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Captain Specialization/Miracle Worker skills

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Ground Skills[edit | edit source]

  Tier Title Details
Miracle Worker t1 Frequency Refocuser icon.png I Frequency Refocuser When activating a Heal:
  • to self: +2% Critical Chance for 10 sec
Miracle Worker t1 Cauterize icon.png I Cauterize When affected by any Damage-over-Time effect, remove all Damage-Over-Time effects from Self
Miracle Worker t1 Percussive Maintenance icon.png I Percussive Maintenance When using a Melee Attack:
  • +25% Run Speed for 10 sec
  • +25% Bonus Healing for 10 sec
Miracle Worker t1 Stable Emitter icon.png I Stable Emitter When affected by a Shield Drain:
  • Restores 400 Shields
  • to self: 10% Maximum Shield Capacity for 10 sec (Can only occur once per 30 seconds)
Miracle Worker t1 Off and on Again icon.png I Off and on Again Automatically removes Ranged Weapons Offline effects (Can only occur up to once per 60 seconds)
Miracle Worker t3 Punch It! icon.png III Punch It! After Sprinting:
  • +50% Bonus Melee Physical Damage
  • +100 Control Resistance Rating for 3 sec (Max once per 10 seconds)
Miracle Worker t3 Shrug it Off icon.png III Shrug it Off I +35 Damage Resistance Rating vs Critical Hits
Miracle Worker t3 Shrug it Off2 icon.png III Shrug it Off II +70 Damage Resistance Rating vs Critical Hits
Miracle Worker t3 Push Through 1 icon.png III Push Through I When affected by a Critical Hit or Critical Heal:
  • +5% Incoming Healing for 10 sec
  • +5% Bonus All Damage for 10sec
Miracle Worker t3 Push Through 2 icon.png III Push Through I When affected by a Critical Hit or Critical Heal:
  • +10% Incoming Healing for 10 sec
  • +10% Bonus All Damage for 10sec
Miracle Worker t4 Back in the Fight 1 icon.png IV Back in the Fight I To team and self for 30 seconds:
  • +10 Resistance Rating to Ranged Weapon Offline Duration
  • +10% Run Speed
  • +10% Incoming Healing
  • +10% Maximum Hit Points
Miracle Worker t4 Back in the Fight 2 icon.png IV Back in the Fight I To team and self for 30 seconds:
  • +20 Resistance Rating to Ranged Weapon Offline Duration
  • +20% Run Speed
  • +20% Incoming Healing
  • +20% Maximum Hit Points

Space Skills[edit | edit source]

  Tier Title Details
Miracle Worker t1 Embolden icon.png I Embolden When activating a Hull Heal:
  • to self: =2% Critical Chance for 10 sec
Miracle Worker t1 Seal the Deck icon.png I Seal the Deck When affected by a Damage-over-Time effect, remove all Dots from yourself (Can only occur once/30seconds)
Miracle Worker t1 Automated Leak Detection icon.png I Automated Leak Detection I When affected by a Subsystem Power Drain:
  • Remove all Subsystem Power Drains
  • Immune to Subsystem Power Drains for 2 sec (Max once per 30 seconds)
Miracle Worker t1 Automated Leak Detection2 icon.png I Automated Leak Detection II When affected by a Subsystem Power Drain:
  • Remove all Subsystem Power Drains
  • Immune to Subsystem Power Drains for 5 sec
  • +25% to Outgoing Subsytem Power Drains for 10 sec (Max once per 30 seconds)
Miracle Worker t1 Reflexive Emitters icon.png I Reflexive Emitters When affected by a Shield Drain
  • 2,000 Shield Regeneration applied once to each facing
  • to self: =10% Maximum Shield Capacity for 10 sec (Can only occur once per 30 seconds)
Miracle Worker t3 Simplified Plumbing icon.png III Simplified Plumbing At the end of Full Impulse and Ramming Speed, your Subsystem Power Levels are Instantly restored.
Miracle Worker t3 Tough Little Ship icon.png III Tough Little Ship I +35 Damage Resistance Rating vs Critical Hits
Miracle Worker t3 Tough Little Ship2 icon.png III Tough Little Ship II +70 Damage Resistance Rating vs Critical Hits
Miracle Worker t3 No Risk, No Reward icon.png III No Risk, No Reward I When affected by a Critical Hit or Critical Heal:
  • +5% Incoming Healing for 10 sec
  • +5% Bonus All Damage for 10 sec (stacks up to 3 times)
Miracle Worker t3 No Risk, No Reward2 icon.png III No Risk, No Reward II When affected by a Critical Hit or Critical Heal:
  • +10% Incoming Healing for 10 sec
  • +10% Bonus All Damage for 10 sec (stacks up to 3 times)
Miracle Worker t4 Give Her All She's Got 1 icon.png IV Give Her All She's Got I To team and self for 30 seconds:
  • +10 Resistance Rating to Subsystem Offline Duration
  • +10% Flight Turn Rate
  • +10% Incoming Hull Healing
  • +10% Maximum Hit Points
Miracle Worker t4 Give Her All She's Got 2 icon.png IV Give Her All She's Got I To team and self for 30 seconds:
  • +20 Resistance Rating to Subsystem Offline Duration
  • +20% Flight Turn Rate
  • +20% Incoming Hull Healing
  • +20% Maximum Hit Points

Space & Ground Skills[edit | edit source]

  Tier Title Details
Miracle Worker t2 Throw Out the Manual icon.png II Throw Out the Manual I +10% Heal Critical Chance

(affects outgoing Hull and Hitpoint heals)

Miracle Worker t2 Throw Out the Manual2 icon.png II Throw Out the Manual II +15% Heal Critical Chance

(affects outgoing Hull and Hitpoint heals)

Miracle Worker t2 Throw Out the Manual3 icon.png II Throw Out the Manual III +20% Heal Critical Chance

(affects outgoing Hull and Hitpoint heals)

Miracle Worker t2 Fix'Em'Up icon.png II Fix'Em'Up I When using a heal to target: +20 All Damage Resistance Rating for 10 sec
Miracle Worker t2 Fix'Em'Up2 icon.png II Fix'Em'Up II When using a heal to target: +30 All Damage Resistance Rating for 10 sec
Miracle Worker t4 Over-Estimation icon.png IV Over-Estimation When activating a Heal:
  • 10% of Outgoing Healing applied to target as Temporary Hit Points for 10 sec (Stacks up to 10 times)
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