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Assault Minigun

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Assault Miniguns are a type of Ground Weapon. Their primary fire method shoots a series of bolts (4 shots) of energy at a target.

They also have a secondary fire mode that shoots a large number of bolts (11 hits) that damage several enemies in front of the player up to 30m away. These shots have the chance of causing a target to become exposed, which can be useful if someone else is armed with an Exploit weapon.

Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.

Firing one more shot per volley in its primary attack, assault miniguns have lower DPS than an equivalent full auto rifle due to their brief spool-up animation—which is performed with every attack, primary or secondary—but their secondary attack has a greater range (30m vs. 20m) and fires more shots, giving a greater chance to expose enemies. Borg will adapt more quickly to a minigun than any other weapon due to the number of shots delivered per volley and should not be relied upon to deliver reliable DPS to them, but exposing a large group of Borg with the secondary fire mode may prove highly beneficial.

Minigun Types[edit | edit source]

Assault Minigun
Damage Types Icon Effect
Phaser
Phaser Assault Minigun icon.png
Common icon.png
2.5% chance: +2 Stun and -50% Runspeed
Disruptor
Disruptor Assault Minigun icon.png
Common icon.png
2.5% chance: -10 All Damage resistance for 10 sec
Plasma
Plasma Assault Minigun icon.png
Common icon.png
2.5% chance: __ Plasma Damage
Polaron
Polaron Assault Minigun icon.png
Common icon.png
2.5% Chance: Weapons Malfunction for 5 sec
Tetryon
Tetryon Assault Minigun icon.png
Common icon.png
2.5% chance: -__ All Shields
Antiproton
Antiproton Assault Minigun icon.png
Common icon.png
+20 Critical Severity Bonus

Special Weapons[edit | edit source]

There are currently no special Assault Miniguns available.

Modifiers[edit | edit source]

There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.

Weapon Rarity[edit | edit source]

As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.

Modifier Suffix[edit | edit source]

Uncommon Assault Miniguns will have one modifier suffix, Rare will have two and Very Rare will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Effect
[CritD] +20 Critical Severity
[CrtH] +2% Critical Chance
[Dmg] +X Damage
[DoT1] 5% chance: X Radiation Damage over 15 sec
[DoT2] 5% chance: X Radiation Damage over 15 sec
[DoT3] Grants Radiation Aura over 15 sec: 5 Radiation Damage
[KB1] 5% chance: Knocks back +5 feet
[KB2] 10% chance: Knocks back +10 feet
[KB3] 10% chance: Knocks back +10 feet
5% chance: Applies Explosive Impact: Knocks back +5 feet
[Rch] -2.5 sec recharge
[Borg] 15 Kinetic Damage vs Borg NPCs
[Sonic] 7.5 Kinetic Damage vs Tholian NPCs

Skills[edit | edit source]

Player Skills
Skill Rank Effects
Weapon Proficiency
Ground Skill 1 R1.png
Increases the base damage of your ground weapons.
Weapon Expert
Ground Skill 1 R2 icon.png
Increases the base damage of your ground weapons.
Weapon Criticals
Ground Skill 2 R1 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Improved Weapon Criticals
Ground Skill 2 R2 icon.png
Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons.
Weapon Penetration
Ground Skill 3 R1 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.
Improved Weapon Penetration
Ground Skill 3 R2 icon.png
Increases the damage dealt by your weapons by penetrating your enemies' Resistances.


Personal Armor[edit | edit source]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Energy Harness Armor icon.png
Common icon.png
Energy Harness Armor +5% All Energy Damage Ranged
Recoil Compensating Armor icon.png
Common icon.png
Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.png
Common icon.png
Integrated Targeting Armor +5% Critical Chance Both
Personal Shield icon.png
Common icon.png
Personal Shield + [Ene] Suffix
Personal Energy Harness Shield
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. Ranged
Crystalline Personal Shield Matrix icon.png
Very rare icon.png
Crystalline Personal Shield Matrix Chance of 10% energy damage buff for 4 sec when taking damage.
Part of the Crystalline Shell set.
Ranged
Small Power Cell icon.png Power Cell
Small - Medium - Large
Small - +15 All Energy Damage for 15 secs.
Medium - +20 All Energy Damage for 15 secs.
Large - +25 All Energy Damage for 15 secs.
Consumed on use.
Ranged
Polygeminus grex stahl icon.png Tribble +1% - +2.5% All Damage strength, depending on Tribble used. Both



Ground Weapons
[edit]
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment EetsSpecial Ground Weapons

Personal Equipment
Kits Tactical Engineering Science
Security Protocol
Close Combat Specialist
Operative
Fire Team
Grenade Satchel
Squad Leader
Bunker Fabrication
Enemy Neutralization
Equipment Technician
Support Technician
Breach Engineer
Fabrication Specialist
Medic
Analyst
Bioresearch
Physician
Xenobiologist
Physicist
Borg Medical Analyzer
Fleet: Romulan KitsSpire Experimental and Prototype Kits
Armor
Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolsDual PistolsStun PistolsWide Beam Pistols
Rifles Full Auto RiflesHigh Density Beam RiflesSniper RiflesSplit Beam Rifles
Assault Assault MinigunsBlast AssaultsPulsewave Assaults
Other Melee WeaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Personal ShieldsSpecial Shields
Fleet: Fleet Personal Shields
Ground Devices FoodNon-FoodTribbles • Other