Open main menu
See Player abilities for non-kit specific abilities innate to the player character.
See Ship abilities for the abilities granted by starships.

Bridge officers have a wide range of abilities they can use, starting at rank I and continuing to a possible rank III. Their abilities follow a system of rarity. Most of the Bridge Officer abilities are common and are trained via Training Manuals, which can be converted from candidates, and/or are sold by Bridge Officer Trainers. Other abilities are only obtained from uncommon, rare or very rare Bridge Officers. These are given through the “New Officer” mission, or can be bought from the Exchange.

Your Captain can also teach your own bridge officers abilities. The abilities they can teach depend on how many points you spend in a particular track. An example would be the Commander rank space ability Cannon: Rapid Fire III. 2 points or more most be spent in the tactical track to unlock the ability to craft a [Training Manual - Tactical - Cannon Rapid Fire III]. For a list of the skills that teach Bridge Officers advanced abilities, see List of skills trainable by captain.

Space abilities can only be used if the officer is of appropriate rank and is sitting at an appropriately ranked station. Even an Engineer of the rank Commander can only use Ensign/Bekk and Lieutenant abilities when he or she is assigned to a Lieutenant Engineering station on your ship. This is why obtaining new ships becomes so important, as higher tier ships generally offer more Bridge Officer stations of higher rank, which in turn gives you access to more abilities in space.

Contents

Color KeyEdit

In the tables below, the background colour of the table cell showing the rank of the ability is specifically colored to indicate where the skill normally comes from. These colors are as follows:

  • Green: Abilities obtainable from Training Manuals, sold by the Bridge Officer Trainer for  . Most tier I and II abilities can be obtained this way.
  • Blue: Abilities that are obtainable from Training Manuals that a   Captain can craft. Most abilities have specific skill investment requirements before they can be crafted. Most tier III abilities can be obtained this way. Some powers require completing a mission in order to start crafting the ability.
  • Purple: Abilities that are only obtainable from either specific Bridge Officers, turned into Training Manuals, or   Bridge Officer Trainer (K-13) for  . Most of abilities in the above two categories can also be obtained from Bridge Officers, while the abilities that can be obtained only from Bridge Officers are:
  • The abilities that can only be obtained from Bridge Officer Trainer (K-13) for   are:
  • Orange: Abilities that are obtainable from   Lockboxes or   event vendors. All ranks of abilities are obtained the same way.
  • Gray: Abilities that are generally unavailable through the above means. They may be innate to a ship, available to a captain either as a player ability or kit, or something else. For use by captains, rather than Bridge Officers, these abilities can be obtained from a kit unless there is a footnote included. In addition, the following abilities are not available by any known means:

Note: The table below prioritizes abilities by Bridge Officer Trainer, then trainable by captain, and then available from non-common bridge officers. There is some overlap however (i.e. some non-common bridge officers have abilities that are also trainable by captain).

AbbreviationsEdit

Some of the descriptions below and also in the ability articles use common MMORPG abbreviations, these are:

  • AoE: Stands for Area-of-Effect. See main article: AoE.
  • PBAoE: Stands for Point Blank Area-of-Effect. See main article: AoE.
  • DoT: Damage-over-Time. See main article: DoT
  • HoT: Heal-over-Time. Same as DoT, however implies heals rather than damage.
  • Buff: See main article: Buff
  • Debuff: See main article: Debuff

Tactical AbilitiesEdit

SpaceEdit

Ability Name         Short Game Description
  Augment Boarding Party I   II   III   Drain Shields and Capture ship
  Beams: Fire at Will I II III   Attack Upgrade - Multi-Target Rate of Fire
  Beams: Overload I II III   Attack Upgrade - Damage
  Tactical Team I II III   Automated Shield Distribution, Tactical Buff
  Torpedo: High Yield I II III   Attack Upgrade - Damage
  Torpedo: Spread I II III   Attack Upgrade - AoE
  Target Weapons Subsystems I II III   Attack Upgrade - Disable Weapons
  Target Engines Subsystems I II III   Attack Upgrade - Disable Engines
  Target Shields Subsystems I II III   Attack Upgrade - Disable Shields
  Target Auxiliary Subsystems I II III   Attack Upgrade - Disable Auxiliary
  Kemocite-Laced Weaponry I   II   III   Attack Upgrade - PBAoE Damage and Resistance Debuff
  Distributed Targeting I   II   III   Damage dealt to Target Chains to nearby targets
  Best Served Cold I   II   III   Damage causes Additional Cold Damage
  Attack Pattern Beta I II III   Damage Resistance and Stealth Debuff
  Attack Pattern Delta I II III   Buff Self/Ally Target - Debuffs Target's Attackers
  Cannon: Rapid Fire I II III   Attack Upgrade - Rate of Fire
  Cannon: Scatter Volley I II III   Attack Upgrade - AoE
  Dispersal Pattern Alpha I II III   Attack Upgrade - Mine Trail
  Focused Assault I   II   III   Bonus Damage and accuracy
  Dispersal Pattern Beta I II III   Attack Upgrade - Mine Net
  Attack Pattern Omega I II III   Damage Buff, Resistance and Control Immunity

GroundEdit

Ability Name         Short Game Description
  Cease Fire I   II   III   Cone AoE Weapon Disable (Fragile)
  Photon Grenade I II III   AoE damage and knockback
  Sweeping Strikes I II III   Multiple Opponent Martial Arts Strikes
  Battle Strategies I II III   Weapon Upgrade - Damage Resistance and Stealth Debuff
  Draw Fire I II III   Self Threat Generation and Fake Expose, Foe Damage Debuff
  Graviton Spike I   II   III   AoE Kinetic Damage, Knock and Slow
  Corrosive Grenade I   II   III   AoE Damage and DoT
  Lunge I II III   Close and Attack
  Suppressing Fire I II III   Weapon Upgrade: Target Slow and Damage Debuff
  Target Optics I II III   Offense and Perception Buff
  Smoke Grenade I II III   Debuff Enemy Perception, Buff Ally Stealth
  Micro Cryonic Warhead I   II   III   Targeted AoE Cold Damage and Root
  Fire on my Mark I II III   Damage Resistance and Stealth Debuff
  Overwatch I II III   PBAoE Damage Resist Aura
  Stealth Module I II III   Stealth Buff
  Plasma Grenade I II III AoE Damage and DoT
  Stun Grenade I II   AoE Damage and Hold
  Ambush I II III Single Attack Damage Buff
  Motion Accelerator I II III Speed and Physical Damage Buff with Control Immunity

Engineering AbilitiesEdit

SpaceEdit

Ability Name         Short Game Description
  Deploy Construction Shuttle Wing I   II   III   Outgoing Healing, Deploys shuttles
  Emergency Power to Auxiliary I II III   Increases Auxiliary Power Level
  Emergency Power to Weapons I II III   Increases Weapon Power Level, Energy Weapon Damage Buff
  Emergency Power to Engines I II III   Increases Engine Power Level, Flight Speed Buff
  Emergency Power to Shields I II III   Increases Shield Power Level, Shield Repair, Shield Damage Resistance
  Engineering Team I II III   Medium Hull Heal, Engineering Skill Buff, Engineering Debuff Cleanse
  Structural Integrity Collapse I   II   III   Physical and Kinetic Resistance Debuff, Physical DoT
  Endothermic Inhibitor Beam I   II   III   Shield Resist Debuff, Radiation DoT
  Overload Integrity Field I   II   III   Outgoing Healing Buff, Spreads Incoming Healing
  Let It Go I   II   III   Cold DoT, Resist Debuff
  Directed Energy Modulation I II III   Energy Weapon Shield Penetration Buff
  Emit Unstable Warp Bubble I   II   III   AOE Damage Debuff, Speed Debuff
  Extend Shields I II III   Target Friend Small Shield Regen and Large Shield Damage Resistance
  Auxiliary to Battery I II III   Divert Auxiliary to Weapons, Shields, Engines
  Auxiliary to Dampeners I II III   Large Kinetic Damage Resistance, Movement Buff, Repel and Disable Immunity
  Auxiliary to Structural I II III   Small Hull Heal and Medium Damage Resistance
  Boarding Party I II III   Damage Crew and Subsystems
  Reverse Shield Polarity I II III   Energy Damage Heals Shields
  Eject Warp Plasma I II III   AoE Plasma DoT Field
  Aceton Beam I II III   Energy Weapon Debuff and Radiation DoT

GroundEdit

Ability Name         Short Game Description
  Photon Grenade Launcher Fabrication I II    III    Create Photon Mortar
  Chroniton Mine Barrier I II III   Creates Mines
  Quick Fix I II III   Damage Buff and Cures Mechanical Debuffs. Repairs Fabrications
  Sabotage I   II   III   AoE Weapons Offline, Destroy Constructs
  Shield Recharge I II III   Shield Heal
  Weapons Malfunction I II III   Disable Weapons
  Hurricane Turret I   II   III   Create Hurricane Turret
  Molten Terrain I   II   III   Delayed AoE Damage and Location Fire Damage
  Shield Generator Fabrication I II III   Area Shield Damage Reduction and Minor Regeneration
  Turret Fabrication I II III   Create Energy Turret
  Reroute Power to Shields I II III   Shield Heal and Damage Resistance Buff
  Freeze Armor I   II   III   Slow, Root, Hold, DoT and Shield Hardness Debuff
  Cover Shield I II III   Create Cover Shield
  Equipment Diagnostics I II III   Cure Mechanical Debuffs and Applies Resistance Buff
  Medical Generator Fabrication I II III   Area Damage Resistance and Minor Heal
  Quantum Mortar Fabrication I II Create Quantum Mortar
  Combat Supply I II   Create Combat Devices
  Support Drone Fabrication I II   Create Support Drone [1]
  Fuse Armor I Scaling Movement Debuff

Science AbilitiesEdit

SpaceEdit

Ability Name         Short Game Description SecDef
  Hazard Emitters I II III   Large Hull Regen, Small Damage Resistance, Hazard Debuff Cleanse
  Jam Sensors I II III   Placate
  Science Team I II III   Shield Repair, Science Skill Buff, Science Debuff Cleanse
  Tachyon Beam I II III   Drain Shields
  Mask Energy Signature I II III Stealth Buff
  Polarize Hull I II III   Large Damage Resistance and Tractor Beam Immunity
  Tractor Beam I II III   Slow
  Transfer Shield Strength I II III   Large Shield Regen and Small Shield Damage Resistance Buff
  Subspace Vortex I   II   III   PBAoE Damage
  Structural Analysis I   II   III   Contagious Damage Resistance Debuff
  Delayed Overload Cascade I   II   III   AoE Damage
  Very Cold In Space I   II   III   Hazard: Movement Debuff, Cold Damage
  Destabilizing Resonance Beam I   II   III   PBAoE Damage and resistance debuff
  Feedback Pulse I II III   Damages Attacker
  Scramble Sensors I II III   AoE Confuse
  Charged Particle Burst I II III   PBAoE Disable Cloak and Damage Shields
  Energy Siphon I II III   Steal Power
  Photonic Officer I II III   Recharge Speed Summon
  Tractor Beam Repulsors I II III PBAoE Repel
  Tyken's Rift I II III   AoE Power Drain Hazard
  Gravity Well I II III   AoE Tractor and Kinetic Damage
  Photonic Shockwave I II III   PBAoE Damage, Repel, and Disable
  Viral Matrix I II III   Disable Multiple Subsystems

GroundEdit

Ability Name         Short Game Description
  Cold Fusion Flash I   II   III   AoE Cold Damage + Root, Chance to Hold
  Electro-Gravitic Field I II III   AoE Root or Slow
  Hypospray - Dylovene I II III   Cures Toxic Debuffs and Buffs Physical
  Medical Tricorder I II III   Heal
  Sonic Disruption I   II   III   AoE Damage, Slow, Knockback and Stun
  Seismic Agitation Field I   II   III   AoE Location Kinetic Damage and Knock
  Tachyon Harmonic I II III   Cone AoE Shield Damage
  Sonic Pulse I II III   PBAoE Damage, Slow, Interrupt and Knockback
  Tricorder Scan I II III   Damage Resistance and Stealth Debuff
  Stasis Field I II III   Fragile Hold
  Vascular Regenerator I II III   HoT and Cure Bleed
  Cryonic Pulse I   II   III   PBAoE Damage, Root, Interrupt and Knockback
  Hyperonic Radiation I II AoE Radiation DoT
  Hypospray - Melorazine I II III   Cures Mental Debuffs and Buffs Energy Resistance
  Neural Neutralizer I II III   PBAoE Placate
  Anesthizine Gas I AoE Fragile Hold and Slow
  Dampening Field I II   [2] Targeted AoE Damage Debuff
  Nanite Health Monitor I II   AoE Reactive Heal

Intelligence AbilitiesEdit

SpaceEdit

Ability Name         Short Game Description
  Evade Target Lock I II III   Accuracy Debuff, Projectile Stealth
  Intelligence Team I II III   Stealth Increase and Threat Reduction
  Override Subsystem Safeties I II III   Increased Subsystem Max Power
  Subspace Beacon I II III   Summon Target / Teleport to Target
  Viral Impulse Burst I II III   5km PBAoE Engine Override
  Electromagnetic Pulse Probe I II III   Targetable Probe - Emits PBAoE Disable Pulse
  Ionic Turbulence I II III   [3] Movement and Resistance Debuff, Chance for Hold
  Kinetic Magnet I II III   Kinetic Red Debuff, Attracts Torpedoes and Mines
  Energy Weapons: Surgical Strikes I II III   Attack Upgrade - Accuracy and Critical Hits
  Subnucleonic Carrier Wave I II III   PBAoE Buff Removal and Recharge Debuff
  Torpedo: Transport Warhead I II III   Torpedo Upgrade - Shield Bypass, Subsystem Offline

GroundEdit

Ability Name         Short Game Description
  Frictionless Particle Grenade I II III   AoE Friction and Resistance Debuff
  Harmless I II III   Placate Target, Decrease Threat
  Incite Chaos I II III   Confuse, Chance to Spread Confusion
  Resonant Tachyon Stream I II III   Shield Steal
  Sonic Suppression Field I II III   Threat Reduction, Flanking Damage Buff
  Neurolytic Hypo Injection I II III   Hold then Confuse
  Photonic Decoy I II III   Create Photonic Decoy
  Site-to-Site Ensnare I II III   Teleport Foe
  Subspace Anesthezine Mine I II III   Create Stealth Mine, Slow and Damage Debuff
  Feign Disintegration I II III   Reactive Stealth
  Tripwire Drone I II III   Create Explosive Knockdown Drone

Command AbilitiesEdit

SpaceEdit

Ability Name         Short Game Description
  Concentrate Firepower I II III   Mark foe for extra kinetic damage w/ shield penetration, extra high yield torpedoes
  Overwhelm Emitters I II III   Mark foe for extra shield drain and attackers shield regeneration
  Reroute Power from Life Support I II III   Gain extra power by sacrificing recharge speed
  Ambush Point Marker I II III   Mark area for stealth buff. If foe: Summons attack vessels. Damage buff.
  Needs of the Many I II III   Remove shields to provide temporary hull to the team
  Rally Point Marker I II III   Mark area for shield, hull regeneration, debuff removal.
  Subspace Interception I II III   Teleport to ally <50% health, defense buff, make ally immune
  Call Emergency Artillery I II III   Bombs current location of target
  Phalanx Formation I II III   Mark area for accuracy and defense buff
  Suppression Barrage I II III   Modify weapons to reduce target damage, flight speed, turn rate, accuracy

GroundEdit

Ability Name         Short Game Description
  Take Cover I II III   Team Wide Crouch Improvement
  Hammer and Anvil I II III   Team Wide Positional Buffs
  Overwhelm Shields I II III   Mark Foe - Damage Triggers Shield Steal
  Shock and Awe I II III   Mark Foe - Debuff Movement and Flank Defense
  Strategic Analysis I II III   +Dmg and +Resistance, Increases Over Combat Time
  Delegated Devestation I II III   Sacrifices Weapons for Team Damage Buff
  Timely Intervention I II III   Teleport to Nearest Ally (30m Max)
  Coordinated Bombing Strike I II III   Create Spacial Charges
  Return Fire I II III   Damage and Recharge Bonus, Scales Up at Low HP
  Sanctuary I II III   Emergency Respite from Combat

Pilot AbilitiesEdit

SpaceEdit

Ability Name         Short Game Description
  Attack Pattern Lambda I II III   On Weapon Hit: -Acc, -Perception, Chance to Confuse
  Deploy Countermeasures I II III   PBAoE Destroy Targetable Torpedoes, Kinetic Immunity
  Lock Trajectory I II III   Continue on Current Course, but Turn Freely
  Pilot Team I II III   Maneuverability Buff, Immune to Movement Debuffs
  Clean Getaway I II III   Rear-Facing Placate / Debuff, Speed Boost
  Fly Her Apart I II III   Speed Boost but Damage Self; Ambush on Expire
  Hold Together I II III   Self Hull Regen and Dmg Res Based on Throttle
  Reinforcements Squadron I II III   Summon Fighter Pets
  Coolant Ignition I II III   AoE Plasma Hazard Trail
  Form Up I II III   Teleport to Ally, Buff Both if Remain Close
  Reroute Reserves to Weapons I II III   Weapon Haste, but Drain from Engines
  Subspace Boom I II III   PBAoE Damage + Movement Debuff

Temporal AbilitiesEdit

SpaceEdit

Ability Name         Short Game Description
  Channeled Deconstruction I II III   Expanding Physical DOT
  Heisenberg Amplifier I II III   Random teleport,Confuse
  Entropic Redistribution I II III   AOE Physical Damage
  Causal Reversion I II III  [4] Reverse moderate amount of Hull Damage
  Entropic Cascade I II III   Physical DOT every few seconds
  Shared Fate I II III   PBAoE Shield hardness\Drain debuff
  Rapid Decay I II III   Physical DOT that reduces Damage Resistance Rating
  Gravimetric Conversion I II III   AoE Instantly shield drain; Self shield Heal
  Chronometric Inversion Field I II III   Reduces Flight Speed and Outgoing Damage
  Timeline Collapse I II III   Create an unstable anomaly; pulls nearby foes
  Recursive Shearing I II III   Store incoming damage; Re-Apply to foe

GroundEdit

Ability Name         Short Game Description
  Degeneration I II III   Afflict a single foe with a Physical DOT that grows
  Uncertainty Burst I II III   AoE random teleport, and Confuse
  Spread Decay I II III   Mark Foe - Physical Damage
  Chronoplasty I II III  [5] Reverse the effects of recent damage, restores health
  Entropic Contagion I II III   AoE Physical DOT every few seconds
  Chronometric Diffusion I II III   Aoe Reduce Run Speed and Outgoing Damage
  Causal Entanglement I II III   AoE Shield hardness and damage resistance debuff
  Temporal Narcosis I II III   Long-lasting Physical DOT; Chance to Confuse, Slow, Root or Disable
  Tachyonic Conversion I II III   AoE Instantly drain the shields\shield restoration
  Paradox Bomb I II III   Create an unstable anomaly at the target’s location; pull nearby foes
  Recursive Affliction I II III   ‘Store’ incoming damage received, then apply amount of damage again to foe

Miracle Worker AbilitiesEdit

SpaceEdit

Ability Name         Short Game Description
  Align Shield Frequencies I II III   PBAoE Shield Hardness, Shield Heal
  Narrow Sensor Bands I II III   Immune to Confuse + Placate; Damage
  Null Pointer Flood I II III   PBAoE Confuse + Placate
  Destabilize Warp Core I II III   Radiation DoT, Kinetic Explosion when target dies
  Torpedoes: Nanite Repair Payload I II III   Self Heal + Ally Healed when fired
  Reroute Shields to Hull Containment I II III   Sacrifice Shields for +Max Hit Points, +Hull Regeneration, +Damage Resistance
  Overwhelm Power Regulators I II III   Power Drain, Electrical Damage, Subsystems Offline
  Mixed Armaments Synergy I II III   Buff from firing other Weapon Types
  Energy Weapons: Exceed Rated Limits I II III   Weapons Haste, Continuous Power Drain
  Deploy Gravitic Induction Platform I II III   AoE Pull, Shield Bleedthrough Increase

GroundEdit

Ability Name         Short Game Description
  Generate Ablative Protection I II III   Sacrifice Shields for +MaxHP, +Regen, +Res
  Harmonized Shields I II III   PBAoE +ShieldRes, +ShieldRegen
  Throw Regenerative Nanite Canister I II III   AoE Heal over Time
  Gravitic Induction Field I II III   PBAoE Slow + Root Chance
  Logic Bomb I II III   PBAoE Confuse + Placate Electronics, +Ranged Offline Chance
  Technical Mishap I II III   Electrical DoT + Kinetic Explosion when target dies
  Overload Power Cells I II III   Ranged Weapon Damage splash
  VISOR Emulation Overlay I II III   Immune to Confuse + Placate, +Damage

ReferencesEdit

  1. Support Drone Fabrication III is an exclusive engineering player ability.
  2. Dampening Field III is an exclusive science player ability.
  3. Skill is available on some Intelligence Officers from the Boff vendor.
  4. Powers scale up with Entropy, but do not remove it from Foes.
  5. Powers scale up with Entropy, but do not remove it from Foes.
v · e
Character development in Star Trek Online