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Bio-Molecular Disruptor weapons (ground)

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Bio-Molecular Disruptor Full Auto Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Bolt Burst

Disruptor Damage

__ Disruptor Damage x3 (__ DPS)
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
0.5 sec recharge
Full Auto Sweep
Expose Attack

Cone AoE Disruptor Damage

__ Disruptor Damage x5 (__ DPS)
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
8 sec recharge
Value: Energy credit icon.png
Bio-Molecular Disruptor High Density Beam Rifle icon.png
Common icon.png
Bio-Molecular Disruptor Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.

Bio-Molecular Disruptor High Density Beam Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Beam Setting

Disruptor Damage

__ Disruptor Damage x2 (__ DPS)
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
High Density Beam
Exploit Attack

Cylindrical AoE Disruptor Damage and Repel

__ Disruptor Damage (__ DPS)
+25 Repel
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
6 sec recharge
Value: Energy credit icon.png
Bio-Molecular Disruptor High Density Beam Rifle icon.png
Common icon.png
Bio-Molecular Disruptor High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.

Bio-Molecular Disruptor Sniper Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Bolt Setting

Disruptor Damage

__ Disruptor Damage (__ DPS)
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
Sniper Shot
Exploit Attack

Disruptor Damage and Knockback

__ Disruptor Damage (__ DPS)
50% chance: Knocks back +12 meters
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
8 sec recharge
Value: Energy credit icon.png
Bio-Molecular Disruptor High Density Beam Rifle icon.png
Common icon.png
Bio-Molecular Disruptor Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.

Bio-Molecular Disruptor Split Beam Rifle Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Beam Setting

Disruptor Damage

__ Disruptor Damage x2 (__ DPS)
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
Auto-Targeting Beam
Exploit Attack

Cone AoE Disruptor Damage

__ Disruptor Damage on up to three targets.
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
6 sec recharge
Value: Energy credit icon.png
Bio-Molecular Disruptor High Density Beam Rifle icon.png
Common icon.png
Bio-Molecular Disruptor Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.

Bio-Molecular Disruptor Assault Minigun Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Beam Burst

Disruptor Damage

__ Disruptor Damage x4 (__ DPS)
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
Beam Sweep
Expose Attack

Cone AoE Disruptor Damage

11 pulses: __ Disruptor Damage
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
12 sec recharge
Value: Energy credit icon.png
Bio-Molecular Disruptor Assault Minigun icon.png
Common icon.png
Bio-Molecular Disruptor Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate.

Bio-Molecular Disruptor Blast Assault Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Bolt Setting

Disruptor Damage

__ Disruptor Damage (__ DPS)
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
Energy Blast
Expose Attack

Targeted AoE Disruptor Damage and Knockback

__ Disruptor Damage (__ DPS)
66% chance: Knocks back +8 meters
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
12 sec recharge
Value: Energy credit icon.png
Bio-Molecular Disruptor Assault Minigun icon.png
Common icon.png
Bio-Molecular Disruptor Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.

Bio-Molecular Disruptor Pulsewave Assault Mk XII
Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Pulsewave Setting

Cylindrical AoE Disruptor Damage and Repel

__ Disruptor Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
Arcwave Setting
Expose Attack

Cone AoE Disruptor Damage and Knockback

__ Disruptor Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% Chance: -20 All Damage Resistance Rating for 10 sec
5% Chance: Bio-Molecular Incubation
* -16.7 runspeed for 8 sec
* On Expiration: __ Radiation Damage (Ignores Shields) (Double damage vs. Undine)
8 sec recharge
Value: Energy credit icon.png
Bio-Molecular Disruptor High Density Beam Rifle icon.png
Common icon.png
Bio-Molecular Disruptor Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.

Bio-Molecular Disruptor ground weapons have a chance to reduce the target's damage resistance, run speed and to cause a minor amount of radiation damage on the target enemy after a period of incubation.

Obtained

Bio-Molecular Disruptor ground weapons can drop from the [Undine Equipment Requisition] crate, or they can be purchased from the Tier I (rifles) or Tier II (assault) 8472 Counter-Command reputation store for 7,500 Refined dilithium icon.png.

Modifiers

Rare Bio-Molecular Disruptor weapons (ground) only have one modifier suffix, Very Rare will have two, and Ultra Rare will have three. The additional proc can be considered as the missing modifier. Epic adds a fourth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)

  • [CrtD]: +20 Critical Severity
  • [CrtH]: +2% Critical Chance
  • [Dmg]: +X Damage

Can appear only once (e.g. [DoT3], [KB3], etc.)

  • [DoT3]: 2.5% chance: X Radiation Damage per sec in a 10' radius
  • [KB3]: 5% chance: Knocks the target back +10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius

Epic Modifier: All ground weapons upgraded to Epic quality receive:

  • [Dm/CrH]: +X Damage, +2% Critical Chance
  • Re-engineering options: [Ac/Dm], [CrtD/CrtH], [Dm/CrtD], [Dm/CrtH]

Base damage table

All values given are for Common weapons. There is greater damage with increasing rarity.

• Full Auto Rifle:  
 →
Bolt Burst
(30 m)
Full Auto Sweep
(20 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 20 51 13 6.8 13 17
II 22 55 14 7.4 14 19
III 24 60 15 8.1 15 21
IV 26 65 17 8.7 17 22
V 28 70 18 9.4 18 24
VI 30 75 19 10 19 25
VII 32 79 20 11 20 27
VIII 34 84 22 11 22 29
IX 36 89 23 12 23 30
X 38 94 24 13 24 32
XI 39 99 25 13 25 34
XII 41 103 26 14 26 35
• High Density Beam:  
 →
Beam Setting
(35 m)
High Density
Beam (35 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 21 44 57 7.8 13 17
II 23 49 62 8.6 14 19
III 25 53 68 9.3 15 21
IV 27 57 73 10 17 22
V 29 61 78 11 18 24
VI 31 65 84 12 19 25
VII 33 70 89 12 20 27
VIII 35 74 94 13 22 29
IX 37 78 100 14 23 30
X 39 82 105 14 24 32
XI 41 86 110 15 25 34
XII 43 90 116 16 26 35
• Sniper Rifle:  
 →
Bolt Setting
(35 m)
Sniper Shot
(45 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 30 43 81 8.3 13 17
II 33 47 89 9.1 14 19
III 36 51 96 9.9 15 21
IV 39 55 104 11 17 22
V 41 59 112 11 18 24
VI 44 63 119 12 19 25
VII 47 67 127 13 20 27
VIII 50 71 135 14 22 29
IX 53 75 142 15 23 30
X 56 79 150 15 24 32
XI 59 84 160 16 25 34
XII 61 87 165 17 26 35
• Split Beam Rifle:  
 →
Beam Setting
(35 m)
Auto-Targeting
Beam (35 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPV DPS
I 21 44 49 13 17
II 23 49 53 14 19
III 25 53 58 15 21
IV 27 57 62 17 22
V 29 61 67 18 24
VI 31 65 72 19 25
VII 33 70 76 20 27
VIII 35 74 81 22 29
IX 37 78 85 23 30
X 39 82 90 24 32
XI 41 86 95 25 34
XII 43 90 99 26 35
• Assault Minigun:
 →
Beam Burst
(30 m)
Beam Sweep
(30 m)
Melee Strike
(2 m)
Mark DPV DPS DPV DPV DPS
I 21 44 16 5.2 5.2
II 23 49 18 5.7 5.7
III 25 53 19 6.2 6.2
IV 27 57 21 6.7 6.7
V 29 61 22 7.2 7.2
VI 31 65 24 7.6 7.6
VII 33 70 25 8.1 8.1
VIII 35 74 27 8.6 8.6
IX 37 78 28 9.1 9.1
X 39 82 30 9.6 9.6
XI 41 86 32 10 10
XII 43 90 33 11 11
• Blast Assault:
 →
Bolt Setting
(30 m)
Energy Blast
(30 m)
Melee Strike
(2 m)
Mark DPV DPS DPV DPS DPV DPS
I 45 36 57 4.1 5.2 5.2
II 49 39 62 4.5 5.7 5.7
III 53 42 68 4.9 6.2 6.2
IV 57 46 73 5.3 6.7 6.7
V 61 49 78 5.7 7.2 7.2
VI 66 53 84 6.1 7.6 7.6
VII 70 56 89 6.5 8.1 8.1
VIII 74 59 94 6.9 8.6 8.6
IX 78 63 100 7.2 9.1 9.1
X 82 66 105 7.6 9.6 9.6
XI 87 69 110 8 10 10
XII 91 73 116 8.4 11 11
• Pulsewave Assault:
 →
Pulsewave Setting
(20 m)
Arcwave Setting
(15 m)
Rifle Butt
(2.44 m)
Mark DPV DPS DPV DPS DPV DPS
I 65 52 108 12 13 17
II 71 57 118 13 14 19
III 77 62 129 14 15 21
IV 83 67 139 15 17 22
V 89 72 149 16 18 24
VI 96 76 159 17 19 25
VII 102 81 169 18 20 27
VIII 108 86 180 19 22 29
IX 114 91 190 21 23 30
X 120 96 200 22 24 32
XI 126 101 210 23 25 34
XII 132 106 220 24 26 35

Performance

There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.

Skills

Bio-Molecular Disruptor weapons (ground)s can be enhanced by the following Ground Skills:

Sets

v · d · e
+Sets
Set Passive Effects
8472 Counter-Command Elite - Set 2 Bio-Molecular Conduits +10% Disruptor Damage, +5% Critical Chance
Terran Task Force Special Ops - Set 2 Interference Algorithm +8.8% Disruptor Damage
Crystalline Nanofiber Shell - Set 2 Absorption Lattice When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage)
Furtive Perseverance - Set 2 Prepared Strikes +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched)
Gamma Concerted Armaments - Set 2 Concerted Reinforcements To Team and Self (stacks with teammates): +10% All Weapon Damage
Iconian Resistance Elite - Set 2 Reinforced Combat Circuitry +5% Armor Penetration
Jem'Hadar Armored Shroud - Set 2 Jem'Hadar Shroud When receiving any damage, 7.5% chance: +15% All Damage for 8 sec
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 Blood of the Warrior +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity
Na'kuhl Temporal Operative - Set 2 Agent's Training +2% Critical Chance, +30% Critical Severity
Omega Force (Ground) - Set 3 Team Ambush Field +2.5% Critical Chance, +2.5% Critical Severity
Romulan Imperial Navy - Set 2 Integrated Tactical Support While Crouching, +30% Critical Severity

Personal equipment

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon.png
Common icon.png
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon.png
Very rare icon.png
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Tactical Kit Mix icon.png
Very rare icon.png
Herald Career-Specific Kit [+Dis] +20% Disruptor Weapon Damage Energy
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon.png
Rare icon.png
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon.png
Common icon.png
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy

External links