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[[File:Odyssey uniform - Department service colors.png|thumb|Starfleet uniform code for the three departments]]
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[[File:Odyssey Officer Service.png|thumb|300x300px|Starfleet uniform code for the three departments]]
In ''[[Star Trek Online]]'', players may choose one of three '''career paths''' (previously also called '''"Profession"''') they wish their character to follow (<span style="color:red">Tactical</span>, <span style="color:yellow">Engineering</span>, <span style="color:turquoise">Science</span>). Although originally based on [[Starfleet]]'s '''departments''', players of any faction have to decide for a career path during character creation. Like the player's [[player race|race]], a career path is a permanent choice that cannot be altered later in game.
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During character creation players may choose one of three '''career paths''' they wish to follow (<span style="color:#BB0000">Tactical</span>, <span style="color:goldenrod">Engineering</span>, <span style="color:teal">Science</span>). Like the player's [[player race|race]], a career path is a permanent choice that cannot be altered later in game.
   
 
Although each career path offers certain bonuses towards specific play-styles in [[space combat|space]] and [[ground combat]] (e.g., damage dealing, or healing, or robustness), character roles are not very rigidly defined in ''Star Trek Online'', and any character may fly any [[playable starship|ship]], wear any [[uniform]], and equip almost any [[Personal Equipment|item]] (the only career-specific items being [[kit]]s). Although [[Bridge Officer]]s are likewise categorized into the three career paths, they solely determine the pool of [[Bridge officer and kit abilities|abilities]] they have access to.
 
Although each career path offers certain bonuses towards specific play-styles in [[space combat|space]] and [[ground combat]] (e.g., damage dealing, or healing, or robustness), character roles are not very rigidly defined in ''Star Trek Online'', and any character may fly any [[playable starship|ship]], wear any [[uniform]], and equip almost any [[Personal Equipment|item]] (the only career-specific items being [[kit]]s). Although [[Bridge Officer]]s are likewise categorized into the three career paths, they solely determine the pool of [[Bridge officer and kit abilities|abilities]] they have access to.
   
 
In general, career specific elements in ''Star Trek Online'' encompass:
 
In general, career specific elements in ''Star Trek Online'' encompass:
*[[Kit]]s: A kit is an equipable, career path-specific item granting the player a specific [[Bridge_officer_and_kit_abilities#Ground_Abilities|ground ability]].
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*[[Kit]]s: Kit frames & modules are career path-specific, equipable items granting the player [[Bridge_officer_and_kit_abilities#Ground_Abilities|ground abilities]].
*[[Traits|Career-specific traits]]: A set of four special traits is added to the pool of selectable traits depending on the player's career path.
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*[[Personal_traits#Career-specific_Personal_traits|Career-specific traits]]: A set of four special traits is added to the pool of selectable traits depending on the player's career path (see below).
 
*[[Player_ability#General_player_abilities|Career-specific abilities]]: Each player is granted a set of ten career-specific abilities, five for space, and five for ground combat.
 
*[[Player_ability#General_player_abilities|Career-specific abilities]]: Each player is granted a set of ten career-specific abilities, five for space, and five for ground combat.
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*[[List of Training Manuals craftable by captain|Career-specific craftable Training Manuals]]: Depending on the career path as well as allocation of [[skill]] points, a player can [[Research and Development|craft]] a specific set of [[Training Manual]]s, which can teach [[Bridge Officer]]s of the same career path new [[Bridge officer and kit abilities|abilities]]; some of these manuals are not obtainable otherwise.
*[[:Category:Missions with career path-specific objectives|Career-specific mission objectives]]: Certain missions in the game offer career path-specific objective-choices.
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*[[:Category:Missions with career path-specific objectives|Career-specific mission objectives]]: Certain missions in the game offer career path-specific objectives (a purely cosmetic "gimmick").
   
==<span style="color:red">Tactical</span>==
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==<span style="color:#BB0000">Tactical</span>==
{{coloricon|Tactical Officer Candidate}} {{coloricon|Tactical Officer Candidate (Klingon)}}
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{{coloricon|Tactical Officer Candidate}} {{coloricon|Tactical Officer Candidate (Klingon)}} {{coloricon|Tactical Officer Candidate (Romulan)}}
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[[File:Starfleet Tactical patch.png|right|150px]]
[[File:Starfleet Tactical patch.png|right|150px]]'''[[Tactical]]''' officers are most useful in the ''DPS'' or ''[[Damage type|Damage]]'' roles; they do their best work while dealing damage to enemies in [[Ground combat|ground]] and [[space combat]]. [[Tactical]] officers usually wear red and are best matched with [[Federation playable starship#Escorts|Escort vessels]] (Federation) and [[Klingon_playable_starship#Raider|Raiders]] or [[Klingon_playable_starship#Raptor|Raptors]] (Klingon Empire), which are also the best [[starship]]s in terms of inflicting damage to enemies. They do this through maximizing the damage output of their Energy ([[Beam Array|Beams]] & [[Cannon]]s) and Projectile weaponry ([[Torpedo Launcher|Torpedoes]] & [[Mine Launcher|Mines]]), and through increasing that potential through Attack Patterns ([[Ability: Attack Pattern Alpha|α]], [[Ability: Attack Pattern Beta|β]], [[Ability: Attack Pattern Delta|Δ]], and [[Ability: Attack Pattern Omega|Ω]]).<br>In ground combat, tactical [[kit]]s give powers that allow the player to put out increased damage as well as spike damage (one-time concentrated bursts of firepower), ''AoE'' ([[Area of Effect]]) damage via [[Ability: Photon Grenade|grenades]], and abilities that [[buff|improve]] the damage output and staying power of allies.
 
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*'''Space''': Tactical Officers have a considerable edge in Damage Dealing due to their unique tactical abilities ([[Ability: Attack Pattern Alpha|Attack Pattern Alpha]], [[Ability:_Fire_on_my_Mark_(Space)|Fire on my Mark]] and [[Ability:_Tactical_Initiative_(Space)|Tactical Initiative]] give them an edge in damage dealing).
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*'''Ground''' combat, tactical [[kit]]s give powers that allow the player to put out increased damage as well as spike damage (one-time concentrated bursts of firepower), ''AoE'' ([[Area of Effect]]) damage via [[Ability: Photon Grenade|grenades]], and abilities that [[buff|improve]] the damage output and staying power of allies.
   
 
;Unique traits
 
;Unique traits
* [[File:Crippling Fire icon.png|24px]] {{trait|Crippling Fire}}: Your Critical Hits reduce your target's Accuracy.
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* [[File:Crippling Fire icon.png|24px]] {{trait|Crippling Fire}} (Space): Your Critical Hits reduce your target's Accuracy.
* [[File:Last Ditch Effort icon.png|24px]] {{trait|Last Ditch Effort}}: During Go Down Fighting, +Res from attacking
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* [[File:Last Ditch Effort icon.png|24px]] {{trait|Last Ditch Effort}} (Space): During Go Down Fighting, +Res from attacking
* [[File:Situational Awareness icon.png|24px]] {{trait|Situational Awareness}}: Grenade powers you use will expose their targets.
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* [[File:Situational Awareness icon.png|24px]] {{trait|Situational Awareness}} (Ground): Grenade powers you use will expose their targets.
* [[File:Strike Team Specialist icon.png|24px]] {{trait|Strike Team Specialist}}: Attacking targets gives +Crit Chance
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* [[File:Strike Team Specialist icon.png|24px]] {{trait|Strike Team Specialist}} (Ground): Attacking targets gives +Crit Chance
 
==<span style="color:yellow">Engineering</span>==
 
{{coloricon|Engineering Officer Candidate}} {{coloricon|Engineering Officer Candidate (Klingon)}} [[File:SCE_patch.png|right|150px]]'''[[Engineering]]''' officers are best suited to the ''Healer'' and ''Tank'' roles. Engineers wear the color gold for their uniforms and are ideally matched with [[Federation playable starship#Cruisers|Cruisers]] (Federation) and [[Klingon_playable_starship#Battlecruisers|Battlecruisers]] (Klingon Empire), which are also best suited for tanking. Tanks take the brunt of damage in battle and try to attract all enemies to themselves, while the ''DPS'' or ''[[Damage type|Damage]]'' players do the majority of the actual firing and damage. As healers, [[Engineering|Engineers]] are adept at healing [[hull]] damage, although they also have strong [[Ship Shields|shield]] healing. Their focus is primarily on survivability and resilience in [[space combat]], while supporting their [[Away Team]] in both space and [[ground combat]] with fixed-position automated weaponry, shield and [[Ability: Medical Generator Fabrication|medical generators]], technological [[buff]]s, and other repairs and improvements.<br>In ground combat, engineering [[kit]]s generally involve fabricating [[Ability: Turret Fabrication|turrets]] and [[Ability: Shield Generator Fabrication|shields]], supporting your team with weapon buffs and [[Ability: Seeker Drone Fabrication|seeker]] as well as [[Ability: Support Drone Fabrication|support drones]], and laying [[Ability: Chroniton Mine Barrier|mine barriers]] and [[Ability: Place Transphasic Bomb|bombs]].
 
   
 
==<span style="color:goldenrod">Engineering</span>==
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{{coloricon|Engineering Officer Candidate}} {{coloricon|Engineering Officer Candidate (Klingon)}} {{coloricon|Engineering Officer Candidate (Romulan)}} [[File:SCE_patch.png|right|150px]]
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*'''Space''': Engineers are slightly better ''Tanks'', due to their special abilities, such as [[Ability:_Rotate_Shield_Frequency|Rotate Shield Frequency]] and [[Ability:_Miraculous_Repairs|Miraculous Repairs]].
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*'''Ground''': Engineering [[kit]]s generally involve fabricating [[Ability: Turret Fabrication|turrets]], [[Ability: Medical Generator Fabrication|medical generators]] and [[Ability: Shield Generator Fabrication|shields]], supporting your team with weapon buffs and [[Ability: Seeker Drone Fabrication|seeker]] as well as [[Ability: Support Drone Fabrication|support drones]], and laying [[Ability: Chroniton Mine Barrier|mine barriers]] and [[Ability: Place Transphasic Bomb|bombs]].
 
;Unique traits
 
;Unique traits
* [[File:EPS Manifold Efficiency icon.png|24px]] {{trait|EPS Manifold Efficiency}}: Batteries give a secondary boost to all subsystems.
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* [[File:EPS Manifold Efficiency icon.png|24px]] {{trait|EPS Manifold Efficiency}} (Space): Batteries give a secondary boost to all subsystems.
* [[File:Grace Under Fire icon.png|24px]] {{trait|Grace Under Fire}}: Taking damage can reset the recharge on Miracle Worker.
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* [[File:Grace Under Fire icon.png|24px]] {{trait|Grace Under Fire}} (Space): Taking damage can reset the recharge on Miraculous Repairs.
* [[File:Nanomolecular Architect icon.png|24px]] {{trait|Nanomolecular Architect}}: Turrets & drones gain health regeneration and slightly increased damage resistance rating
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* [[File:Nanomolecular Architect icon.png|24px]] {{trait|Nanomolecular Architect}} (Ground): Turrets & drones gain health regeneration and increased damage resistance rating
* [[File:Shield Harmonic Resonance icon.png|24px]] {{trait|Shield Harmonic Resonance}}: Being attacked gives you +Res
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* [[File:Shield Harmonic Resonance icon.png|24px]] {{trait|Shield Harmonic Resonance}} (Ground): Being attacked gives you +Res
   
==<span style="color:turquoise">Science</span>==
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==<span style="color:teal">Science</span>==
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{{coloricon|Science Officer Candidate}} {{coloricon|Science Officer Candidate (Klingon)}} {{coloricon|Science Officer Candidate (Romulan)}} [[File:Starfleet Science patch.png|right|150px]]
{{coloricon|Science Officer Candidate}} {{coloricon|Science Officer Candidate (Klingon)}} [[File:Starfleet Science patch.png|right|150px]]'''[[Science]]''' officers are most useful in the ''Healer'' and "[[Buff]]er/[[Debuff]]er" roles, where they provide healing and buffs for allies (and themselves), as well as powers that weaken and disable enemy NPCs. [[Science]] officers wear the color blue and are ideally matched with [[Federation playable starship#Science Vessels|Science Vessels]] (Federation) and [[Klingon playable starship#Warship|Warships]] (Klingon Empire), ship classes whose bonus is to weaken and control their enemies, and provide some healing on the side.<br>In [[ground combat]], science [[kit]]s offer team healing and ''AoE'' ([[Area of Effect]]) damage, but can also grant abilities that control or debuff enemy resiliency, [[Damage type|damage]] and movement.
 
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*'''Space''': Science officers have a slight edge as "[[Buff]]er/[[Debuff]]er" roles, due to their unique abilities, such as [[Ability:_Sensor_Scan|Sensor Scan]], [[Ability:_Subnucleonic_Beam|Subnucleonic Beam]] and [[Ability:_Dampening_Field|Dampening Field]].
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*'''Ground''': Science [[kit]]s offer team healing and ''AoE'' ([[Area of Effect]]) damage, but can also grant abilities that control or debuff enemy resiliency, [[Damage type|damage]] and movement.
   
 
;Unique traits
 
;Unique traits
* [[File:Conservation of Energy icon.png|24px]] {{trait|Conservation of Energy}}: +Exotic Damage.
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* [[File:Conservation of Energy icon.png|24px]] {{trait|Conservation of Energy}} (Space): +Exotic Damage.
* [[File:Photonic Capacitor icon.png|24px]] {{trait|Photonic Capacitor}}: Reduces Photonic Fleet Cooldown
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* [[File:Photonic Capacitor icon.png|24px]] {{trait|Photonic Capacitor}} (Space): Reduces Photonic Fleet Cooldown
* [[File:Field Researcher icon.png|24px]] {{trait|Field Researcher}}: +Damage to Debuffed targets.
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* [[File:Field Researcher icon.png|24px]] {{trait|Field Researcher}} (Ground): +Damage to Debuffed targets.
* [[File:Medical Vanguard icon.png|24px]] {{trait|Medical Vanguard}}: Your Buffs and Heals now also strengthen Shields.
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* [[File:Medical Vanguard icon.png|24px]] {{trait|Medical Vanguard}} (Ground): Your Buffs and Heals now also strengthen Shields.
   
 
{{Character specialization}}
 
{{Character specialization}}
[[Category:Professions|*]]
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[[Category:Career Paths|*]]
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
[[Category:Game play]]
 
[[Category:Game play]]
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[[de:Karriereweg]]

Revision as of 05:57, 2 March 2019

Odyssey Officer Service

Starfleet uniform code for the three departments

During character creation players may choose one of three career paths they wish to follow (Tactical, Engineering, Science). Like the player's race, a career path is a permanent choice that cannot be altered later in game.

Although each career path offers certain bonuses towards specific play-styles in space and ground combat (e.g., damage dealing, or healing, or robustness), character roles are not very rigidly defined in Star Trek Online, and any character may fly any ship, wear any uniform, and equip almost any item (the only career-specific items being kits). Although Bridge Officers are likewise categorized into the three career paths, they solely determine the pool of abilities they have access to.

In general, career specific elements in Star Trek Online encompass:

Tactical

Tactical Officer Candidate icon
Common icon
Tactical Officer Candidate (Klingon) icon
Common icon
Tactical Officer Candidate (Romulan) icon
Common icon
Starfleet Tactical patch
  • Space: Tactical Officers have a considerable edge in Damage Dealing due to their unique tactical abilities (Attack Pattern Alpha, Fire on my Mark and Tactical Initiative give them an edge in damage dealing).
  • Ground combat, tactical kits give powers that allow the player to put out increased damage as well as spike damage (one-time concentrated bursts of firepower), AoE (Area of Effect) damage via grenades, and abilities that improve the damage output and staying power of allies.
Unique traits

Engineering

Engineering Officer Candidate icon
Common icon
Engineering Officer Candidate (Klingon) icon
Common icon
Engineering Officer Candidate (Romulan) icon
Common icon
SCE patch
Unique traits

Science

Science Officer Candidate icon
Common icon
Science Officer Candidate (Klingon) icon
Common icon
Science Officer Candidate (Romulan) icon
Common icon
Starfleet Science patch
Unique traits
v · d · e
Character development in Star Trek Online
QueueSpace Bridge Officer abilitiesQueueSpaceQueueGround Captain SpecializationsQueueSpaceQueueGround Career paths
QueueSpace Active Duty Officer SlotsQueueGround KitsQueueSpaceQueueGround SkillsQueueSpace Starship typesQueueSpaceQueueGround Traits