Assignment: Exchange Commodity for Energy Credits
- Any duty officer x 1
- Extremely Profitable: 3%
- Profitable: 39%
- Unprofitable: 56%
- Ambushed: 3%
- 5000 Energy Credits (Unprofitable)
- 7500 Energy Credits (Profitable)
- 10000 Energy Credits (Extremely Profitable)
Summary[edit | edit source]
Exchange <commodity> in local systems for Energy Credits.
Outcome[edit | edit source]
(Unprofitable): The haggling went extremely poorly, and the exchange your representative agreed upon was indeed a bargain - for those you were trading with.
(Profitable): Trade negotiations proved moderately profitable, and your representative was able to arrange an adequate exchange.
(Extremely profitable): The haggling proved extremely profitable, and your representative was able to engineer a superior bargain.
Variations[edit | edit source]
- [Industrial Energy Cells]x15
- [Warp Coils]x7
- [Self-Sealing Steam Bolts]x7
- [Terraforming Systems]x5
- [Medical Supplies]x60
- [Astrometric Probes]x15
- [Communication Arrays]x30
- [Water Purification Systems]x15
- [Weather Control Systems]x10
- [Seismic Stabilizers]x6
- [Industrial Replicators]x7
- [Entertainment Provisions]x7
- [Shield Generators]x15
Possible locations[edit | edit source]
Requires[edit | edit source]
Notes[edit | edit source]
This assignment is best suited to Ferengi players. Using the Ferengi 20% energy credit discount and only buying trade commodities from Specialized Commodities Brokers will maximize the player's profit margins. With both discounts, even an Unprofitable result yields a modest return on EC investment (though the XP, expertise and dilithium rewards are only paid on Profitable or better results.)
It also meshes well with Assignment: Trade for commodity, as Profitable results from those assignments can yield a per-unit cost even lower than the Ferengi buyer/Specialized seller combo described above, allowing a savvy player to push margins even higher.