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For Bridge Officers, only a single specialization may be active at once, which then gives access to specific [[Bridge officer and kit abilities|abilities]] but grants no other perks. |
For Bridge Officers, only a single specialization may be active at once, which then gives access to specific [[Bridge officer and kit abilities|abilities]] but grants no other perks. |
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==Command Officer (primary or secondary)== |
==Command Officer (primary or secondary)== |
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− | :''See also: [[Captain Specialization/Command skills]]'' |
+ | :''See also: [[Captain Specialization/Command skills]] and [[Bridge officer and kit abilities#Command Abilities|Command BOff Abilities]]'' |
[[File:Command Officer tree.png.png|thumb|The Command Officer-Tree]] |
[[File:Command Officer tree.png.png|thumb|The Command Officer-Tree]] |
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Specializes in the concept of coordination and communication, giving access to abilities that allow your entire team to exceed previous limitations and perform more effectively as a unit. |
Specializes in the concept of coordination and communication, giving access to abilities that allow your entire team to exceed previous limitations and perform more effectively as a unit. |
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==Intelligence Officer (primary or secondary)== |
==Intelligence Officer (primary or secondary)== |
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− | :''See also: [[Captain Specialization/Intelligence skills]]'' |
+ | :''See also: [[Captain Specialization/Intelligence skills]] and [[Bridge officer and kit abilities#Intelligence Abilities|Intelligence BOff Abilities]]'' |
[[File:Intelligence Officer tree.png|thumb|The Intelligence Officer-Tree]] |
[[File:Intelligence Officer tree.png|thumb|The Intelligence Officer-Tree]] |
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Specializes in finding weaknesses and remaining undetected, while counter the same. |
Specializes in finding weaknesses and remaining undetected, while counter the same. |
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==Miracle Worker (primary or secondary)== |
==Miracle Worker (primary or secondary)== |
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− | :''See also: [[Captain Specialization/Miracle Worker skills]]'' |
+ | :''See also: [[Captain Specialization/Miracle Worker skills]] and [[Bridge officer and kit abilities#Miracle Worker Abilities|Miracle Worker BOff Abilities]]'' |
[[File:Miracle Worker tree.png|thumb|The Miracle Worker Tree]] |
[[File:Miracle Worker tree.png|thumb|The Miracle Worker Tree]] |
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The experts in their respective fields, their ingenuity and adaptability to the problems at hand have led to them being named Miracle Workers. |
The experts in their respective fields, their ingenuity and adaptability to the problems at hand have led to them being named Miracle Workers. |
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==Pilot (primary or secondary)== |
==Pilot (primary or secondary)== |
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− | :''See also: [[Captain Specialization/Pilot skills]]'' |
+ | :''See also: [[Captain Specialization/Pilot skills]] and [[Bridge officer and kit abilities#Pilot Abilities|Pilot BOff Abilities]]'' |
[[File:Pilot tree.png|thumb|The Pilot-Tree]] |
[[File:Pilot tree.png|thumb|The Pilot-Tree]] |
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Pushing the upper limits of starship maneuverability. |
Pushing the upper limits of starship maneuverability. |
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== Temporal Operative (primary or secondary)== |
== Temporal Operative (primary or secondary)== |
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− | :''See also: [[Captain Specialization/Temporal Operative skills]]'' |
+ | :''See also: [[Captain Specialization/Temporal Operative skills]] and [[Bridge officer and kit abilities#Temporal Abilities|Temporal Operative BOff Abilities]]'' |
[[File:Temporal Operative tree.png|thumb|The Temporal Operative-Tree]] |
[[File:Temporal Operative tree.png|thumb|The Temporal Operative-Tree]] |
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Specializes in carefully manipulating the fabric of reality to turn probability and causality on its head, shifting the tide of battle in their favor. |
Specializes in carefully manipulating the fabric of reality to turn probability and causality on its head, shifting the tide of battle in their favor. |
Revision as of 16:53, 31 July 2018
Captain and Bridge Officer Specializations are, in addition to the skill and trait systems, a key to individualizing and specializing your character and Bridge Officers.
Captain Specializations are a form of skill progression that is opened after achieving Level 50 and therefore completing the main skill tree. Each specialization grants three different perks: 1) An inert buff scaling with the points spent in it, 2) any of the selected tree-abilities, 3) certain unlocks (e.g., starship traits) depending on the amount of points spent. Two specializations may be active at once (primary & secondary); inactive specializations do not grant their buff or tree-abilities (only unlocks remain available). For Bridge Officers, only a single specialization may be active (granting new abilities but no further buffs).
Gaining and spending specialization points
Starting with level 51, each level-up provides a specialization point. Spending 10 points in a specialization that is available as either Primary or Secondary unlocks the ability to craft Specialization Training Manuals. These can teach Bridge Officers in that Specialization, adding to them the option to activate it, thereby unlocking special space and ground abilities.
After reaching the level cap (currently level 65), specialization points can still be earned indefinitely by filling the skill point bar the same way as during actual leveling (maxing out at 159,102 per captain specialization point). Specializations cannot be changed or reset because a character is able to acquire all the specialization points that can be spent. As of August 2016, there are 150 specialization points total, therefore one would need to fill their skill bar an additional 140 times to complete the current specialization skill list.
Surplus Specialization Points
Once all 180 Specializations have been earned, any surplus points earned are converted into dilithium ore . The rate is 2,880 per surplus point which is automatically credited to your character's supplies at the time your experience bar fills and also automatically resets the meter.
Note that bonus Specialization points, such as from Featured episodes or Admiralty (Federation Tour of Duty 10 namely), earned prior to Season 11.5 do not count towards this limit. Points earned prior to this will simply add to your total limit before conversion starts.
Specializations
For player characters, most specializations offer 30 selectable tree-abilities and can be activated as Primary or Secondary, while some offer merely 15 tree-abilities and are only available as secondary specialization. In total, each specialization offers three perks:
- A passive bonus scaling with the points spent in that specialization (Must have one point in the tree to initially activate)
- Any of the selected tree-abilities
- Unlocks (e.g., starship traits, Training Manuals for your BOffs, or the ability to wear specific kit modules)
Only two specializations can be active for a player character at the same time (one as Primary, one as Secondary). Whether a specialization is active as Primary or Secondary does not matter. (Edit: A secondary specialization will not allow you to use any unlocked active specialization skills, which are activated from your hotbar. i.e. you can not have intelligence fleet [intelligence spec] and lone wolf [pilot spec] on your hotbar at the same time. Only the currently selected primary specialization will make such skills available to use.) Inactive specializations do neither grant their inert buff, nor any of their tree-abilities. Unlocks, however, remain available, even for inactive specializations.
For Bridge Officers, only a single specialization may be active at once, which then gives access to specific abilities but grants no other perks.
Command Officer (primary or secondary)
- See also: Captain Specialization/Command skills and Command BOff Abilities
Specializes in the concept of coordination and communication, giving access to abilities that allow your entire team to exceed previous limitations and perform more effectively as a unit.
- Scaling bonus:
- 8 points spent - unlock:
- Ability to equip Common Command Kit Modules (purchased through the Dilithium Store)
- 10 points spent - unlock:
- Ability to craft Command Specialization Training Manual for Bridge Officers, including pre-trained abilities (4 space, 4 ground)
- 13 points spent - unlock:
- Ability to equip Uncommon Command Kit Modules (purchased through the Dilithium Store)
- 15 points spent - unlock:
- Starship Trait - Command Frequency (“Low Health” requirement is removed from Fleet Support; cooldown of Fleet Support reduced by 5 minutes)
- 18 points spent - unlock:
- Ability to equip Rare Command Kit Modules (purchased through the Dilithium Store)
- 22 points spent - unlock:
- Ability to craft Bridge Officer Training Manuals, Command Specialization Rank III
- 27 points spent - unlock:
- Ability to equip Very Rare Command Kit Modules (purchased through the Dilithium Store)
- 30 points spent - unlock:
- Starship Trait - Improved Command Frequency (“Low Health” requirement is removed from Fleet Support; cooldown of Fleet Support reduced by 10 minutes)
Intelligence Officer (primary or secondary)
Specializes in finding weaknesses and remaining undetected, while counter the same.
- Scaling bonus:
- 8 points spent - unlock:
- Ability to equip Common Intelligence Kit Modules (purchased through the Dilithium Store)
- 10 points spent - unlock:
- Ability to craft Intelligence Specialization Training Manual for Bridge Officers, including pre-trained abilities (4 space, 4 ground)
- 13 points spent - unlock:
- Ability to equip Uncommon Intelligence Kit Modules (purchased through the Dilithium Store)
- 15 points spent - unlock:
- Starship Trait - Predictive Algorithms (self-debuff and accuracy boost)
- 18 points spent - unlock:
- Ability to equip Rare Intelligence Kit Modules (purchased through the Dilithium Store)
- 22 points spent - unlock:
- Ability to craft Bridge Officer Training Manuals, Intelligence Specialization Rank III
- 27 points spent - unlock:
- Ability to equip Very Rare Intelligence Kit Modules (purchased through the Dilithium Store)
- 30 points spent - unlock:
- Starship Trait - Improved Predictive Algorithms (self-debuff and higher accuracy boost)
Miracle Worker (primary or secondary)
The experts in their respective fields, their ingenuity and adaptability to the problems at hand have led to them being named Miracle Workers.
- Scaling bonus:
- 8 points spent - unlock:
- Ability to equip Common Miracle Worker Kit Modules (purchased through the Dilithium Store)
- 10 points spent - unlock:
- Ability to craft Miracle Worker Specialization Training Manual for Bridge Officers, including pre-trained abilities (4 space, 4 ground)
- 13 points spent - unlock:
- Ability to equip Uncommon Miracle Worker Kit Modules (purchased through the Dilithium Store)
- 15 points spent - unlock:
- Starship Trait - Going the Extra Mile (Improves the effectiveness of your Captain and Bridge Officer Heals. If you heal someone while they are above 90% Maximum Hull, they additionally gain a boost to Maximum Hull Capacity for a short duration.)
- 18 points spent - unlock:
- Ability to equip Rare Miracle Worker Kit Modules (purchased through the Dilithium Store)
- 22 points spent - unlock:
- Ability to craft Bridge Officer Training Manuals Miracle Worker Specialization Rank III
- 27 points spent - unlock:
- Ability to equip Very Rare Miracle Worker Kit Modules (purchased through the Dilithium Store)
- 30 points spent - unlock:
- Starship Trait - Going the Extra Mile (Improves the effectiveness of your Captain and Bridge Officer Heals. If you heal someone while they are above 90% Maximum Hull, they additionally gain a boost to Maximum Hull Capacity for a short duration.)
Pilot (primary or secondary)
- See also: Captain Specialization/Pilot skills and Pilot BOff Abilities
Pushing the upper limits of starship maneuverability.
- Scaling bonus:
- 10 points spent - unlock:
- Ability to craft Pilot Specialization Training Manual for Bridge Officers, including pre-trained abilities (4 space)
- 15 points spent - unlock: Starship Trait - Pedal to the Metal (+1% All Damage boost (stacks 10 times) for maintaining 100% throttle)
- 22 points spent - unlock:
- Ability to craft Bridge Officer Training Manuals, Pilot Specialization Rank III
- 30 points spent - unlock: Starship Trait - Improved Pedal to the Metal (+2% All Damage boost (stacks 10 times) for maintaining 100% throttle)
Temporal Operative (primary or secondary)
Specializes in carefully manipulating the fabric of reality to turn probability and causality on its head, shifting the tide of battle in their favor.
- Scaling bonus:
- 8 points spent - unlock:
- Ability to equip Common Temporal Operative Kit Modules (purchased through the Dilithium Store)
- 10 points spent - unlock:
- Ability to craft Temporal Operative Specialization Training Manual for Bridge Officers, including pre-trained abilities (4 space, 4 ground)
- 13 points spent - unlock:
- Ability to equip Uncommon Temporal Operative Kit Modules (purchased through the Dilithium Store)
- 15 points spent - unlock:
- Starship Trait - Non-Linear Progression (Restore a small amount of Hull and Shields every sec while remaining in Reverse)
- 18 points spent - unlock:
- Ability to equip Rare Temporal Operative Kit Modules (purchased through the Dilithium Store)
- 22 points spent - unlock:
- Ability to craft Bridge Officer Training Manuals Temporal Operative Specialization Rank III
- 27 points spent - unlock:
- Ability to equip Very Rare Temporal Operative Kit Modules (purchased through the Dilithium Store)
- 30 points spent - unlock:
- Starship Trait - Improved Non-Linear Progression ( Reduce all Recharge Timers by 0.2sec every sec while remaining in Reverse)
Commando (secondary only)
- See also: Captain Specialization/Commando skills
Specialized in ground assaults, and making the most of your weaponry and equipment.
- Scaling bonus:
- 15 points spent - unlock: Starship Trait - Demolition Teams (shield-ignoring damage at close range)
Constable (secondary only)
- See also: Captain Specialization/Constable skills
Marks player's main target as Antagonist. While fighting the Antagonist, abilities from this specialization allow the player to be more effective in combat. Player will suffer reduced effects from other foes, and will be more effective at taking the Antagonist down.
- Scaling bonus:
- 15 points spent - unlock: Starship Trait - Arrest (-Recharge on Boff abilities)
Strategist (secondary only)
- See also: Captain Specialization/Strategist skills
Specialized in improving the Threatening Stance ability.
- Scaling bonus:
- 15 points spent - unlock: Starship Trait - Unconventional Tactics (increased damage while Brace For Impact is active)
See also
External links
- Official STO Dev Blog - Captain Specializations
- Official STO Dev Blog - 1st Expansion: Command Specialization
- Official STO Dev Blog - Pilot Specialization
- Official STO Dev Blog - Star Trek Online: Temporal Operative Specialization
- Official STO Dev Blog - Strategist Specialization
- Official STO Dev Blog - Announcing the Miracle Worker Specialization
- Official STO Dev Blog - The Constable Secondary Specialization
- STO Character Planner @ STO-Academy.com (including Specialization planner)
Character development in Star Trek Online
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Bridge Officer abilities • Captain Specializations • Career paths Active Duty Officer Slots • Kits • Skills • Starship types • Traits |