Breen Transphasic Cluster Torpedo
Destructible Projectile that Deploys Mines (Kinetic Damage with 20% Bonus Shield Penetration)
- 90' targeting arc
- Launches a Level __ Transphasic Cluster Torpedo:
- Creates 10 level __ Transphasic Mines in a wide pattern:
Breen Transphasic Cluster Torpedoes launch a single fragile torpedo that will drop a series of automatic mines. When a hostile target gets close, the mines will activate and chase the target before detonating with a heavy kinetic damage blast. Shields drastically reduce the effects of kinetic damage.
The Breen Transphasic Cluster Torpedo is a special reward gained from “Out in the Cold” and the level of the deployed transphasic mines will match the player's level.
Transphasic Cluster Torpedo[edit | edit source]
A high yield Transphasic Cluster Torpedo detonates and then scatters Transphasic Mines near the target.
- Targets Foe
- 90' target arc
- 10 kilometer range
- 45 sec recharge
- Creates 10 Level X Transphasic Mines in a wide pattern
Mechanics[edit | edit source]
The 20% shield penetration bonus works by reducing the innate penetration resistance of shields. The penetration resistance is 90% for most shields, and it will be reduced to 72% against transphasic weapons, which is equivalent to a bleedthrough of 28%. For resilient shields, the bleedthrough will be 24% against transphasic weapons.
There is a minimum "arming distance" of 1.5km for the torpedo to release the mines in a successful attack.
Modifiers[edit | edit source]
Breen Transphasic Cluster Torpedo does not come with modifiers suffixes, as other weapons normally do, as it is aitem on its own.
This weapon is not enhanced by the Boff abiliites that affect most torpedoes and mines: Dispersal Pattern Alpha, Dispersal Pattern Beta, Torpedo: High Yield, and Torpedo: Spread do nothing. However, this weapon also does not start a cooldown on other torpedoes when fired.
Upgrading[edit | edit source]
|[CrtH]||+X% Critical Hit|
|[Dm\Dm]|| +X Damage|
|Starship Weapons Training||Lieutenant||All weapon damage.|
|Starship Projectile Weapons||Lt. Commander||Kinetic weapon damage.|
|Starship Targeting Systems||Commander||Weapon accuracy.|
|Starship Projectile Weapon Specialization||Admiral||Kinetic critical hit chance and severity.|
|Variable Geometry Detonators||Mine damage.|
|Transphasic Compressor||Transphasic Projectile damage.|
|Assimilated Module|| +0.92% Critical Chance.|
+9.2% Critical Severity.
|Tachyokinetic Converter|| +0.76% Critical Chance.|
+7.6% Critical Severity.
|Zero-Point Energy Conduit||+1.8% Critical Chance.|
|Rule 62 Multipurpose Combat Console|| +11% Mine and Torpedo Damage.|
Gallery[edit | edit source]
Notes[edit | edit source]
- At the time of writing this (March 2013), the weapon appears to bug out randomly, making it very unreliable: at times it rarely ever works (cooldown starts but no projectile is actually launched in most attempts) while at other times it works perfectly every single time on the same ship under the same circumstances. (It may be possible such problems are not observed by everybody)
|Starship Energy Weapons|
|Array & Omni||Dual Bank||Turret||Single||Dual & Quad||Dual Heavy|
|Standard Energy Weapons|
|Hybrid Energy Weapons (two standard procs)|
|Spiral Wave Disruptor|
|Special Energy Weapons (non-standard procs)|
|Fleet Space Weapons • 23rd Century Space Weapons • Sets|
|Starship Projectile Weapons|
| Projectile Type →
↓ Damage Type
|Torpedo||Mine||Cluster Torpedo / Missile|
|Starship Experimental Weapons|
| Build Type →
↓ Damage Type
|Standalone||With matching console|