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Radiant Armaments

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The Radiant Armaments space set is a three-piece space equipment set, comprised of a unique Universal Console, one interchangeable Advanced Radiant Beam or Cannon Weapon, and a Torpedo Launcher, released with Season Ten: The Iconian War. This set is obtained from the Iconian Resistance branch of the Reputation System.

Items unlocked with the Iconian Resistance Reputation tiers. Cost per Reputation item Cost after Tier 6 Discount

Note: Only one Advanced Radiant energy weapon will count toward a set bonus.

Console - Universal - Sustained Radiant Field[edit | edit source]

Console - Universal – Sustained Radiant Field Mk XII
Very Rare Universal Console
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral
Values do not reflect skills or other modifiers

+20% Bonus to outgoing Hull Heals

+10% All Weapon Damage

+20% to Bonus Shield Heals

Value: 44,126 Energy credit icon.png
Console - Universal - Sustained Radiant Field icon.png
Very rare icon.png

Available through the Reputation system by advancing the Iconian Resistance branch to Tier 1.

Game Description[edit | edit source]

The Sustained Radiant Field console was designed to give a substantial tactical advantage to ships it is equipped on. It enhances damage output of all ship weapons, while enhancing the effect of Hull and Shield restoring powers.

Upgrades[edit | edit source]

This Universal Console can be upgraded using the following R&D School Tech Upgrades: Beam Weapons, Cannon Weapons, Engineering, Projectile Weapons, Science, or assorted Universal Tech Upgrades. The following table shows console stats with upgraded Mk value and quality.

Mk XII Mk XIII Mk XIV Mk XV Bonus
+20% +21.3% +22.5% +23.8% Bonus to outgoing Hull Heals
+10% +10.7% +11.3% +11.9% All Weapon Damage
+20% +21.3% +22.5% +23.8% Bonus to Shield Heals

Mk XII Mk XIII Mk XIV Mk XV Bonus
+21.3% +22.5% +23.8% +25% Bonus to outgoing Hull Heals
+10.7% +11.3% +11.9% +12.5% All Weapon Damage
+21.3% +22.5% +23.8% +25% Bonus to Shield Heals

Mk XII Mk XIII Mk XIV Mk XV Bonus
+22.5% +23.8% +25% +26.3% Bonus to outgoing Hull Heals
+11.3% +11.9% +12.5% +13.2% All Weapon Damage
+22.5% +23.8% +25% +26.3% Bonus to Shield Heals


Advanced Radiant Quantum Torpedo Launcher[edit | edit source]

Advanced Radiant Quantum Launcher Mk XII
Very Rare Ship Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Vice Admiral
Values do not reflect skills or other modifiers

Advanced Radiant Quantum Torpedo

Kinetic Damage

90° targeting arc
to target: ___ Kinetic Damage (__ DPS)
  • on hit 33% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
  • 33% chance: to chain to 2 additional targets within 5 km to deal ___ Radiation Damage (with 100% shield penetration)
+10 Crit Severity Bonus
+20 Accuracy Rating
8 sec recharge
Value: __ Energy credit icon.png
Advanced Radiant Quantum Torpedo Launcher icon.png
Very rare icon.png

Available through the Reputation system by advancing the Iconian Resistance branch to Tier 2.

Game Description[edit | edit source]

Advanced Radiant Quantum torpedoes have an innate bonus to Critical Severity, a chance on hit to provide a small amount of Temporary Hit Points, and can cause radiation damage to chain to up to two additional targets.

Upgrades[edit | edit source]

Torpedo Launchers can be upgraded using the following R&D School Tech Upgrades: Projectile Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [CrtD] +20% Critical Severity
Epic [Ac/Dm] +10 Accuracy Rating
+X Damage


Advanced Radiant Beam Array[edit | edit source]

Advanced Radiant Antiproton Beam Array Mk XII
Very Rare Ship Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Values do not reflect skills or other modifiers

Advanced Radiant Antiproton Beam Array

Antiproton Damage

250' targeting arc
to target: ___ Antiproton Damage (__ DPS)
-10 Weapon Power to self while this weapon is firing
+20 Critical Severity
  • on hit 5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
  • +3% Firing Cycle Haste for 6 sec for this Weapon (max 10 stacks)
+20 Accuracy Rating
1 sec recharge
Value: __ Energy credit icon.png
Advanced Radiant Antiproton Beam Array icon.png
Very rare icon.png

Available through the Reputation system by advancing the Iconian Resistance branch to Tier 4.

The Antiproton variant of the Advanced Radiant Beam Array.

Advanced Radiant Tetryon Beam Array Mk XII
Very Rare Ship Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Values do not reflect skills or other modifiers

Advanced Radiant Tetryon Beam Array

Tetryon Damage

250' targeting arc
to target: ___ Tetryon Damage (__ DPS)
-10 Weapon Power to self while this weapon is firing
+20 Critical Severity
  • on hit 5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
  • +3% Firing Cycle Haste for 6 sec for this Weapon (max 10 stacks)
+20 Accuracy Rating
1 sec recharge
Value: __ Energy credit icon.png
Advanced Radiant Tetryon Beam Array icon.png
Very rare icon.png

Available through the Reputation system by advancing the Iconian Resistance branch to Tier 6.

The Tetryon variant of the Advanced Radiant Beam Array.


Game Description[edit | edit source]

Advanced Radiant Beam Arrays have a high innate Critical Severity, as well as a chance to provide a small amount of Temporary Hit Points. Additionally, they continually reduce their recharge rates the more they are fired.

Upgrades[edit | edit source]

Beam weapons can be upgraded using the following R&D School Tech Upgrades: Beam Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [CrtD] +20% Critical Severity
Epic [Ac/Dm] +10 Accuracy Rating
+X Damage


Advanced Radiant Dual Heavy Cannons[edit | edit source]

Advanced Radiant Antiproton Dual Heavy Cannons Mk XII
Very Rare Ship Fore Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Battle Cruiser, Carrier, Destroyer, Dreadnought Cruiser, Escort, Strike Wing Escort, Fighter, Lt. Cruiser, Multi-Mission Science Vessel, Raider, Raptor, Warbird
Values do not reflect skills or other modifiers

Advanced Radiant Antiproton Dual Heavy Cannons

Antiproton Damage

45° targeting arc
+10% Critical Severity
to target: ___ Antiproton Damage (__ DPS)
+30% Critical Severity
-12 Weapon Power to self while this weapons is firing
  • on hit 5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
  • +3% Firing Cycle Haste for 6 sec for this Weapon (max 10 stacks)
+20 Accuracy Rating
3 sec recharge
Value: __ Energy credit icon.png
Advanced Radiant Antiproton Dual Heavy Cannons icon.png
Very rare icon.png

Available through the Reputation system by advancing the Iconian Resistance branch to Tier 4.

The Antiproton variant of the Advanced Radiant Dual Heavy Cannons.

Advanced Radiant Tetryon Dual Heavy Cannons Mk XII
Very Rare Ship Fore Weapon
Character Bind On Pickup
Cannot Equip more than 1 of this Item
Battle Cruiser, Carrier, Destroyer, Dreadnought Cruiser, Escort, Strike Wing Escort, Fighter, Lt. Cruiser, Multi-Mission Science Vessel, Raider, Raptor, Warbird
Values do not reflect skills or other modifiers

Advanced Radiant Tetryon Dual Heavy Cannons

Tetryon Damage

45° targeting arc
+10% Critical Severity
to target: ___ Tetryon Damage (__ DPS)
+30% Critical Severity
-12 Weapon Power to self while this weapons is firing
  • on hit 5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times
  • +3% Firing Cycle Haste for 6 sec for this Weapon (max 10 stacks)
+20 Accuracy Rating
3 sec recharge
Value: __ Energy credit icon.png
Advanced Radiant Tetryon Dual Heavy Cannons icon.png
Very rare icon.png

Available through the Reputation system by advancing the Iconian Resistance branch to Tier 6.

The Tetryon variant of the Advanced Radiant Dual Heavy Cannons.


Game description[edit | edit source]

Advanced Radiant Dual Heavy Cannons have a high innate Critical Severity, as well as a chance to provide a small amount of Temporary Hit Points. Additionally, they continually reduce their recharge rates the more they are fired.

Upgrades[edit | edit source]

Cannon weapons can be upgraded using the following R&D School Tech Upgrades: Cannon Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [CrtD] +20% Critical Severity
Epic [Ac/Dm] +10 Accuracy Rating
+X Damage


Set Powers[edit | edit source]

Set 2: Reinforced Radiant Field Projector

Passive
+17.8 Starship Hull Capacity (Increases Starship Maximum Hit Points)
+25% Temporary Hit Points Bonus to Radiant Weapon procs

Set 3: Advanced Radiant Hypercharge icon (Federation).png Advanced Radiant Hypercharge

Targets Self
2 min recharge
Your Advanced Radiant weapon fires an extremely powerful blast.
If Target is below 50% Max Hull, deal additional damage (based on missing Hull).

Gallery[edit | edit source]

Equipment Sets in Star Trek Online
See also: EquipmentSet
Ground Sets
Space Sets
Ship Sets