto Targeting Module [Disruptor] | +18.8% to +25% Disruptor Damage | |
Mission | Counter-Command Multi-Conduit Energy Relay Part of a set (Counter-Command Ordnance). |
+13.1% Disruptor damage. | |
Harmonic Resonance Relay Part of a set (Preserver Resonant Technologies). |
+20% Disruptor damage. | ||
Nausicaan Siphon Capacitor Part of a set (Entoiled Technology). |
+20% Disruptor Damage. | ||
Fleet | Energetic Protomatter Matrix Infuser [Disruptor] | +31.9% to +37.5% Disruptor Damage +5.3% to +6.2% Projectile Weapon Damage | |
Vulnerability Exploiter [+Dis] | +31.9% to +37.5% Disruptor Damage +8% to +9.4% Critical Severity | ||
Vulnerability Locator [+Dis] | +31.9% to +37.5% Disruptor Damage +1.6% to +1.9% Critical Chance | ||
Starship | Heavy Disruptor Spinal Cannons Limited to the ![]() |
+15% Disruptor Damage. | |
Spiral Wave Disruptor Lance Limited to the ![]() |
+20% Disruptor Damage. |
+Cannon Damage consoles | |||
---|---|---|---|
Category | Icon | Console name | Effects |
Crafting, drops, mission |
Prefire Chamber | +2.5% to 25% Cannon Weapon Damage. | |
Reputation system |
Auto Targeting Module [Cannons] | +12.5% to +16.7% Cannon Weapon Damage. | |
Fleet | Vulnerability Exploiter [+Can] | +27.9% to +32.8% Cannon Weapon Damage. +8% to +9.4% Critical Severity. | |
Vulnerability Locator [+Can] | +27.9% to +32.8% Cannon Weapon Damage. +1.6% to +1.9% Critical Chance. | ||
Starship | Ambush Gateway Generator Limited to a specific ship. Part of a console set. |
+25% Cannon Damage. | |
Timeline Analysis Sensor Grid Limited to a specific ship. Part of a console set. |
+10.1% Accuracy with Cannon Weapons. |
+All Damage consoles | |||
---|---|---|---|
Category | Icon | Console name | Effects |
Reputation system |
Sustained Radiant Field Part of a set (Radiant Armaments). |
+10% to 12.5% All Weapon Damage. | |
Event | Interphasic Instability Time-limited event reward. Standalone console. |
+5% Damage. | |
Fleet | Energetic Protomatter Matrix Infuser [Kinetic] | +5.3% to +6.2% Projectile Weapon Damage. | |
Kinetic Protomatter Matrix Infuser [Directed Energy] | +5.3% to +6.2% Directed Energy Weapon Damage. | ||
Lobi store | Biased Configuration Modulator Part of a set (Tzenkethi Resolve). |
+6.1% All Damage to targets in forward 90' arc. | |
Starship | Destabilized Tachyon Emitters Limited to a specific ship. Part of a console set. |
+10% All Direct Energy Damage. | |
Dynamic Power Redistributor Module NOT limited to a specific ship. Part of a console set. |
17.8% Directed Energy Damage. | ||
Energy Distributor Accelerator Limited to a specific ship. Standalone console. |
+20% Directed Energy Damage. | ||
Enhanced Crescent Wave Cannon Limited to a specific ship. Part of a console set. |
+12% Directed Energy Damage. | ||
Enhanced Dominion Coordination Protocol Limited to a specific ship. Part of a console set. |
+15% Directed Energy Damage. | ||
Flagship Tactical Computer Limited to a specific ship. Part of a console set. |
+17.8% Directed Energy Damage. | ||
Heavy Particle Focuser Array Limited to a specific ship. Part of a console set. |
+12% Directed Energy Damage. | ||
Isometric Dispersal Array Limited to a specific ship. Part of a console set. |
+15% Directed Energy Damage. | ||
Ominous Device Limited to a specific ship. Standalone console. |
+20% All Damage. | ||
Timestream Rift Warhead Limited to a specific ship. Standalone console. |
+12% Directed Energy Damage. | ||
Tactical System Stabilizer Limited to a specific ship. Part of a console set. |
+20 Starship Energy Weapon Training. |
Consoles enhancing accuracy[edit source]
+Accuracy consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Reputation system | Auto Targeting Module Stand-alone console. |
+__ Accuracy Rating. | |
Lobi store | Weapon Sensor Enhancer Part of a set (Sensor Modifications). |
+24.4 Accuracy Rating. | |
Ship-specific | Battle Module 4000 Part of a set (Expedited Delivery). |
+10 Accuracy Rating. | |
D.O.M.I.N.O. Stand-alone console, not limited to Bajoran Interceptor. |
+20 Accuracy Rating. | ||
Enhanced Dominion Command Interface Part of a set (Dominion Console). |
+10 Accuracy Rating. | ||
Fleet Coordination Matrix Stand-alone console. |
+10 Accuracy Rating. | ||
Obfuscation Screen Stand-alone console, not limited to Light Exploration Cruiser. |
+10 Accuracy Rating. | ||
Polaron Barrage Launcher Part of a set (Vaadwaur Artillery). |
+__ Accuracy Rating. Scales with current Throttle. | ||
Potential Energy Entangler Stand-alone console. |
+10 Accuracy Rating. | ||
Tachyon Detection Grid Part of a set (Tachyon Manipulation Technology). |
+5 Accuracy Rating. | ||
Unstable Entanglement Platform Part of a set (Na'kuhl Plasma Technologies). |
+10 Accuracy Rating. |
Consoles enhancing CrtH/CrtD[edit source]
+Critical Chance/Severity consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Mission | Temporal Disentanglement Suite Part of a set (Krenim Temporal Manipulation). |
+0-2.5% Critical Chance. +0-10% Critical Severity. based on Auxiliary Power level. | |
Reputation system | Assimilated Module Part of a set (Omega Adapted Borg Technology Set). |
+0.92% Critical Chance. +9.2% Critical Severity. | |
Zero Point Energy Conduit Part of a set (Romulan Singularity Harness). |
+1.8% Critical Chance. | ||
Lobi store | Bioneural Infusion Circuits Part of a set (Silent Enemy). |
+15.2% Critical Severity. | |
Tachyokinetic Converter Part of a set (Temporal Warfare). |
+0.76% Critical Chance. +7.6% Critical Severity. | ||
Lock box | Delphic Tear Generator Stand-alone console. |
+5% Critical Severity. | |
Sensor Burnout Stand-alone console. |
+1.5% Critical Chance. | ||
Ship-specific, limited to that ship |
Ambush Gateway Generator Part of a set (Herald Tactics). |
+1% Critical Chance. | |
Battle Module 4000 Part of a set (Expedited Delivery). |
+1% Critical Chance. | ||
Chroniton Fragmentation Warhead Launcher Part of a set (Delphic Particle Accelerators). |
+1% Critical Chance. | ||
Dominion Defense Screen Part of a set (Dominion Console). |
+1.2% Critical Chance. +12.5% Critical Severity. | ||
Enhanced Breen Energy Dissipator Part of a set (Hypercooled Technology). |
+1% Critical Chance. | ||
Enhanced Dominion Coordination Protocol Part of a set (Dominion Console). |
+8% Critical Severity. | ||
Enhanced Dynamic Tactical System Stand-alone console. |
+12% Critical Severity. | ||
Harasser Probes Part of a set (Vorgon Weapon Expertise). |
+8% Critical Severity. | ||
I.F.F. Manipulator Stand-alone console. |
+10% Critical Severity with Directed Energy Weapons. | ||
Incremental Phase Cloaking Device Part of a set (Starfleet Assault Cruiser Technology). |
+1% Critical Chance. | ||
Isometric Dispersal Array Part of a set (Alliance Multi-Mission Systems). |
+8% Critical Severity. | ||
Miradorn Sensor Baffler Part of a set (Privateer Weapon Modifications). |
+1.5% Critical Chance. | ||
Plasma Discharge Array Part of a set (Na'kuhl Plasma Technologies). |
+1% Critical Chance. | ||
Protomatter Barrage Launcher Part of a set (Shell Shock Set). |
+10% Critical Severity. | ||
Sheshar Assault Craft Part of a set (Improved Crescent Wave Cannon). |
+8% Critical Severity. | ||
Temporal Distress Beacon Part of a set (Na'kuhl Plasma Technologies). |
+12% Critical Severity. | ||
Timestream Rift Warhead Stand-alone console. |
+8% Critical Severity. | ||
Wing Torpedo Platforms Part of a set (Allied Dogfighters). |
+2.5% Crt Chance with Projectile W. +20% Crt Severity with Projectile W. |
Base Damage Table[edit | edit source]
All values given are for common weapons. There is greater damage with increasing rarity.
Rank | Mark | DPV | DPS |
---|---|---|---|
None | I | 94 | 125 |
II | 103 | 137 | |
Lt. Cmdr. | III | 112 | 149 |
IV | 121 | 161 | |
Commander | V | 130 | 173 |
VI | 138 | 185 | |
Captain | VII | 147 | 196 |
VIII | 156 | 208 | |
Lower Half Rear Admiral Upper Half |
IX | 165 | 220 |
X | 174 | 232 | |
XI | 183 | 244 | |
XII | 192 | 256 | |
Vice Admiral | XIII | 233 | 310 |
XIV | 291 | 389 |
Base Energy Credit Value Table[edit source]
All values given are for common weapons. There is greater energy credit value with increasing rarity.
Rank | Mark | Value (![]() | |||||
---|---|---|---|---|---|---|---|
Common | Uncommon | Rare | Very Rare | Ultra Rare | Epic | ||
None | I | 849 | 1,129 | — | — | — | — |
II | 1,697 | 2,257 | 2,817 | 3,394 | — | — | |
Lt. Cmdr. | III | 3,394 | 4,514 | 5,635 | 6,789 | 7,909 | — |
IV | 5,091 | 6,772 | 8,452 | 10,183 | 11,863 | 13,543 | |
Commander | V | 6,789 | 9,029 | 11,269 | 13,577 | 15,817 | 18,058 |
VI | 8,486 | 11,286 | 14,086 | 16,971 | 19,772 | ??? | |
Captain | VII | 10,183 | 13,543 | 16,904 | 20,366 | 23,726 | 27,086 |
VIII | 11,880 | 15,800 | 19,721 | 23,760 | 27,680 | 31,601 | |
Lower Half Rear Admiral Upper Half |
IX | 13,577 | 18,058 | 22,538 | 27,154 | 31,635 | 36,115 |
X | 15,274 | 20,315 | 25,355 | 30,549 | 35,589 | 40,630 | |
XI | 16,971 | 22,572 | 28,173 | 33,943 | 39,543 | 45,144 | |
XII | 18,669 | 24,829 | 30,990 | 37,337 | 43,498 | 49,658 | |
Vice Admiral | XIII | — | — | — | 40,731 | 47,452 | 54,173 |
XIV | — | — | — | 44,126 | 51,406 | 58,687 |
Starship Energy Weapons [edit]
| ||||||
---|---|---|---|---|---|---|
Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy Weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Kinetic | ||||||
Cosmetics Energy Weapons (different visuals) | ||||||
These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes all 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Hybrid Energy Weapons (two standard procs) | ||||||
Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
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Proton -based |
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Elite Fleet Energy Weapons (standard + extra proc) | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Special Energy Weapons (standard + extra proc) | ||||||
Phaser -based |
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Disruptor -based |
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Tetryon -based |
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Special Energy Weapons (non-standard proc[s]) | ||||||
Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons [edit]
| |||
---|---|---|---|
Projectile Type → ↓ Damage Type |
Torpedo | Mine | Cluster Torpedo / Missile |
Chroniton | |||
Photon | |||
Plasma | |||
Quantum | |||
Transphasic | |||
Tricobalt | |||
Other |
Starship Experimental Weapons [edit]
| |||
---|---|---|---|
Build Type → ↓ Damage Type |
Standalone | With matching console | |
Proton | |||
Electrical | |||
Kinetic | |||
Physical |