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Bio-Molecular Phaser Split Beam Rifle

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Bio-Molecular Phaser Split Beam Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
 
Values do not reflect skills or other modifiers

Beam Setting

Phaser Damage

__ Phaser Damage x2 (__ DPS)
5% Chance: Stun (half duration vs player)
-50% Runspeed
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
Auto-Targeting Beam
Exploit Attack

Cone AoE Phaser Damage

__ Phaser Damage on up to three targets.
5% chance: Stun for 4 sec (half duration vs player)
-50% Runspeed for 6 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
Value: Energy credit icon.png
Bio-Molecular Phaser High Density Beam Rifle icon.png
Rare icon.png

Bio-Molecular Phaser Split Beam Rifles are ranged ground weapons. They fire a steady beam that inflicts energy damage at a single target. They have a secondary fire mode that shoots a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
Bio-Molecular Phaser ground weapons have a chance to stun targets, to reduce the target's run speed and to cause a minor amount of radiation damage on the target enemy after a period of incubation.

Obtaining[edit source]

The Bio-Molecular Phaser Split Beam Rifle is obtained through the 8472 Counter-Command Reputation Store, which must be unlocked through the Reputation System. Once this weapon type is unlocked, players may purchase this weapon multiple times for Dilithium.

They are also occasionally rewarded from an Undine Equipment Requisition.

Damage[edit source]

All values given are for common weapons. There is greater damage with increasing rarity.

Beam Setting
(35 m)
Auto-Targeting Beam
(35 m)
Rifle Butt
(2.44 m)[1]
Mark DPV DPS DPV DPV DPS
I 21 44 49 13 17
II 23 49 53 14 19
III 25 53 58 15 21
IV 27 57 62 17 22
V 29 61 67 18 24
VI 31 65 72 19 25
VII 33 70 76 20 27
VIII 35 74 81 22 29
IX 37 78 85 23 30
X 39 82 90 24 32
XI 41 86 95 25 34
XII 43 90 99 26 35
  1. Rifle Butt damage values are the same for all rifle weapons.

Performance[edit | edit source]

Modifiers[edit | edit source]

Rare Bio-Molecular Phaser Split Beam Rifles only have one modifier suffix, Very Rare will have two, and Ultra Rare will have three. The additional proc can be considered the missing modifier. Epic adds a fourth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)

  • CritD: +20 Critical Severity
  • CrtH: +2% Critical Chance
  • Dmg: +X Damage

Can appear only once (e.g. [DoT3], [KB3], etc.)

  • DoT3: 2.5% chance: X Radiation Damage per sec in a 10' radius
  • KB3: 5% chance: Knocks the target back +10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Epic Modifier: All energy weapons upgraded to Epic quality receive:

  • Dm/CrH: +X Damage, +X% Critical Chance


Skills[edit | edit source]

Bio-Molecular Phaser Split Beam Rifles can be enhanced by the following Ground Skills:


Personal Equipment[edit | edit source]

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon.png
Common icon.png
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon.png
Very rare icon.png
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Tactical Kit Mix icon.png
Very rare icon.png
Herald Career-Specific Kit [+Pha] +20% Phaser Weapon Damage Energy
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon.png
Rare icon.png
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon.png
Common icon.png
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons