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Radiant Armaments

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The Radiant Armaments is a space set comprising of four items - one console, one torpedo launcher, and one interchangeable Beam or Cannon Weapon. It was introduced as part of the Season Ten: The Iconian War in April 2015.

All items in this set are obtained via the Iconian Resistance branch of the Reputation System at the following tiers:

Items unlocked with the Iconian Resistance Reputation tiers. Cost per Reputation item

Note: Only one Radiant energy weapon will count toward a set bonus.

Console - Universal - Sustained Radiant Field[edit | edit source]

Console - Universal – Sustained Radiant Field Mk XII
Very Rare Universal Console
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral
Values do not reflect skills or other modifiers

+20% Bonus to outgoing Hull Heals

+10% All Weapon Damage

+20% to Bonus Shield Heals

Value: 44,126 Energy credit icon.png
Console - Universal - Sustained Radiant Field icon.png
Very rare icon.png

Game description[edit | edit source]

The Sustained Radiant Field console was designed to give a substantial tactical advantage to ships it is equipped on. It enhances damage output of all ship weapons, while enhancing the effect of Hull and Shield restoring powers.

Upgrades[edit | edit source]

This Universal Console can be upgraded using the following R&D School Tech Upgrades: Beam Weapons, Cannon Weapons, Engineering, Projectile Weapons, Science, or asorrted Universal Tech Upgrades. The following table shows console stats with upgraded Mk value and quality.

Mk XII Mk XIII Mk XIV Mk XV Bonus
+20% +21.3% +22.5% +23.8% Bonus to outgoing Hull Heals
+10% +10.7% +11.3% +11.9% All Weapon Damage
+20% +21.3% +22.5% +23.8% Bonus to Shield Heals

Mk XII Mk XIII Mk XIV Mk XV Bonus
+21.3% +22.5% +23.8% +25% Bonus to outgoing Hull Heals
+10.7% +11.3% +11.9% +12.5% All Weapon Damage
+21.3% +22.5% +23.8% +25% Bonus to Shield Heals

Mk XII Mk XIII Mk XIV Mk XV Bonus
+22.5% +23.8% +25% +26.3% Bonus to outgoing Hull Heals
+11.3% +11.9% +12.5% +13.2% All Weapon Damage
+22.5% +23.8% +25% +26.3% Bonus to Shield Heals


Advanced Radiant Quantum Torpedo Launcher[edit | edit source]

Advanced Radiant Quantum Launcher Mk XII
Very Rare Ship Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral
Values do not reflect skills or other modifiers

Advanced Radiant Quantum Torpedo

Kinetic Damage

90° targeting arc
to target: ___ Kinetic Damage (__ DPS)
  • on hit 33% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
  • 33% chance: to chain to 2 additional targets within 5 km to deal ___ Radiation Damage (with 100% shield penetration)
+10 Crit Severity Bonus
+20 Accuracy Rating
8 sec recharge
Value: __ Energy credit icon.png
Advanced Radiant Quantum Torpedo Launcher icon.png
Very rare icon.png

Game description[edit | edit source]

Advanced Radiant Quantum torpedoes have an innate bonus to Critical Severity, a chance on hit to provide a small amount of Temporary Hit Points, and can cause radiation damage to chain to up to two additional targets.

Upgrades[edit | edit source]

Torpedo Launchers can be upgraded using the following R&D School Tech Upgrades: Projectile Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [CrtD] +20% Critical Severity
Epic [Ac/Dm] +10 Accuracy Rating
+X Damage


Advanced Radiant Beam Array[edit | edit source]

Advanced Radiant Antiproton Beam Array Mk XII
Very Rare Ship Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Values do not reflect skills or other modifiers

Advanced Radiant Antiproton Beam Array

Antiproton Damage

250' targeting arc
to target: ___ Antiproton Damage (__ DPS)
-10 Weapon Power to self while this weapon is firing
+20 Critical Severity
  • on hit 5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
  • +3% Firing Cycle Haste for 6 sec for this Weapon (max 10 stacks)
+20 Accuracy Rating
1 sec recharge
Value: __ Energy credit icon.png
Advanced Radiant Antiproton Beam Array icon.png
Very rare icon.png

This variant is available by default after hitting Tier IV in the Iconian Resistance Reputation.

This weapon is available via the Iconian Resistance of the Reputation system after gaining Tier IV status - (See the price table at the top).

Tribblenav.png
Some of the information contained in this article comes directly from the Tribble test shard. As a result, this information could change when it appears on the live server.
Advanced Radiant Tetryon Beam Array Mk XII
Very Rare Ship Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Values do not reflect skills or other modifiers

Advanced Radiant Tetryon Beam Array

Tetryon Damage

250' targeting arc
to target: ___ Tetryon Damage (__ DPS)
-10 Weapon Power to self while this weapon is firing
+20 Critical Severity
  • on hit 5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
  • +3% Firing Cycle Haste for 6 sec for this Weapon (max 10 stacks)
+20 Accuracy Rating
1 sec recharge
Value: __ Energy credit icon.png
Advanced Radiant Tetryon Beam Array icon.png
Very rare icon.png

This variant is available by default after hitting Tier VI in the Iconian Resistance Reputation.

This weapon is available via the Iconian Resistance branch of the Reputation system after gaining Tier VI status - (See the price table at the top).

Game description[edit | edit source]

Advanced Radiant Beam Arrays have a high innate Critical Severity, as well as a chance to provide a small amount of Temporary Hit Points. Additionally, they continually reduce their recharge rates the more they are fired.

Upgrades[edit | edit source]

Beam weapons can be upgraded using the following R&D School Tech Upgrades: Beam Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [CrtD] +20% Critical Severity
Epic [Ac/Dm] +10 Accuracy Rating
+X Damage


Advanced Radiant Dual Heavy Cannons[edit | edit source]

Advanced Radiant Antiproton Dual Heavy Cannons Mk XII
Very Rare Ship Fore Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Battle Cruiser, Carrier, Destroyer, Dreadnought Cruiser, Escort, Escort Carrier, Fighter, Lt. Cruiser, Multi-Mission Science Vessel, Raider, Raptor, Warbird
Values do not reflect skills or other modifiers

Advanced Radiant Antiproton Dual Heavy Cannons

Antiproton Damage

45° targeting arc
+10% Critical Severity
to target: ___ Antiproton Damage (__ DPS)
+30% Critical Severity
-12 Weapon Power to self while this weapons is firing
  • on hit 5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
  • +3% Firing Cycle Haste for 6 sec for this Weapon (max 10 stacks)
+20 Accuracy Rating
3 sec recharge
Value: __ Energy credit icon.png
Advanced Radiant Antiproton Dual Heavy Cannons icon.png
Very rare icon.png

This variant is available by default after hitting Tier IV in the Iconian Resistance Reputation.

This weapon is available via the Iconian Resistance of the Reputation system after gaining Tier IV status - (See the price table at the top).

Tribblenav.png
Some of the information contained in this article comes directly from the Tribble test shard. As a result, this information could change when it appears on the live server.
Advanced Radiant Tetryon Dual Heavy Cannons Mk XII
Very Rare Ship Fore Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Battle Cruiser, Carrier, Destroyer, Dreadnought Cruiser, Escort, Escort Carrier, Fighter, Lt. Cruiser, Multi-Mission Science Vessel, Raider, Raptor, Warbird
Values do not reflect skills or other modifiers

Advanced Radiant Tetryon Dual Heavy Cannons

Tetryon Damage

45° targeting arc
+10% Critical Severity
to target: ___ Tetryon Damage (__ DPS)
+30% Critical Severity
-12 Weapon Power to self while this weapons is firing
  • on hit 5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
  • +3% Firing Cycle Haste for 6 sec for this Weapon (max 10 stacks)
+20 Accuracy Rating
3 sec recharge
Value: __ Energy credit icon.png
Advanced Radiant Tetryon Dual Heavy Cannons icon.png
Very rare icon.png

This variant is available by default after hitting Tier VI in the Iconian Resistance Reputation.

This weapon is available via the Iconian Resistance branch of the Reputation system after gaining Tier VI status - (See the price table at the top).

Game description[edit | edit source]

Advanced Radiant Dual Heavy Cannons have a high innate Critical Severity, as well as a chance to provide a small amount of Temporary Hit Points. Additionally, they continually reduce their recharge rates the more they are fired.

Upgrades[edit | edit source]

Cannon weapons can be upgraded using the following R&D School Tech Upgrades: Cannon Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [CrtD] +20% Critical Severity
Epic [Ac/Dm] +10 Accuracy Rating
+X Damage


Set Powers[edit | edit source]

Set 2: Reinforced Radiant Field Projector

Passive
+17.8 Starship Hull Capacity (Increases Starship Maximum Hit Points)
+25% Temporary Hit Points Bonus to Radiant Weapon procs

Set 3: Advanced Radiant Hypercharge icon (Federation).png Advanced Radiant Hypercharge

Targets Self
2 min recharge
Your Advanced Radiant weapon fires an extremely powerful blast.
If Target is below 50% Max Hull, deal additional damage (based on missing Hull).

Gallery[edit | edit source]

Equipment Sets in Star Trek Online
See also: EquipmentSetShip Set
Ground Sets
Space Sets
Ship Sets