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Body Armor

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Generic Body Armor.png

Body Armor is a type of personal equipment that offers players various forms of damage resistance and damage strength.


Types of body armor[edit | edit source]

See also: Environmental Suit

Type Skills boosted
Energy Dampening Armor icon.png
Common icon.png

Energy Dampening
+S×2 Kinetic Damage Resistance Rating
+S×2 Energy Damage Resistance Rating
Energy Harness Armor icon.png
Common icon.png

Energy Harness
+S Energy Damage Resistance Rating
+S×1.5 Physical Damage Resistance Rating
+S×1.5 Kinetic Damage Resistance Rating
+5% Energy Damage
Integrated Targeting Armor icon.png
Common icon.png

Integrated Targeting
+S Energy Damage Resistance Rating
+S×1.5 Physical Damage Resistance Rating
+S×1.5 Kinetic Damage Resistance Rating
+5% Critical Chance
Physical Augmentation Armor icon.png
Common icon.png

Physical Augmentation
+S Energy Damage Resistance Rating
+S×1.5 Physical Damage Resistance Rating
+S×1.5 Kinetic Damage Resistance Rating
+10% Physical Damage (Melee Only)
Recoil Compensating Armor icon.png
Common icon.png

Recoil Compensating
+S Energy Damage Resistance Rating
+S×1.5 Physical Damage Resistance Rating
+S×1.5 Kinetic Damage Resistance Rating
+40% Critical Severity
Polyalloy Weave Armor icon.png
Common icon.png

Polyalloy Weave
+S×1.5 Energy Damage Resistance Rating
+S×4 Physical Damage Resistance Rating
+S×4 Kinetic Damage Resistance Rating
Mark level of item S
Standard Issue 5
Mk I 6.6
Mk II 8.65
Mk III 10.7
Mk IV 12.75
Mk V 14.8
Mk VI 16.85
Mk VII 18.9
Mk VIII 20.9
Mk IX 22.95
Mk X 25
Mk XI 27.05
Mk XII 29.1
Mk XIII 35
Mk XIV 40

Note: Values are shown rounded to the nearest tenth in-game.


Special Body Armors[edit | edit source]

Some missions in the game reward special body armor, which are based on existing armors:

From the Lobi Store:

Players who purchased the Digital Deluxe Edition of Star Trek Online can claim a special body armor:

Set Armor[edit | edit source]

Numerous ground sets incorporate Body Armor as part of a 3-set bonus. See the Set page for details.

Modifiers[edit | edit source]

There are two factors that can affect body armor. These are modifier suffixes and spent player skill points.

Skills[edit | edit source]

Skill Rank Effects
Combat Armor Admiral Improves ground armor damage resistance bonuses.

Body armor modifiers[edit source]

Uncommon, Rare, Very Rare, Ultra Rare, and Epic Body Armor gains additional modifiers. Only one of each may appear at a time. Below is a list of personal armor modifiers.

Modifier Effect
[HP] +H Maximum Hit Points
[HPP] Gives a 5% chance to Heal +P Hit Points when receiving damage for 5 minutes.
[RegHP] +R Health Regeneration
[RegSH] +S Shield Regeneration every 4 sec
[PhaDis] +X Phaser and Disruptor Damage Resistance Rating
[PlaTet] +X Tetryon and Plasma Damage Resistance Rating
[PolAp] +X Polaron and Antiproton Damage Resistance Rating
[Pha] +X×1.5 Phaser Damage Resistance Rating
[Dis] +X×1.5 Disruptor Damage Resistance Rating
[Pla] +X×1.5 Plasma Damage Resistance Rating
[Tet] +X×1.5 Tetryon Damage Resistance Rating
[Pol] +X×1.5 Polaron Damage Resistance Rating
[Ap] +X×1.5 Antiproton Damage Resistance Rating
[Phys] +X×3 Physical and Kinetic Damage Resistance Rating
Special armor only (Fleet, Reputation, etc.)
[ResAll] +X All Damage Resistance Rating
Advanced and Elite Fleet Armor only.
[CrtD] +40% Critical Severity
Advanced Fleet Recoil Compensating Armor only, doubling the innate stat.
Also found on [Kentari Fortified Combat Armor [PhysD]].
[CrtH] +5% Critical Chance
Advanced Fleet Integrated Targeting Armor only, doubling the innate stat.
[Ene] +5% Energy Damage
Advanced Fleet Energy Harness Armor only, doubling the innate stat.
[PhysD] +10% Physical Damage (Melee Only)
Advanced Fleet Physical Augmentation Armor only, doubling the innate stat.
Also found on [Jem'Hadar Armor [PhysD]].
[Nanite] Grant Medical Nanite Generator - Scan
If the wearer is below 50% Health he or she receives:
+___ Hit Points
Removes all expose effects.

Elite Fleet Polyalloy Weave and Energy Dampening Armor only.

[Mob] +X×5 Root and Knockback Resistance Rating [1]
[Tox] +X×3 Toxic Damage Resistance Rating [1]
Epic
[HP/Res] +H Maximum Hit Points
+X All Damage Resistance Rating
Mark level of item X H
[HP]
[HP/Res]
P
[HPP]
R
[RegHP]
S
[RegSH]
Mk I 1.3 22.05 19.8 0.18 3.4
Mk II 1.7 24.6 22.1 0.2 3.85
Mk III 2.1 27.15 24.4 0.22 4.3
Mk IV 2.6 29.7 26.7 0.23 4.75
Mk V 3 32.25 29 0.25 5.2
Mk VI 3.4 34.8 31.3 0.27 5.65
Mk VII 3.8 37.35 33.6 0.28 6.1
Mk VIII 4.2 39.9 35.9 0.3 6.55
Mk IX 4.6 42.45 38.2 0.32 7
Mk X 5 45 40.5 0.33 7.45
Mk XI 5.4 47.55 42.8 0.35 7.9
Mk XII 5.8 50.1 45.1 0.37 8.35
Mk XIII 7 60 49.5 0.4 9.25
Mk XIV 8 77.5 58.5 0.47 11.05

Note: Values round in-game.

X is approximately 1+0.4*Mk
H seems to be 19.5+2.55*Mk
P seems to be 17.5+2.3*Mk
R seems to be 0.1(6)+0.01(6)*Mk
S is approximately 2.95+0.45*Mk
  1. 1.0 1.1 These mods, normally only found on Environmental Suits, can only be found on:



Display[edit | edit source]

Armor visuals are now added in the Tailor and can be customized accordingly.


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