Assignment: Emergency Supplies to Colonies

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Faction FEDKDF.png Emergency Supplies to Colonies in the <star cluster>
Location Type:
Current Map
Cxp colonial icon.png Colonial
Requires duty officers:
  • Doctor
  • Quartermaster or Trader
Base outcome chances:
  • Critical Success: 10%
  • Success: 83%
  • Disaster: 8%
227 / 681 Experience Point icon.png
245 / 735 Expertise icon.png
Commendation XP:
69 / 207 Cxp colonial icon.png
44 / 132 Cxp trade icon.png
5 / 125 Dilithium Ore icon.png
350 / 1050 Energy credit icon.png

Summary[edit | edit source]

Deliver emergency supplies of <commodity> to colonies in the <star cluster>.

Variations[edit | edit source]

There is a variant of this assignment for each Exploration Cluster, as well as variation for each of the Commodities. The amount of commodities needed depends on the type that is being delivered.

Additional Risks[edit | edit source]

Upon completion (even with a Successful outcome,) it is possible the officers assigned will be rerouted another, compulsory assignment. See Notes section below for details.

Possible locations[edit | edit source]

Requires[edit | edit source]

Notes[edit | edit source]

While this assignment offers a high base success rate and a good commendation-point-to-duration ratio, it also carries a risk of initiating a compulsory assignment, “Repel Raid on Resupply Run”. This aftermath assignment uses the two officers selected for the initial supply delivery, and checks for the following Success/Failure chances:

Cautious players may avoid assigning Peaceful officers, favor Aggressive ones, and even choose to assign a Tactical officer in the second officer slot to insure against a raid.