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Captain Specialization/Strategist skills

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Space Skills[edit | edit source]

  Tier Title Details
Spec strategist t1 Logistical Support icon.png I Logistical Support I Gain 10% of Incoming Bridge Officer or Captain Hull Healing as Temporary Hull for 10 sec (Stack up to 10 times).
  • While not Threatening, gain 1% Critical Chance Hull for 10 sec after Incoming Bridge Officer or Captain Hull Healing .
Spec strategist t1 Logistical Support2 icon.png I Logistical Support II Gain Temporary Hull when healed while Threatening. While not Threatening, gain a Critical Chance buff when healed
Spec strategist t1 Logistical Support3 icon.png I Logistical Support III Gain Temporary Hull when healed while Threatening. While not Threatening, gain a Critical Chance buff when healed
Spec strategist t1 Show of Force icon.png I Show of Force I Gain increased Incoming Healing while Threatening.
  • While not Threatening, gain a stacking energy weapon damage buff for each foe you hit with energy weapons
Spec strategist t1 Show of Force2 icon.png I Show of Force II Gain increased Incoming Healing while Threatening.
  • While not Threatening, gain a stacking energy weapon damage buff for each foe you hit with energy weapons
Spec strategist t1 Counter-Offensive icon.png I Counter-Offensive I Once every 30 seconds, when struck by directed energy damage, deal 7,500 Electrical Damage to the target (50% Shield Penetration)
Spec strategist t1 Counter-Offensive2 icon.png I Counter-Offensive II Once every 30 seconds, when struck by directed energy damage, deal 10,000 Electrical Damage to the target (50% Shield Penetration)
Spec strategist t1 Counter-Offensive3 icon.png I Counter-Offensive III Once every 20 seconds, when struck by directed energy damage, deal 10,000 Electrical Damage to the target (50% Shield Penetration)
Spec strategist t1 Layered Defense 1 icon.png I Layered Defense I Gain Immunity to damage from Torpedo impacts. Layered Defense can prevent damage once every 60 seconds.
Spec strategist t1 Layered Defense 2 icon.png I Layered Defense II Gain Immunity to damage from Torpedo impacts. Layered Defense can prevent damage once every 30 seconds.
Spec strategist t2 Diversionary Tactics icon.png II Diversionary Tactics Diversionary Tactics Taunts foes within firing range into attacking you while Threatening.

While not Threatening, Diversionary Tactics Placates Foes and reduces your threat generation. This Placate may break on damage.

  • While Threatening: Taunts Foes within 10km and generate 50% more threat for 10 sec.
  • While not Threatening: Placate Foes within 10km and generate 50% less threat for 10 sec
Spec strategist t2 Attrition Warfare icon.png II Attrition Warfare I Attrition Warfare reduces the Recharge Time of your Bridge Officers whenever you are healed while Threatening.
  • While not Threatening, Attrition Warfare increases your Hull and Shield Regeneration rates.
  • While Threatening: Once every 30 sec, Bridge Officer and Captain Hull Heals reduce Bridge officer Recharge Time by 10%
    • While not Threatening: 10% Shield Regeneration
    • While not Threatening: 10% Hull Regeneration
Spec strategist t2 Attrition Warfare2 icon.png II Attrition Warfare II Attrition Warfare reduces the Recharge Time of your Bridge Officers whenever you are healed while Threatening. *While not Threatening, Attrition Warfare increases your Hull and Shield Regeneration rates..
  • While Threatening: Once every 30 sec, Bridge Officer and Captain Hull Heals reduce Bridge officer Recharge Time by 20%
    • While not Threatening: 20% Shield Regeneration
    • While not Threatening: 20% Hull Regeneration
Spec strategist t2 Maneuver Warfare icon.png II Maneuver Warfare I Maneuver Warfare adds an additional effect to Diversionary Tactics.
  • When Threatening, it applies a Heal over Time based on the number of foes.
  • When not Threatening, it increases your damage based on the number of foes.
Spec strategist t2 Maneuver Warfare 2 icon.png II Maneuver Warfare II Maneuver Warfare adds an additional effect to Diversionary Tactics.
  • When Threatening, it applies a Heal over Time based on the number of foes.
  • When not Threatening, it increases your damage based on the number of foes.