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Blast Assault

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Blast Assaults are a type of Ground Weapon. Their primary fire method shoots a bolt of energy at a target.

They also have a secondary fire mode that shoots a concentrated bolt of energy at a single target, which explodes causing damage to enemies within a certain radius with a good chance to knock back. These shots have the chance of causing targets to become exposed, which can be useful if someone else is armed with an Exploit weapon.

Blast Assault weapons possess the lowest DPS potential among all ground weapons of a given Mark and rarity. They do, however, fire only one high-damage shot a time, whereas high DPS weapons fire in volleys of two or more; this makes this type of weapon a bit more reliable against Borg, but not so much as to be considered a definitive advantage over a higher DPS weapon which Borg will adapt to quickly. However, the secondary fire mode is rather useful, being both a long-range (30 meters) high-damage area-of-effect knockback and an expose attack, though the overall chance of exposing a given enemy in one blast is much lower compared to the Assault Minigun's secondary fire mode.

Depending on the type of energy used, these weapons have different secondary effects, as shown in the table below.

Blast Assault Types[edit | edit source]

Blast Assault
Damage Types Icon Effect
Phaser
Phaser Blast Assault icon.png
Common icon.png
2.5% chance: +2 Stun and -50% Runspeed
Disruptor
Disruptor Blast Assault icon.png
Common icon.png
2.5% chance: -10 All Damage resistance for 10 sec
Plasma
Plasma Blast Assault icon.png
Common icon.png
2.5% chance: __ Plasma Damage
Polaron
Polaron Blast Assault icon.png
Common icon.png
2.5% Chance: Weapons Malfunction for 5 sec
Tetryon
Tetryon Blast Assault icon.png
Common icon.png
2.5% chance: -__ All Shields
Antiproton
Antiproton Blast Assault icon.png
Common icon.png
+20 Critical Severity Bonus

Special Weapons[edit | edit source]

There are currently no special Blast Assaults available. However, there is a rifle that has a similar secondary fire ability to a Blast Assault.


Modifiers[edit | edit source]

There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity[edit | edit source]

As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.

Modifier Suffix[edit | edit source]

Uncommon Blast Assaults will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Effect
[CritD] +20 Critical Severity
[CrtH] +2% Critical Chance
[Dmg] +X Damage
[DoT1] 5% chance: X Radiation Damage over 15 sec
[DoT2] 5% chance: X Radiation Damage over 15 sec
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage
[KB1] 5% chance: Knocks back +5 feet
[KB2] 10% chance: Knocks back +10 feet
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
[Rch] -2.5 sec recharge
[Borg] 15 Kinetic Damage vs Borg NPCs
[Sonic] 7.5 Kinetic Damage vs Tholian NPCs

Skills[edit | edit source]

Player Skills
Skill Rank Effects
Weapon Proficiency
Ground Skill 1 R1.png
Increases the base damage of your ground weapons.
Weapon Expert
Ground Skill 1 R2 icon.png
Increases the base damage of your ground weapons.
Weapon Criticals
Ground Skill 2 R1 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Improved Weapon Criticals
Ground Skill 2 R2 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Weapon Penetration
Ground Skill 3 R1 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.
Improved Weapon Penetration
Ground Skill 3 R2 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.


Personal Armor[edit | edit source]

Icon Armor Effects
Energy Harness Armor icon.png
Common icon.png
Energy Harness Armor +5% All Energy Damage
Recoil Compensating Armor icon.png
Common icon.png
Recoil Compensating Armor +40% Critical Severity
Integrated Targeting Armor icon.png
Common icon.png
Integrated Targeting Armor +5% Critical Chance
Physical Augmentation Armor icon.png
Common icon.png
Physical Augmentation Armor +10% Physical Damage strength



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons

Personal Equipment
Kits Tactical Engineering Science
Security Protocol
Close Combat Specialist
Operative
Fire Team
Grenade Satchel
Squad Leader
Bunker Fabrication
Enemy Neutralization
Equipment Technician
Support Technician
Breach Engineer
Fabrication Specialist
Medic
Analyst
Bioresearch
Physician
Xenobiologist
Physicist
Borg Medical Analyzer
Fleet: Romulan KitsSpire Experimental and Prototype Kits
Armor
Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolsDual PistolsStun PistolsWide Beam Pistols
Rifles Full Auto RiflesHigh Density Beam RiflesSniper RiflesSplit Beam Rifles
Assault Assault MinigunsBlast AssaultsPulsewave Assaults
Other Melee WeaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Personal ShieldsSpecial Shields
Fleet: Fleet Personal Shields
Ground Devices FoodNon-FoodTribbles • Other

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