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Assignment: Commodity Resupply Run to Colonies in a Star Cluster

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Faction Starfleet.png <commodity> Resupply Run to Colonies in the <star cluster>.
Location Type:
Current Map
Commendation:
Cxp colonial icon.png Colonial
Tier:
0
Rarity:
Common
Duration:
1h
Level:
?
Repeatable:
Yes
Requires duty officers:
Base outcome chances:
  • Critical Success: 9%
  • Success: 87%
  • Disaster: 4%
Medium
Rewards
216/ Expertise icon.png
Commendation XP:
64/ Cxp colonial icon.png
39/ Cxp trade icon.png

Summary[edit | edit source]

Deliver <commodity> to colonies in the <star cluster>.

Variations[edit | edit source]

There is a variant of this assignment for each Exploration Cluster and Commodity.


Possible locations[edit | edit source]


Requires[edit | edit source]

Notes[edit | edit source]

While this assignment offers a high base success rate and a good commendation-point-to-duration ratio, it also carries a risk of initiating a compulsory assignment, “Repel Raid on Resupply Run”. This aftermath assignment uses the two officers initially selected for the resupply run, and checks for the following Success/Failure chances:

Cautious players may avoid assigning Peaceful officers and favor Aggressive ones. As the base success rates of the Resupply Run are quite high, the shrewd choice may be to ignore Quartermasters and Traders entirely, as high-quality officers from other specializations can easily reduce the fail-rate to zero and actually yield a higher Critical Success chance. Cunning Tactical officers would seem to be the optimal choice for this assignment.