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Assault Minigun
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Assault Minigun
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'''Assault Miniguns''' are a type of [[Ground Weapon]]. Their primary fire method shoots a series of bolts (4 shots) of energy at a target. They also have a secondary fire mode that shoots a large number of bolts (11 hits) that damage several enemies in front of the player up to 30m away. These shots have the chance of causing a target to become [[Expose attack|exposed]], which can be useful if someone else is armed with an [[Exploit attack|Exploit]] weapon. Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated. Firing one more shot per volley in its primary attack, assault miniguns have lower DPS than an equivalent full auto rifle due to their brief spool-up animation—which is performed with every attack, primary or secondary—but their secondary attack has a greater range (30m vs. 20m) and fires more shots, giving a greater chance to expose enemies. Borg will adapt more quickly to a minigun than any other weapon due to the number of shots delivered per volley and should not be relied upon to deliver reliable DPS to them, but exposing a large group of Borg with the secondary fire mode may prove highly beneficial. ==Minigun Types== {| class="wikitable" ! class="cttitle" colspan="5" | ''Assault Minigun'' <span id="showHide-equipsetnavrow" class="showHideByClass" style="float: right;"></span> |- ! [[Damage type|Damage Types]] ! Icon ! Effect |- ! [[Damage_type#Phaser|Phaser]] | {{iconlink|Phaser Assault Minigun}} | 2.5% chance: +2 Stun and -50% Runspeed |- ! [[Damage_type#Disruptor|Disruptor]] | {{iconlink|Disruptor Assault Minigun}} | 2.5% chance: -10 All Damage resistance for 10 sec |- ! [[Damage_type#Plasma|Plasma]] | {{iconlink|Plasma Assault Minigun}} | 2.5% chance: __ Plasma Damage |- ! [[Damage_type#Polaron|Polaron]] | {{iconlink|Polaron Assault Minigun}} | 2.5% Chance: Weapons Malfunction for 5 sec |- ! [[Damage_type#Tetryon|Tetryon]] | {{iconlink|Tetryon Assault Minigun}} | 2.5% chance: -__ All Shields |- ! [[Damage_type#Antiproton|Antiproton]] | {{iconlink|Antiproton Assault Minigun}} | +20 Critical Severity Bonus |- |} ==='''Special Weapons'''=== There are currently no special Assault Miniguns available. ==Modifiers== There are four factors that can affect personal weapons. These are [[Modifiers|Modifier suffixes]], spent [[skill|Player Skill Points]], [[Personal armor|Personal Armor]] and weapon rarity. ==='''Weapon Rarity'''=== As of [[Season 5]], the rarer the weapon, the more base damage it would do, regardless of suffixes. ==='''Modifier Suffix'''=== {{Uncommon}} {{PAGENAME}}s will have one modifier suffix, {{rare}} will have two and {{very rare}} will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.). {| class="wikitable" |- ! [[Modifiers|Modifier]] ! Effect |- | [[Modifiers|'''[CritD]''']] || +20 Critical Severity |- | [[Modifiers|'''[CrtH]''']] || +2% Critical Chance |- | [[Modifiers|'''[Dmg]''']] || +X Damage |- | [[Modifiers|'''[DoT1]''']] || 5% chance: X Radiation Damage over 15 sec |- | [[Modifiers|'''[DoT2]''']] || 5% chance: X Radiation Damage over 15 sec |- | [[Modifiers|'''[DoT3]''']] || Grants Radiation Aura over 15 sec: 5 Radiation Damage |- | [[Modifiers|'''[KB1]''']] || 5% chance: Knocks back +5 feet |- | [[Modifiers|'''[KB2]''']] || 10% chance: Knocks back +10 feet |- | [[Modifiers|'''[KB3]''']] || 10% chance: Knocks back +10 feet<br>5% chance: Applies Explosive Impact: Knocks back +5 feet |- | [[Modifiers|'''[Rch]''']] || -2.5 sec recharge |- | [[Modifiers|'''[Borg]''']] || 15 Kinetic Damage vs Borg NPCs |- | [[Modifiers|'''[Sonic]''']] || 7.5 Kinetic Damage vs Tholian NPCs |} ==='''[[Skill]]s'''=== {{ranged ground weapon skills}} ==='''Personal Armor'''=== {{ranged ground weapon equipment}} {{Ground weapon nav}} {{Personal Equipment nav}} [[Category: Ground Weapons]] [[Category: Assault Miniguns]]
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