Star Trek Online Wiki
mNo edit summary
mNo edit summary
Line 14: Line 14:
 
[[File:Starfleet Tactical patch.png|right|150px]]'''[[Tactical]]''' officers are most useful in the ''DPS'' or ''[[Damage type|Damage]]'' roles; they do their best work while dealing damage to enemies in [[Ground combat|ground]] and [[space combat]]. [[Tactical]] officers usually wear red and are best matched with [[Federation playable starship#Escorts|Escort vessels]] (Federation) and [[Klingon_playable_starship#Raider|Raiders]] or [[Klingon_playable_starship#Raptor|Raptors]] (Klingon Empire), which are also the best [[starship]]s in terms of inflicting damage to enemies. They do this through maximizing the damage output of their Energy ([[Beam Array|Beams]] & [[Cannon]]s) and Projectile weaponry ([[Torpedo Launcher|Torpedoes]] & [[Mine Launcher|Mines]]), and through increasing that potential through Attack Patterns ([[Ability: Attack Pattern Alpha|α]], [[Ability: Attack Pattern Beta|β]], [[Ability: Attack Pattern Delta|Δ]], and [[Ability: Attack Pattern Omega|Ω]]).<br>In ground combat, tactical [[kit]]s give powers that allow the player to put out increased damage as well as spike damage (one-time concentrated bursts of firepower), ''AoE'' ([[Area of Effect]]) damage via [[Ability: Photon Grenade|grenades]], and abilities that [[buff|improve]] the damage output and staying power of allies.
 
[[File:Starfleet Tactical patch.png|right|150px]]'''[[Tactical]]''' officers are most useful in the ''DPS'' or ''[[Damage type|Damage]]'' roles; they do their best work while dealing damage to enemies in [[Ground combat|ground]] and [[space combat]]. [[Tactical]] officers usually wear red and are best matched with [[Federation playable starship#Escorts|Escort vessels]] (Federation) and [[Klingon_playable_starship#Raider|Raiders]] or [[Klingon_playable_starship#Raptor|Raptors]] (Klingon Empire), which are also the best [[starship]]s in terms of inflicting damage to enemies. They do this through maximizing the damage output of their Energy ([[Beam Array|Beams]] & [[Cannon]]s) and Projectile weaponry ([[Torpedo Launcher|Torpedoes]] & [[Mine Launcher|Mines]]), and through increasing that potential through Attack Patterns ([[Ability: Attack Pattern Alpha|α]], [[Ability: Attack Pattern Beta|β]], [[Ability: Attack Pattern Delta|Δ]], and [[Ability: Attack Pattern Omega|Ω]]).<br>In ground combat, tactical [[kit]]s give powers that allow the player to put out increased damage as well as spike damage (one-time concentrated bursts of firepower), ''AoE'' ([[Area of Effect]]) damage via [[Ability: Photon Grenade|grenades]], and abilities that [[buff|improve]] the damage output and staying power of allies.
   
  +
;Unique traits
===Traits===
 
Tactical officers have four unique traits available, in addition to the normal traits for their species.
 
 
* [[File:Crippling Fire icon.png|24px]] {{trait|Crippling Fire}}: Your Critical Hits reduce your target's Accuracy.
 
* [[File:Crippling Fire icon.png|24px]] {{trait|Crippling Fire}}: Your Critical Hits reduce your target's Accuracy.
 
* [[File:Last Ditch Effort icon.png|24px]] {{trait|Last Ditch Effort}}: During Go Down Fighting, +Res from attacking
 
* [[File:Last Ditch Effort icon.png|24px]] {{trait|Last Ditch Effort}}: During Go Down Fighting, +Res from attacking
Line 24: Line 23:
 
{{coloricon|Engineering Officer Candidate}} {{coloricon|Engineering Officer Candidate (Klingon)}} [[File:SCE_patch.png|right|150px]]'''[[Engineering]]''' officers are best suited to the ''Healer'' and ''Tank'' roles. Engineers wear the color gold for their uniforms and are ideally matched with [[Federation playable starship#Cruisers|Cruisers]] (Federation) and [[Klingon_playable_starship#Battlecruisers|Battlecruisers]] (Klingon Empire), which are also best suited for tanking. Tanks take the brunt of damage in battle and try to attract all enemies to themselves, while the ''DPS'' or ''[[Damage type|Damage]]'' players do the majority of the actual firing and damage. As healers, [[Engineering|Engineers]] are adept at healing [[hull]] damage, although they also have strong [[Ship Shields|shield]] healing. Their focus is primarily on survivability and resilience in [[space combat]], while supporting their [[Away Team]] in both space and [[ground combat]] with fixed-position automated weaponry, shield and [[Ability: Medical Generator Fabrication|medical generators]], technological [[buff]]s, and other repairs and improvements.<br>In ground combat, engineering [[kit]]s generally involve fabricating [[Ability: Turret Fabrication|turrets]] and [[Ability: Shield Generator Fabrication|shields]], supporting your team with weapon buffs and [[Ability: Seeker Drone Fabrication|seeker]] as well as [[Ability: Support Drone Fabrication|support drones]], and laying [[Ability: Chroniton Mine Barrier|mine barriers]] and [[Ability: Place Transphasic Bomb|bombs]].
 
{{coloricon|Engineering Officer Candidate}} {{coloricon|Engineering Officer Candidate (Klingon)}} [[File:SCE_patch.png|right|150px]]'''[[Engineering]]''' officers are best suited to the ''Healer'' and ''Tank'' roles. Engineers wear the color gold for their uniforms and are ideally matched with [[Federation playable starship#Cruisers|Cruisers]] (Federation) and [[Klingon_playable_starship#Battlecruisers|Battlecruisers]] (Klingon Empire), which are also best suited for tanking. Tanks take the brunt of damage in battle and try to attract all enemies to themselves, while the ''DPS'' or ''[[Damage type|Damage]]'' players do the majority of the actual firing and damage. As healers, [[Engineering|Engineers]] are adept at healing [[hull]] damage, although they also have strong [[Ship Shields|shield]] healing. Their focus is primarily on survivability and resilience in [[space combat]], while supporting their [[Away Team]] in both space and [[ground combat]] with fixed-position automated weaponry, shield and [[Ability: Medical Generator Fabrication|medical generators]], technological [[buff]]s, and other repairs and improvements.<br>In ground combat, engineering [[kit]]s generally involve fabricating [[Ability: Turret Fabrication|turrets]] and [[Ability: Shield Generator Fabrication|shields]], supporting your team with weapon buffs and [[Ability: Seeker Drone Fabrication|seeker]] as well as [[Ability: Support Drone Fabrication|support drones]], and laying [[Ability: Chroniton Mine Barrier|mine barriers]] and [[Ability: Place Transphasic Bomb|bombs]].
   
  +
;Unique traits
===Traits===
 
Engineers have four unique traits available, in addition to the normal traits for their species.
 
 
* [[File:EPS Manifold Efficiency icon.png|24px]] {{trait|EPS Manifold Efficiency}}: Batteries give a secondary boost to all subsystems.
 
* [[File:EPS Manifold Efficiency icon.png|24px]] {{trait|EPS Manifold Efficiency}}: Batteries give a secondary boost to all subsystems.
 
* [[File:Grace Under Fire icon.png|24px]] {{trait|Grace Under Fire}}: Taking damage can reset the recharge on Miracle Worker.
 
* [[File:Grace Under Fire icon.png|24px]] {{trait|Grace Under Fire}}: Taking damage can reset the recharge on Miracle Worker.
Line 34: Line 32:
 
{{coloricon|Science Officer Candidate}} {{coloricon|Science Officer Candidate (Klingon)}} [[File:Starfleet Science patch.png|right|150px]]'''[[Science]]''' officers are most useful in the ''Healer'' and "[[Buff]]er/[[Debuff]]er" roles, where they provide healing and buffs for allies (and themselves), as well as powers that weaken and disable enemy NPCs. [[Science]] officers wear the color blue and are ideally matched with [[Federation playable starship#Science Vessels|Science Vessels]] (Federation) and [[Klingon playable starship#Warship|Warships]] (Klingon Empire), ship classes whose bonus is to weaken and control their enemies, and provide some healing on the side.<br>In [[ground combat]], science [[kit]]s offer team healing and ''AoE'' ([[Area of Effect]]) damage, but can also grant abilities that control or debuff enemy resiliency, [[Damage type|damage]] and movement.
 
{{coloricon|Science Officer Candidate}} {{coloricon|Science Officer Candidate (Klingon)}} [[File:Starfleet Science patch.png|right|150px]]'''[[Science]]''' officers are most useful in the ''Healer'' and "[[Buff]]er/[[Debuff]]er" roles, where they provide healing and buffs for allies (and themselves), as well as powers that weaken and disable enemy NPCs. [[Science]] officers wear the color blue and are ideally matched with [[Federation playable starship#Science Vessels|Science Vessels]] (Federation) and [[Klingon playable starship#Warship|Warships]] (Klingon Empire), ship classes whose bonus is to weaken and control their enemies, and provide some healing on the side.<br>In [[ground combat]], science [[kit]]s offer team healing and ''AoE'' ([[Area of Effect]]) damage, but can also grant abilities that control or debuff enemy resiliency, [[Damage type|damage]] and movement.
   
  +
;Unique traits
===Traits===
 
Science officers have four unique traits available, in addition to the normal traits for their species.
 
 
* [[File:Conservation of Energy icon.png|24px]] {{trait|Conservation of Energy}}: +Exotic Damage.
 
* [[File:Conservation of Energy icon.png|24px]] {{trait|Conservation of Energy}}: +Exotic Damage.
 
* [[File:Photonic Capacitor icon.png|24px]] {{trait|Photonic Capacitor}}: Reduces Photonic Fleet Cooldown
 
* [[File:Photonic Capacitor icon.png|24px]] {{trait|Photonic Capacitor}}: Reduces Photonic Fleet Cooldown

Revision as of 14:11, 2 March 2015

Odyssey uniform - Department service colors

Starfleet uniform code for the three departments

In Star Trek Online, players may choose one of three career paths (previously also called "Profession") they wish their character to follow (Tactical, Engineering, Science). Although originally based on Starfleet's departments, players of any faction have to decide for a career path during character creation. Like the player's race, a career path is a permanent choice that cannot be altered later in game.

Although each career path offers certain bonuses towards specific play-styles in space and ground combat (e.g., damage dealing, or healing, or robustness), character roles are not very rigidly defined in Star Trek Online, and any character may fly any ship, wear any uniform, and equip almost any item (the only career-specific items being kits). Although Bridge Officers are likewise categorized into the three career paths, they solely determine the pool of abilities they have access to.

Career-specific elements

Tactical

Tactical Officer Candidate icon
Common icon
Tactical Officer Candidate (Klingon) icon
Common icon
Starfleet Tactical patch

Tactical officers are most useful in the DPS or Damage roles; they do their best work while dealing damage to enemies in ground and space combat. Tactical officers usually wear red and are best matched with Escort vessels (Federation) and Raiders or Raptors (Klingon Empire), which are also the best starships in terms of inflicting damage to enemies. They do this through maximizing the damage output of their Energy (Beams & Cannons) and Projectile weaponry (Torpedoes & Mines), and through increasing that potential through Attack Patterns (α, β, Δ, and Ω).
In ground combat, tactical kits give powers that allow the player to put out increased damage as well as spike damage (one-time concentrated bursts of firepower), AoE (Area of Effect) damage via grenades, and abilities that improve the damage output and staying power of allies.

Unique traits

Engineering

Engineering Officer Candidate icon
Common icon
Engineering Officer Candidate (Klingon) icon
Common icon
SCE patch

Engineering officers are best suited to the Healer and Tank roles. Engineers wear the color gold for their uniforms and are ideally matched with Cruisers (Federation) and Battlecruisers (Klingon Empire), which are also best suited for tanking. Tanks take the brunt of damage in battle and try to attract all enemies to themselves, while the DPS or Damage players do the majority of the actual firing and damage. As healers, Engineers are adept at healing hull damage, although they also have strong shield healing. Their focus is primarily on survivability and resilience in space combat, while supporting their Away Team in both space and ground combat with fixed-position automated weaponry, shield and medical generators, technological buffs, and other repairs and improvements.
In ground combat, engineering kits generally involve fabricating turrets and shields, supporting your team with weapon buffs and seeker as well as support drones, and laying mine barriers and bombs.

Unique traits

Science

Science Officer Candidate icon
Common icon
Science Officer Candidate (Klingon) icon
Common icon
Starfleet Science patch

Science officers are most useful in the Healer and "Buffer/Debuffer" roles, where they provide healing and buffs for allies (and themselves), as well as powers that weaken and disable enemy NPCs. Science officers wear the color blue and are ideally matched with Science Vessels (Federation) and Warships (Klingon Empire), ship classes whose bonus is to weaken and control their enemies, and provide some healing on the side.
In ground combat, science kits offer team healing and AoE (Area of Effect) damage, but can also grant abilities that control or debuff enemy resiliency, damage and movement.

Unique traits
v · d · e
Character development in Star Trek Online
QueueSpace Bridge Officer abilitiesQueueSpaceQueueGround Captain SpecializationsQueueSpaceQueueGround Career paths
QueueSpace Active Duty Officer SlotsQueueGround KitsQueueSpaceQueueGround SkillsQueueSpace Starship typesQueueSpaceQueueGround Traits