Assimilated Plasma weapons (space)

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Assimilated Plasma Beam Array
Very Rare Ship Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Assimilated Plasma Array

Energy Damage

250' targeting arc
to target: __ Plasma Damage (__ DPS)
-10 Weapon Power to self while this weapon is firing
2.5% chance: Restore 50 Hull each sec and improve Damage by 2.5% for 30 sec (stacks up to 4 times).
1 sec recharge
Value: __ Energy credit icon.png
Assimilated Plasma Beam Array icon.png
Common icon.png
Assimilated Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Beam Arrays fire a series of average damage beams across a 250° arc. Their damage will fall off with distance to the target.

Assimilated Plasma Dual Beam Bank
Very Rare Ship Fore Weapon
Account Bind On Equip
Values do not reflect skills or other modifiers

Assimilated Plasma Dual Beam Bank

Energy Damage

90' targeting arc
to target: __ Plasma Damage (__ DPS)
-10 Weapon Power to self while this weapon is firing
2.5% chance: Restore 50 Hull each sec and improve Damage by 2.5% for 30 sec (stacks up to 4 times).
1 sec recharge
Value: __ Energy credit icon.png
Assimilated Plasma Dual Beam Bank icon.png
Common icon.png
Assimilated Plasma Dual Beam Bank is a Plasma-based directed energy damage weapon available for starships. Dual Beam Banks fire a series of dual beams that are similar to a Beam Array, but they cause more damage and are limited to a 90° arc. Their damage will fall off with distance to the target.

Omni-Directional Assimilated Plasma Beam Array [Arc]
Very Rare Ship Weapon
Account Bind On Equip
Cannot Equip more than 1 of this Item
Values do not reflect skills or other modifiers

Assimilated Plasma Array

Energy Damage

360' targeting arc
to target: __ Plasma Damage (__ DPS)
-10 Weapon Power to self while this weapon is firing
2.5% chance: Restore 50 Hull each sec and improve Damage by 2.5% for 30 sec (stacks up to 4 times).
1 sec recharge
Value: __ Energy credit icon.png
Omni-Directional Assimilated Plasma Beam Array icon.png
Common icon.png
Omni-Directional Assimilated Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Omni-Directional Beam Array has a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. Only one crafted Omni-Directional Beam may be equipped at a time.

Assimilated Plasma weapons have a chance to repair the user's ship over time, improving all Damage dealt during that period. This effect can stack up to a limit.

Obtained

Assimilated Plasma weapons can be obtained from the [Special Equipment Pack - Assimilated Plasma Weapons], which has a chance to drop from the [Infinity Lock Box] and the [Borg Lock Box]. The Beam Array is also part of the default equipment on the Liberated Borg Command Juggernaut.

Modifiers

Very Rare Assimilated Plasma weapons will have three modifier suffixes and Ultra Rare will have four. Epic adds a fifth unique modifier.

Standard Modifiers: Can appear multiple times (e.g. [Acc]x2, [CrtH]x3, etc.)

  • [Acc]: +10 Accuracy Rating
  • [CrtD]: +20% Critical Severity
  • [CrtH]: +2% Critical Chance
  • [Dmg]: +X Damage

Epic Modifier: All energy weapons upgraded to Epic quality receive:

  • [Ac/Dm]: +10 Accuracy Rating and +X Damage
  • Re-engineering options: [Ac/Dm], [Ac/CrtD], [Ac/CrtH], [CrtD/Dm], [CrtH/CrtD], [CrtH/Dm].

Base damage table

All values given are for Common Beam Array at 100 Weapon Power. There is greater damage with increasing rarity.

Rank Mark DPV DPS
None I 216 173
II 237 190
Lt. Cmdr. III 257 206
IV 278 222
Commander V 298 238
VI 318 254
Captain VII 339 271
VIII 359 287
Lower Half
Rear Admiral
Upper Half
IX 380 304
X 400 320
XI 420 336
XII 441 353
Vice Admiral XIII 550 440
XIV 660 528
Fleet Admiral XV 770 616

All values given are for Common Dual Beam Bank at 100 Weapon Power. There is greater damage with increasing rarity.

Rank Mark DPV DPS
None I 281 225
II 308 246
Lt. Cmdr. III 334 267
IV 361 289
Commander V 387 310
VI 414 331
Captain VII 440 352
VIII 467 374
Lower Half
Rear Admiral
Upper Half
IX 493 394
X 520 416
XI 547 438
XII 573 458
Vice Admiral XIII 716 573
XIV 858 686
Fleet Admiral XV 1000 800


Performance

There are several factors that can affect performance of space weapons. These are modifier suffixes, skill points, consoles and equipment sets.

Skills

Skill Rank Effects
Starship Weapons Training Ensign All weapons damage, innate skill increased by leveling.
Energy Weapon Training Lieutenant Energy weapon damage.
Targeting Expertise Lt. Commander  Weapon accuracy.
Weapon Specialization Commander Energy weapon critical severity.
Weapon Amplification Commander Energy weapon critical hit chance.
Hull Penetration Captain Damage dealt by penetrating through hull resistance.
Shield Penetration Captain Damage dealt by penetrating through shields.
Long-Range Targeting Sensors Captain Weapon damage penalty based on the distance to target.

Consoles

v · d · e
+Plasma Damage consoles
Category Icon Console name Effects
Crafting,
drops,
mission
Console - Tactical - Plasma Infuser icon.png
Common icon.png
Plasma Infuser +3.8% to +37.5% Plasma (Energy) Damage
Reputation
system
Console - Tactical - Auto Targeting Module icon.png
Rare icon.png
Auto Targeting Module [Plasma] +18.8% to +25% Plasma Damage
Console - Universal - Piezo-Electric Focuser icon.png
Very rare icon.png
Piezo-Electric Focuser
 Part of a set (Lukari Restoration Initiative Armaments).
+30% Plasma Damage
Lock Box
Console - Universal - Plasma Wave icon.png
Epic icon.png
Plasma Wave +20% Plasma Damage
Fleet
Console - Tactical - Energetic Protomatter Matrix Infuser icon.png
Ultra rare icon.png
Energetic Protomatter Matrix Infuser [Plasma] +31.9% to +37.5% Plasma Damage
+5.3% to +6.2% Projectile Weapon Damage
Console - Tactical - Vulnerability Exploiter icon.png
Ultra rare icon.png
Vulnerability Exploiter [+Pla] +31.9% to +37.5% Plasma Damage
+8% to +9.4% Critical Severity
Console - Tactical - Vulnerability Locator icon.png
Ultra rare icon.png
Vulnerability Locator [+Pla] +31.9% to +37.5% Plasma Damage
+1.6% to +1.9% Critical Chance
Starship
Console - Universal - Disruptive Topological Matrix icon.png
Epic icon.png
Disruptive Topological Matrix
  NOT bound to Liberated Borg Juggernaut.
+17.1% Plasma Damage
Console - Universal - Heavy Plasma Lance icon.png
Epic icon.png
Heavy Plasma Lance
  Bound to the Faeht Intel Warbird.
+15% Plasma Energy Weapon Damage
Console - Universal - Plasma Discharge Array icon.png
Epic icon.png
Plasma Discharge Array
  Bound to the Na'kuhl Tadaari Raider.
+25% Plasma Energy Weapon Damage
v · d · e
+Beam Damage consoles
Category Icon Console name Effects
Crafting,
drops,
mission
Console - Tactical - Directed Energy Distribution Manifold icon.png
Common icon.png
Directed Energy Distribution Manifold Beam Weapon damage.
Reputation
system
Console - Tactical - Auto Targeting Module icon.png
Rare icon.png
Auto Targeting Module [Beams] +12.5% Beam Weapon Damage
Fleet
Console - Tactical - Vulnerability Exploiter icon.png
Ultra rare icon.png
Vulnerability Exploiter [+Beam] +__ Beam Damage
+__% Critical Severity
Console - Tactical - Vulnerability Locator icon.png
Ultra rare icon.png
Vulnerability Locator [+Beam] +__ Beam Damage
+__% Critical Chance
v · d · e
+Cannon Damage consoles
Category Icon Console name Effects
Crafting,
drops,
mission
Console - Tactical - Prefire Chamber icon.png
Common icon.png
Prefire Chamber +2.5% to 25% Cannon Weapon Damage.
Reputation
system
Console - Tactical - Auto Targeting Module icon.png
Rare icon.png
Auto Targeting Module [Cannons] +12.5% to +16.7% Cannon Weapon Damage.
Fleet
Console - Tactical - Vulnerability Exploiter icon.png
Ultra rare icon.png
Vulnerability Exploiter [+Can] +27.9% to +32.8% Cannon Weapon Damage.
+8% to +9.4% Critical Severity.
Console - Tactical - Vulnerability Locator icon.png
Ultra rare icon.png
Vulnerability Locator [+Can] +27.9% to +32.8% Cannon Weapon Damage.
+1.6% to +1.9% Critical Chance.
Starship
Console - Universal - Ambush Gateway Generator icon.png
Epic icon.png
Ambush Gateway Generator
 Limited to a specific ship. Part of a console set.
+25% Cannon Damage.
Console - Universal - Timeline Analysis Sensor Grid icon.png
Epic icon.png
Timeline Analysis Sensor Grid
 Limited to a specific ship. Part of a console set.
+10.1% Accuracy with Cannon Weapons.
v · d · e
+All Damage consoles
Category Icon Console name Effects
Reputation
system
Console - Universal - Sustained Radiant Field icon.png
Very rare icon.png
Sustained Radiant Field
 Part of a set (Radiant Armaments).
+10% to 12.5% All Weapon Damage.
Event
Console - Universal - Interphasic Instability icon.png
Epic icon.png
Interphasic Instability
 Time-limited event reward. Standalone console.
+5% Damage.
Console - Universal - Priors World Elite Defense Satellite icon.png
Epic icon.png
Priors World Elite Defense Satellite
 Time-limited event reward. Standalone console.
+14.3% Directed Energy Damage.
Lobi store
Console - Universal - Biased Configuration Modulator icon.png
Very rare icon.png
Biased Configuration Modulator
 Part of a set (Tzenkethi Resolve).
+6.1% All Damage to targets in forward 90' arc.
Fleet
Console - Tactical - Kinetic Protomatter Matrix Infuser icon.png
Ultra rare icon.png
Kinetic Protomatter Matrix Infuser [Directed Energy] +5.3% to +6.2% Directed Energy Weapon Damage.
Lock Box
Console - Universal - Hull Image Refractors icon.png
Epic icon.png
Hull Image Refractors +20% All Damage.
Starship
Console - Universal - Destabilized Tachyon Emitters icon.png
Epic icon.png
Destabilized Tachyon Emitters
 Limited to a specific ship. Part of a console set.
+10% All Direct Energy Damage.
Console - Universal - Dynamic Power Redistributor Module icon.png
Epic icon.png
Dynamic Power Redistributor Module
 Part of a console set.
+17.8% Directed Energy Damage.
Console - Universal - Energy Distributor Accelerator icon.png
Epic icon.png
Energy Distributor Accelerator
 Limited to a specific ship. Standalone console.
+20% Directed Energy Damage.
Console - Universal - Enhanced Crescent Wave Cannon icon.png
Epic icon.png
Enhanced Crescent Wave Cannon
 Limited to a specific ship. Part of a console set.
+12% Directed Energy Damage.
Console - Universal - Enhanced Dominion Coordination Protocol icon.png
Epic icon.png
Enhanced Dominion Coordination Protocol
 Part of a console set.
+15% Directed Energy Damage.
Console - Universal - Flagship Tactical Computer icon.png
Epic icon.png
Flagship Tactical Computer
 Limited to a specific ship. Part of a console set.
+17.8% Directed Energy Damage.
Console - Universal - Heavy Particle Focuser Array icon.png
Epic icon.png
Heavy Particle Focuser Array
 Limited to a specific ship. Part of a console set.
+12% Directed Energy Damage.
Console - Universal - Isometric Dispersal Array icon.png
Epic icon.png
Isometric Dispersal Array
 Limited to a specific ship. Part of a console set.
+15% Directed Energy Damage.
Console - Universal - Ominous Device icon.png
Epic icon.png
Ominous Device
 Limited to a specific ship. Standalone console.
+20% All Damage.
Console - Universal - Personal Wormhole Generator icon.png
Epic icon.png
Personal Wormhole Generator
 Standalone console.
+12.8% Directed Energy Damage.
Console - Universal - Render Visible icon.png
Epic icon.png
Render Visible
 Standalone console.
+8.6% Energy Weapon Damage.
Console - Universal - Timestream Rift Warhead icon.png
Epic icon.png
Timestream Rift Warhead
 Limited to a specific ship. Standalone console.
+12% Directed Energy Damage.
Console - Universal - Tactical System Stabilizer icon.png
Epic icon.png
Tactical System Stabilizer
 Limited to a specific ship. Part of a console set.
+20 Starship Energy Weapon Training.
See also: consoles increasing Accuracy and Critical Hit.

Sets

v · d · e
+Sets
Set Ability Effects
Deadly Maneuvers - Set 2 Deadly Maneuvers +15% All Weapon Damage
Nukara Strikeforce Technologies - Set 2 Weapon Stabilizers +5% Bonus Energy Weapon Damage
Piloting Modifications - Set 2
Limited to specific ships
Redline Piloting Modifications +10% Critical Severity
+2.5 Accuracy Rating
Piloting Modifications - Set 3
Limited to specific ships
Pilot Modifications Synergy +33% Cannon and Turret Weapon Damage
Protonic Arsenal - Set 2 Arsenal Synergy +3% Critical Chance
Protonic Arsenal - Set 3 Particle Stabilizer +10% Critical Severity
Temporal Defense Initiative Armaments - Set 2 Frequency Tuning +8.9% Directed Energy Weapon Damage
+5% Critical Severity
Allied Dogfighters Set - Set 4 (Note) Allied Energy Enhancements +3-24% Bonus Plasma Energy Weapon Damage
Bajor Defense Set - Set 2 Core Damage Systems +17.8% Plasma Damage
Council Defense Pact - Set 2 Plasmatic Infusion +13.3% Plasma Damage
Counter-Command Ordnance - Set 2 Bio-Molecular Instability +7.5% Bonus Plasma Damage
Lukari Restoration Initiative Armaments - Set 2 Piezo-Electric Technologies +15% Plasma Weapon Damage
Na'kuhl Plasma Technologies - Set 2 (Note) Na'kuhl Plasma Conduits +15% Plasma Energy Weapon Damage
Romulan Singularity Harness - Set 2 Plasma Conductive Circuitry +10% Plasma Energy Weapon Damage
Sensor Modifications - Set 2 Enhanced Subspace Armaments +25% Plasma Energy Weapon Damage
Synergistic Retrofitting Set - Set 2 Alliance Weaponry +33% Plasma Damage for Directed Energy Weapons


Base Energy Credit value table

All values given are for common weapons. There is greater energy credit value with increasing rarity.

Rank Mark Value (Energy credit icon.png)
Common Uncommon Rare Very Rare Ultra Rare Epic
None I 849 1,129
II 1,697 2,257 2,817 3,394
Lt. Cmdr. III 3,394 4,514 5,635 6,789 7,909
IV 5,091 6,772 8,452 10,183 11,863 13,543
Commander V 6,789 9,029 11,269 13,577 15,817 18,058
VI 8,486 11,286 14,086 16,971 19,772 22,572
Captain VII 10,183 13,543 16,904 20,366 23,726 27,086
VIII 11,880 15,800 19,721 23,760 27,680 31,601
Lower Half
Rear Admiral
Upper Half
IX 13,577 18,058 22,538 27,154 31,635 36,115
X 15,274 20,315 25,355 30,549 35,589 40,630
XI 16,971 22,572 28,173 33,943 39,543 45,144
XII 18,669 24,829 30,990 37,337 43,498 49,658
Vice Admiral XIII 20,366 27,086 33,807 40,731 47,452 54,173
XIV 22,063 29,344 36,624 44,126 51,406 58,687

External links


Ship weapon table