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Adapted M.A.C.O. (Ground)

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The Adapted M.A.C.O. ground set is a three-piece ground equipment set, comprised of a unique Personal Shield, Body Armor, and interchangeable Pulsewave Rifle ground weapon, released with Season Seven: New Romulus. This set is obtained from the Task Force Omega branch of the Reputation System for Federation-aligned players only.

Stat-wise, it is virtually identical to the Klingon Honor Guard Ground set, available only to Klingon-aligned players.

Items unlocked with the Task Force Omega Reputation tiers. Cost per Reputation item Cost after Tier 6 Discount

Note: Only one Pulsewave Rifle ground weapon will count toward a set bonus.

Adapted M.A.C.O. Personal Shield[edit | edit source]

Adapted M.A.C.O. Personal Shield Mk XII
Very Rare Personal Shield
Character Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

+29.1 Root Resistance

+29.1 Knockback Resistance

350.8 Maximum Shield Capacity

Fully regenerates after not taking damage for 3 secs.

When receiving All Damage, 5% chance of applying Unified Retaliation

Applies a 5 second buff to you and your teammates that will reflect the next incoming energy damage back at its source.
Value: 11,000 Energy credit icon.png
Adapted M.A.C.O. Personal Shield icon.png
Very rare icon.png

Available through the Reputation system by advancing the Task Force Omega branch to Tier 1.

Game Description[edit | edit source]

The Adapted M.A.C.O. Personal Deflector benefits from technology obtained under a joint research treaty sponsored by Task Force Omega. Just like its Honor Guard counterpart, this shield offers significant protection, and also causes feedback that injures attackers.

Upgrades[edit | edit source]

Shields can be upgraded using the following R&D School Tech Upgrades: Shields Tech Upgrades or Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [Reg] Regenerates X Shield Capacity every 2 seconds.
Epic [Cap2] Increases Maximum Shield Capacity by 20%.


Adapted M.A.C.O. Pulsewave Rifle[edit | edit source]

Adapted M.A.C.O. Phaser Pulsewave Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Vice Admiral

Pulsewave Setting

Cylindrical AoE Phaser Damage and Knockback

148.3 Phaser Damage (118.6 DPS)
Damage reduces over range
50% chance: +6 Repel
15 Kinetic Damage vs Borg
Photon Grenade Launcher

AoE Damage and Knockback

297.6 Kinetic Damage (50% Shield penetration; Damage reduces from epicenter)
70% chance: Knocks back +6.4 feet
15 Kinetic Damage vs Borg
Value: 11,000 Energy credit icon.png
Adapted M.A.C.O. Phaser Pulsewave Rifle icon.png
Very rare icon.png

Available through the Reputation system by advancing the Task Force Omega branch to Tier 3.

The Phaser variant of the Adapted M.A.C.O. Pulsewave Rifle. Phaser ground weapons have a chance to stun targets.

Adapted M.A.C.O. Disruptor Pulsewave Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Vice Admiral

Pulsewave Setting

Cylindrical AoE Disruptor Damage and Knockback

148.3 Disruptor Damage (118.6 DPS)
Damage reduces over range
50% chance: +6 Repel
5% Chance: -20 All Damage resistance for 10 sec
15 Kinetic Damage vs Borg
Photon Grenade Launcher

AoE Damage and Knockback

297.6 Kinetic Damage (50% Shield penetration; Damage reduces from epicenter)
70% chance: Knocks back +6.4 feet
15 Kinetic Damage vs Borg
Value: 11,000 Energy credit icon.png
Adapted M.A.C.O. Disruptor Pulsewave Rifle icon.png
Very rare icon.png

Available through the Reputation system by advancing the Task Force Omega branch to Tier 6.

The Disruptor variant of the Adapted M.A.C.O. Pulsewave Rifle. Disruptor ground weapons have a chance to reduce the target's damage resistance.

Game Description[edit | edit source]

Energy Blast assault weapons have a secondary fire mode that releases a concentrated ball of energy that explodes on contact, Deals energy damage in a radius with a chance to knock back targets.
Designed to combat the Borg, this weapon has been equipped with an Energy Modulation Device that has a chance to inflict extra damage against the Borg.

Upgrades[edit | edit source]

Ground weapons can be upgraded using the following R&D School Tech Upgrades: Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [CrtH] +2% Critical Chance
Epic [Dm/CrtH] +X Damage
+2% Critical Chance


Adapted M.A.C.O. Armor[edit | edit source]

Adapted M.A.C.O. Armor Mk XII
Very Rare Body Armor
Character Bind On Pickup
Vice Admiral
Values do not reflect skills or other modifiers

+0.37 Health Regeneration

+87.2 Physical Damage Resistance Rating

+87.2 Kinetic Damage Resistance Rating

+64 All Energy Damage Resistance Rating

+60.1 Maximum Hit Points

When receiving damage, 10% chance to Heal

+40.1 Hit Points Heal to Self and Team

Value: 11,000 Energy credit icon.png
Adapted M.A.C.O. Armor icon.png
Very rare icon.png

Available through the Reputation system by advancing the Task Force Omega branch to Tier 5.

Game Description[edit | edit source]

The Adapted M.A.C.O. Personal Armor benefits from technology obtained under a joint research treaty sponsored by Task Force Omega. Just like its Honor Guard counterpart, this armor provides innate healing and regenerative matrices that render the wearer much more sturdy to incoming fire by simply keeping them alive.

Upgrades[edit | edit source]

Body Armors can be upgraded using the following R&D School Tech Upgrades: Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [Tox] +X Toxic Damage Resistance Rating
Epic [HP/Res] +X Maximum Hit Points
+X All Damage Resistance Rating


Set powers[edit | edit source]

For each item added after the first, an additional power is available.

Set 2: Adrenal Booster icon (Federation).png Adrenal Booster

Active
Targets Self
45 sec recharge
+___ Hit Points over 5 sec
+40% Physical Melee Damage for 5 sec
Removes holds and stuns for 5 sec

Set 3: Blood of the Warrior

Passive
+2.5% Bonus All Damage
+0% Bonus All Damage (bonus increases as you take damage)
+2% Critical Chance
+20% Critical Severity
Skills that affect this ability: none

Integral Frequency Remodulator icon (Federation).png Integral Frequency Remodulator

Active
Targets Self
0.5 sec activate
10 sec recharge
Instantly overcomes Borg adaptation.
Prepares next remodulation as a background
process that requires 15 seconds to recharge.

Costume[edit | edit source]

Obtaining only the M.A.C.O Armor unlocks a base costume for use in the tailor. Obtaining the full set unlocks an Omega Reputation project to add additional pieces, including a helmet, to the tailor.

Completing the Adapted M.A.C.O set will add M.A.C.O. Striker styles to the tailor. Players who completed the optional objectives in the Elite Special Task Force missions before Delta Rising will have access to the M.A.C.O. Operational style.

A fourth style, M.A.C.O. Tactical, is not available to players.

Notes[edit | edit source]

  • The Secondary Fire mode for the Adapted M.A.C.O. Pulsewave Rifle is immune to Weapons Offline.

Gallery[edit | edit source]

Equipment Sets in Star Trek Online
See also: EquipmentSet
Ground Sets
Space Sets
Ship Sets