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Borg Prosthetic - Medical Drone

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Borg Prosthetic - Medical Drone Mk X
Very Rare Ground Weapon
Character Bind On Equip
Rear Admiral, Lower Half
Values do not reflect skills or other modifiers

Plasma Bolt Burst

Plasma Damage

39 Plasma Damage x3 (97 DPS)
5% chance: X Plasma Damage Per Second for 10 sec (Ignores Shields)
0.5 sec recharge
Neuro Suppressant
Holds for 2.5 sec; repeated after 4 seconds
-66.7% Run Speed for 5 sec
20 sec recharge
Value: 3,874 Energy credit icon.png
Borg Prosthetic - Medical Drone icon.png
Very rare icon.png

The Borg Prosthetic - Medical Drone is a type of Ground Weapon.

Borg prosthetics are the devices used by assimilated Borg drones of various types. They come with a basic plasma bolt weapon setting and as well as a secondary ability. The medical prosthetic includes a Borg neural suppressant.

Plasma ground weapons have a chance to slow the target and apply additional plasma damage. Borg plasma weapons are green in color.

Obtaining[edit | edit source]

The Borg Prosthetic - Medical Drone is available as a Mk X version as a random reward from [Box - Invasion Requisitions] from the Borg Invasion of Defera, or as Mk XII version from the Task Force Omega Reputation Store.

Item
Level
Tier
Required
Project Cost Item Cost
Mk XII Tier IV none 4,735 Refined dilithium icon.png

Modifiers[edit | edit source]

There are several factors that can affect personal weapons. These are Modifier suffixes, spent Skill Points, Personal Equipment, Equipment Sets and Personal traits.

Modifier Suffix[edit | edit source]

Borg Prosthetic - Medical Drones come with two modifiers suffixes. The one available from the reputation store has [DoT3]x2 (radiation damage).

Skills[edit | edit source]

Player Skills
Skill Rank Effects
Weapon Proficiency
Ground Skill 1 R1.png
Increases the base damage of your ground weapons.
Weapon Expert
Ground Skill 1 R2 icon.png
Increases the base damage of your ground weapons.
Weapon Criticals
Ground Skill 2 R1 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Improved Weapon Criticals
Ground Skill 2 R2 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Weapon Penetration
Ground Skill 3 R1 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.
Improved Weapon Penetration
Ground Skill 3 R2 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.


Personal Equipment[edit | edit source]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.pngCommon icon.png Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.pngCommon icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.pngCommon icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.pngCommon icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs
Medium - +20 All Energy Damage for 15 secs
Large - +25 All Energy Damage for 15 secs
Consumed on use.
Ranged



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment SetsSpecial Ground Weapons