Assignment: Repel Raid on Resupply Run

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Faction FEDKDF.png Repel Raid on Resupply Run to the <star cluster>
Location Type:
Current Map
Cxp military icon.png Military
Requires duty officers:
  • Officers assigned to Resupply
Base outcome chances:
  • Critical Success: 6%
  • Success: 45%
  • Failure: 45%
  • Disaster: 4%
724 / ?? Experience Point icon.png
829 / ?? Expertise icon.png
Commendation XP:
131 / ?? Cxp military icon.png
156 / ?? Cxp colonial icon.png
5 / ?? Dilithium Ore icon.png
490 / ?? Energy credit icon.png

Description[edit | edit source]

The shuttles handling the transport run into the <exploration cluster> were intercepted by raiders.

Specialization/Traits[edit | edit source]

The assignment automatically selects the two officers chosen for the original assignment.

Notes[edit | edit source]

This is a compulsory assignment that can occur after completion of “Emergency Supplies to Colonies” or “Commodity Resupply Run to Colonies in a Star Cluster”, even if the initial assignment is successful. Much like “Sick Bay”, the officers involved cannot be changed and the assignment cannot be aborted. Unlike Sick Bay, Repel assignments take up assignment slots and have Success/Failure chances. Because of this, it would be wise to take into account Repel's Success/Failure traits when selecting officers for colonial resupply assignments.