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Captain Specialization/Command skills

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Ground Skills[edit | edit source]

  Tier Title Details
Spec cmd t1 forward march icon.png I Forward March Increase Running Speed while Sprinting for you and all nearby teammates.

Stacks with other Command Officers in Team, up to 5 stacks

  • 5% Increased Sprint Speed
Spec cmd t1 communal targeting icon.png I Communal Targeting Increase Expose Chance for you and all nearby teammates, allowing your team to more frequently create tactical openings.

Stacks with other Command Officers in Team, up to 5 stacks

  • +2% Expose Chance to Team
Spec cmd t1 lingering exposure icon.png I Lingering Exposure Increase Expose Duration for you and all nearby teammates, allowing your team additional time to react to these openings.

Stacks with other Command Officers in Team, up to 5 stacks

  • +2sec Duration for Expose Effects inflicted by Team
Spec cmd t1 peripheral coordination icon.png I Peripheral Coordination Damage dealt from flanking angles deals less damage than normal for you and all nearby teammates.

Stacks with other Command Officers in Team, up to 5 stacks

  • Incoming Flanking Damage Reduced by 7.5% for Team
Spec cmd t1 true aim icon.png I True Aim Increased Exploit Damage for you and all nearby teammates, causing you to all deal more collective damage to susceptible enemies.

Stacks with other Command Officers in Team, up to 5 stacks

  • +20% Exploit Damage to Team
Spec cmd t2 lifesign flux icon.png II Lifesign Flux Any incoming shield healing will grant you a short burst of dodge bonus, making you more difficult to hit. Max once per 30 seconds.
  • +25% Dodge Chance for 10 sec
Spec cmd t2 restoration synergy icon.png II Restoration Synergy You and all nearby teammates receive additional health restoration from all friendly sources.

Stacks with other Command Officers in Team, up to 5 stacks

  • +5% Healing Received
Spec cmd t3 resilient expose icon.png III Resilient Expose I Using an Exploit Attack on a foe that is currently Exposed gains a chance to re-apply the Expose effect, allowing additional Exploits to be used.

(Cannot refresh Expose effects applied by this Specialization Ability)

  • 10% chance: Successful Exploit Attack will instantly refresh Expose instead of consuming it
Spec cmd t3 resilient expose2 icon.png III Resilient Expose II Using an Exploit Attack on a foe that is currently Exposed gains a chance to re-apply the Expose effect, allowing additional Exploits to be used.

(Cannot refresh Expose effects applied by this Specialization Ability)

  • 20% chance: Successful Exploit Attack will instantly refresh Expose instead of consuming it
Spec cmd t3 under the radar icon.png III Under the Radar I While attacking from behind your foe, all weapon strikes gain a chance to Expose. If the weapon already had a chance to Expose, this bonus grants a second chance to Expose per shot.

(Only works with weapons, not abilities or martial arts)

  • Additional 2.5% Expose Chance while Flanking
Spec cmd t3 under the radar2 icon.png III Under the Radar II While attacking from behind your foe, all weapon strikes gain a chance to Expose. If the weapon already had a chance to Expose, this bonus grants a second chance to Expose per shot.

(Only works with weapons, not abilities or martial arts)

  • Additional 5% Expose Chance while Flanking
Spec cmd t3 victory cry icon.png III Victory Cry Any time a foe is successfully vaporized within 20m of you, it will trigger a heal for all teammates within 50m.

(Use an Exploit attack to defeat an Exposed for in order to vaporize them.)

  • +__ Hitpoints to nearby allies
Spec cmd t4 revitalize icon.png IV Revitalize I An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.

90 second Cooldown

  • to Team: Ongoing Removal of all Debuffs and Control Effects for 4 sec
Spec cmd t4 revitalize icon.png IV Revitalize II An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.

60 second Cooldown

  • to Team: Ongoing Removal of all Debuffs and Control Effects for 4 sec

Space Skills[edit | edit source]

  Tier Title Details
Spec cmd t1 scan for weaknesses icon.png I Scan for Weaknesses I Your energy weapons gain a chance to Expose enemy targets. Your Torpedo weapons will deal a penetrate the damage resistance of enemies that are Exposed by this ability.
  • 1% chance: Expose Target to Torpedo Exploits
  • Torpedo Exploits gain +50 Armor Penetration
Spec cmd t1 scan for weaknesses2 icon.png I Scan for Weaknesses II Your energy weapons gain a chance to Expose enemy targets. Your Torpedo weapons will deal a penetrate the damage resistance of enemies that are Exposed by this ability.
  • 2% chance: Expose Target to Torpedo Exploits
  • Torpedo Exploits gain +50 Armor Penetration
Spec cmd t1 tachyon charges icon.png I Tachyon Charges Your Exploit Torpedo attacks will apply an instant drain to the nearest facing of any Exposed targets' shields, in addition to their increased damage.
  • -18 Shield Drain on Exposed Targets
Spec cmd t1 violent detonation icon.png I Violent Detonation I Make the most of the openings created by Expose Weakness. Your Torpedo Exploits now ignore a greater amount of an Exposed foe's damage resistance.
  • Increase Armor Penetration on Torpedo Exploits to +75
Spec cmd t1 violent detonation2 icon.png I Violent Detonation II Make the most of the openings created by Expose Weakness. Your Torpedo Exploits now ignore a greater amount of an Exposed foe's damage resistance.
  • Increase Armor Penetration on Torpedo Exploits to +100
Spec cmd t2 energy signature flux icon.png II Energy Signature Flux Any incoming shield healing will grant you a short burst of defense bonus, making you more difficult to hit. Max once per 30 seconds.
  • +10% Defense for 10 sec
Spec cmd t2 restoration harmonics icon.png II Restoration Harmonics You and all nearby teammates receive additional hull restoration from all friendly sources.

Stacks with other Command Officers in Team, up to 5 stacks

  • +5% Hull Healing Received
Spec cmd t3 achilles' heel icon.png III Achilles' Heel I Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigger once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.
  • While effect is active: Next outgoing Critical Hit will apply -25 All Damage Resistance Rating for 5 sec
Spec cmd t3 achilles' heel2 icon.png III Achilles' Heel II Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigger once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.
  • While effect is active: Next outgoing Critical Hit will apply -25 All Damage Resistance Rating for 8 sec
Spec cmd t3 achilles' heel3 icon.png III Achilles' Heel III Landing a Critical Hit on a foe will temporarily expose them to additional damage, weakening their resistances. This effect may only trigger once per 30 seconds max, but is guaranteed to apply on your next Critical Hit after this lockout period expires.
  • While effect is active: Next outgoing Critical Hit will apply -25 All Damage Resistance Rating for 10 sec
Spec cmd t3 debilitating weakness icon.png III Debilitating Weakness I Weaken foes afflicted by your Achilles' Heel debuff, reducing the strength of their outgoing damage.
  • -20% Outgoing Damage to Foes hit by your Achilles' Heel Debuff
Spec cmd t3 debilitating weakness2 icon.png III Debilitating Weakness II Weaken foes afflicted by your Achilles' Heel debuff, reducing the strength of their outgoing damage.
  • -40% Outgoing Damage to Foes hit by your Achilles' Heel Debuff
Spec cmd t4 boost morale icon.png IV Boost Morale I An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.

90 second Cooldown

  • to Team: Ongoing Removal of all Debuffs and Control Effects for 4 sec
Spec cmd t4 boost morale icon.png IV Boost Morale II An inspirational burst of motivation grants you and all teammates an ongoing removal of all forms of Debuffs and Control effects for a short duration.

60 second Cooldown

  • to Team: Ongoing Removal of all Debuffs and Control Effects for 4 sec

Ground & Space Skills[edit | edit source]

  Tier Title Details
Spec cmd t2 superfluous emitters icon.png II Superfluous Emitters By redirecting energy from monitoring teammates that are not damaged, you can increase the output of your weapons. For each teammate that is near full health (or full hull capacity in space), you will receive a damage bonus.
  • +2% Bonus All Damage per Teammate above 95% Health or Hull Capacity
Spec cmd t4 extrovert icon.png IV Extrovert You thrive in the company of other captains, learning from their actions and gaining additional experience simply by being teamed with them. This bonus grows larger for each player (not Bridge Officer) currently on your team.
  • +2.5% Specialization XP and Starship Mastery XP per Player on Team (10% max)