B.A.T.D. Extractor

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B.A.T.D. Extractor icon.png
Very rare icon.png
B.A.T.D. Extractor Mk XII [CrtH] [CrtX] [Dmg]
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Bolt Setting

Plasma Damage

___ Plasma Damage (___ DPS)
5% chance: Restore ___ Health each sec and improve Damage by 10% for 30 sec
+4% Critical Chance
+10% Critical Severity
Compression Bolt Setting
Exploit Attack

Plasma Damage and Knockback

___ Plasma Damage (___ DPS)
+10 Repel
Disable for 3 sec
5% chance: Restore ___ Health each sec and improve Damage by 10% for 30 sec
+4% Critical Chance
+10% Critical Severity
Assimilate Distinctiveness
+120.4% Physical Damage
to self: Transport to target
to target: ___ Physical Damage for 30 sec
to target: -25% Run Speed for 30 sec
as target dies, to self: +1 Distinctiveness (max 20)
Distinctiveness adds:
* +2% Damage and +3% Max Hit Points
* With 10: Assimilate recovers +336 Hit Points over 30 sec
* With 20: Assimilate gains a 9 meter Area of Effect radius, damages and heals three times faster
+4% Critical Chance
+10% Critical Severity
18 sec recharge
Value: 50 Lobi Crystal icon.png

B.A.T.D. Extractor is a ranged ground weapon that deals plasma damage.

Game Description[edit | edit source]

An initialism for "Biological and Technological Distinctiveness Extractor", this Borg device is equivalent to a Compression Bolt pistol. It has a secondary fire mode that hits a single target with a high damage bolt of energy that disables them briefly and knocks them back. The tertiary Palm Strike has been replaced with Assimilate Distinctiveness, which transports the user to target Foe and injects them with Borg nano-probes. Rather than forming a Borg Drone when they fall, the nano-probes simply collect their biological and technological data. This adds a stack of Distinctiveness to the user, adding to their Max Health and Energy Damage. Stacks cap at 20. At 10 stacks, Assimilate Distinctiveness also heals the user. At 20 stacks, it gains area of effect and deals its damage much faster.

This item is levelless (∞), which causes it to scale with your character up to level 60. Once you are level 60, you can convert it to Mk XII by right clicking it and selecting "Upgrade". Mk items can improve in power to a higher maximum than levelless items can.

Attacks[edit | edit source]

Primary Attack[edit | edit source]

Bolt Setting
Pistol Bolt is a standard attack that inflicts energy damage. Fires multiple bolts at a single target.

Targets Foe
25 meter Range
0.4 sec activate
____ Plasma Damage (___ DPS)
5% chance: Restore ___ Health each sec and improve Damage by 10% for 30 sec

Secondary Attack[edit | edit source]

Compression Bolt Setting (Exploit Attack)
Compression Bolt overloads the weapon, firing a high damage shot at a single target that disables them briefly and repels them back from the force of the impact. This attack can Exploit Targets.

Targets Foe; Affects Foe
25 meter Range
0.5 sec charge
0.25 sec activate
4 sec recharge
____ Plasma Damage (___ DPS)
+10 Repel
Disable for 3 sec
5% chance: Restore ___ Health each sec and improve Damage by 10% for 30 sec

Melee Attack[edit | edit source]

Assimilate Distinctiveness

Targets Foe
30.48 meter Range
1 sec charge
1.27 sec activate
18 sec recharge
+120.4% Physical Damage
to self: Transport to target
to target: ___ Physical Damage for 30 sec
to target: -25% Run Speed for 30 sec
as target dies, to self: +1 Distinctiveness (max 20)
Distinctiveness adds:
* +2% Damage and +3% Max Hit Points
* With 10: Assimilate recovers +336 Hit Points over 30 sec
* With 20: Assimilate gains a 9 meter Area of Effect radius, damages and heals three times faster

Acquisition[edit | edit source]

The B.A.T.D. Extractor can be obtained from the Lobi Crystal Consortium for 50 Lobi Crystal icon.png Lobi Crystals. Once purchased, it becomes bound to character.

Modifiers[edit | edit source]

There are a number of factors that can affect the B.A.T.D. Extractor. Those specific to B.A.T.D. Extractors are described below.

For a complete and detailed list, see ground weapon modifiers.

Weapon Rarity[edit | edit source]

B.A.T.D. Extractors are always Very Rare. They can be upgraded to Ultra Rare and Epic qualities using the Gear Upgrade System.

Modifier Suffix[edit | edit source]

When slotted in the upgrade window, B.A.T.D. Extractor will receive:

  • [CrtH]: +2% Critical Chance
  • [CrtX]: +10% Critical Severity; +2% Critical Chance
  • [Dmg]: +3% Final Damage Multiplier

Ultra Rare Modifier: Once upgraded to Ultra Rare, B.A.T.D. Extractor will receive:

  • [CrtD]: +20% Critical Severity

Epic Modifier: All ground weapons upgraded to Epic quality receive:

  • [Dm/CrH]: +2% Critical Chance, +X Damage

Personal Equipment[edit | edit source]

Body Armor
Icon Equipment Effects Energy/Melee
Recoil Compensating Armor icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.png Physical Augmentation Armor +10% Physical Damage strength Melee
Energy Harness Armor icon.png Energy Harness Armor +5% All Energy Damage Energy
Personal Shields
Icon Equipment Effects Energy/Melee
Personal Shield icon.png
Common icon.png
Personal Shield [Ene]
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Energy
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage. Energy
Kits
Icon Equipment Effects Energy/Melee
Romulan Imperial Navy Tactical Kit icon.png
Very rare icon.png
Romulan Imperial Navy Career-Specific Kit +__% Plasma Damage
+__% Critical Chance
+__% Critical Severity
Energy (Plasma Damage)
Both (Criticals)
Tactical Kit Mix icon.png
Very rare icon.png
Herald Career-Specific Kit [+Pla] +20% Plasma Weapon Damage Energy
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [ExpDmg] +__ Increased Exploit Damage Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpDur] +__ sec Expose Duration Both
Xindi Tactical Kit icon.png
Very rare icon.png
Xindi Career-Specific Kit [+ExpHit] +__% Chance to Expose Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritD] +__% Critical Severity Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritH] +__% Critical Chance Both
Delta Expedition Tactical Kit icon.png
Very rare icon.png
Delta Expedition Career-Specific Kit [CritX] +__% Critical Chance
+__% Critical Severity
Both
Ground Devices
Icon Equipment Effects Energy/Melee
Gambling Device icon.png
Rare icon.png
Gambling Device +10% Critical Chance
+10% Critical Severity
Both
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both
Small Power Cell icon.png
Common icon.png
Power Cell
SmallMediumLarge
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Energy



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment SetsSpecial Ground Weapons