Assignment: Exchange Commodity for Energy Credits
- Any duty officer x 1
- Extremely Profitable: 3%
- Profitable: 39%
- Unprofitable: 56%
- Ambushed: 3%
Summary[edit | edit source]
Exchange <commodity> in local systems for Energy Credits.
Variations[edit | edit source]
- [Astrometric Probes] x15
- [Communication Arrays] x30
- [Entertainment Provisions] x7
- [Industrial Energy Cells] x15
- [Industrial Replicators] x7
- [Medical Supplies] x60
- [Provisions] x60
- [Seismic Stabilizers] x6
- [Self-Sealing Steam Bolts] x7
- [Shield Generators] x15
- [Terraforming Systems] x5
- [Warp Coils] x7
- [Water Purification Systems] x15
- [Weather Control Systems] x10
Requires[edit | edit source]
- 1 x Any Officer (except Prisoner)
Outcome[edit | edit source]
- Extremely profitable: The haggling proved extremely profitable, and your representative was able to engineer a superior bargain.
- Profitable: The haggling proved moderately profitable, and your representative was able to arrange an adequate exchange.
- Unprofitable: The haggling went extremely poorly, and the exchange your representative agreed upon was indeed a bargain - for those you were trading with.
- Ambushed!: The entire exchange was a trap! Ambushed and set upon, all of your trade goods were lost!
Possible locations[edit | edit source]
- Can be obtained from a Ferengi Trader NPC located either on the Deep Space Nine promenade, or on the bridge of one of the following ships: Ferengi D'Kora-class Marauder, Ferengi Nandi Warship, or Tuffli Class Freighter.
Notes[edit | edit source]
This assignment is best suited to Ferengi players. Using the Ferengi 20% energy credit discount and only buying trade commodities from Specialized Commodities Brokers will maximize the player's profit margins. With both discounts, even an Unprofitable result yields a modest return on EC investment (though the XP, expertise and dilithium rewards are only paid on Profitable or better results).
It also meshes well with Assignment: Trade for commodity, as Profitable results from those assignments can yield a per-unit cost even lower than the Ferengi buyer/Specialized seller combo described above, allowing a savvy player to push margins even higher.
Be aware that, while assigning a Trader may improve the chance of Profitable, it does so at the expense of Extremely Profitable. Example: assigning a very rare non-Trader with one Extremely Profitable trait and no Ambushed! traits (e.g. KDF Karla) will yield chances of 24/44/30/2; replacing same with an uncommon Trader, also with one Extremely Profitable trait and no Ambushed! traits (e.g. KDF Niriath) will yield chances of 14/63/22/1.