Assignment: Exchange Commodity for Energy Credits

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Faction FEDKDF.png Exchange <Commodity> for Energy Credits
Location Type:
Current Map
Commendation:
Cxp trade icon.png Trade
Rarity:
Common
Duration:
30m
50
Repeatable:
Yes
Requires duty officers:
Other costs:

varies

Base outcome chances:
  • Extremely Profitable: 3%
  • Profitable: 39%
  • Unprofitable: 56%
  • Ambushed: 3%
Rewards
0 / 37 / 106 Experience Point icon.png
0 / 4 / 12 Expertise icon.png
Commendation XP:
0 / 41 / 124 Cxp trade icon.png
0 / 5 / 125 Dilithium Ore icon.png
5000 / 7500 / 10000 Energy credit icon.png

Summary[edit | edit source]

Exchange <commodity> in local systems for Energy Credits.

Variations[edit | edit source]

Requires[edit | edit source]

Outcome[edit | edit source]

  • Extremely profitable: The haggling proved extremely profitable, and your representative was able to engineer a superior bargain.
  • Profitable: The haggling proved moderately profitable, and your representative was able to arrange an adequate exchange.
  • Unprofitable: The haggling went extremely poorly, and the exchange your representative agreed upon was indeed a bargain - for those you were trading with.
  • Ambushed!: The entire exchange was a trap! Ambushed and set upon, all of your trade goods were lost!


Possible locations[edit | edit source]


Notes[edit | edit source]

This assignment is best suited to Ferengi players. Using the Ferengi 20% energy credit discount and only buying trade commodities from Specialized Commodities Brokers will maximize the player's profit margins. With both discounts, even an Unprofitable result yields a modest return on EC investment (though the XP, expertise and dilithium rewards are only paid on Profitable or better results).

It also meshes well with Assignment: Trade for commodity, as Profitable results from those assignments can yield a per-unit cost even lower than the Ferengi buyer/Specialized seller combo described above, allowing a savvy player to push margins even higher.

Be aware that, while assigning a Trader may improve the chance of Profitable, it does so at the expense of Extremely Profitable. Example: assigning a very rare non-Trader with one Extremely Profitable trait and no Ambushed! traits (e.g. KDF Karla) will yield chances of 24/44/30/2; replacing same with an uncommon Trader, also with one Extremely Profitable trait and no Ambushed! traits (e.g. KDF Niriath) will yield chances of 14/63/22/1.