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Adapted Honor Guard (Space)

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The Adapted Klingon Honor Guard space set is a three-piece space equipment set, comprised of a unique Deflector Array, Impulse Engine, and Shield Array, released with Season Seven: New Romulus. This set is obtained from the Task Force Omega branch of the Reputation System for Klingon-aligned players only.

Stat-wise, it is virtually identical to the M.A.C.O. space set, available only to Federation-aligned players.

Items unlocked with the Omega Reputation tiers. Cost per Reputation item Cost after Tier 6 Discount

Adapted K.H.G. Graviton Deflector Array[edit | edit source]

Adapted K.H.G. Graviton Deflector Array Mk XII
Very Rare Ship Deflector Dish
Bind On Pickup
Lieutenant General
Values do not reflect skills or other modifiers

Value: 110,000 Energy credit icon.png
Adapted K.H.G. Graviton Deflector Array icon.png
Very rare icon.png

Available through the Reputation system by advancing the Task Force Omega branch to Tier 2.

Game Description[edit | edit source]

The Klingon Honor Guard have acquired Starfleet's cutting-edge deflector and sensor system, and it is a modified tachyon array that can trace chronometric signatures and transwarp anomalies with unprecedented accuracy. The highly-tuned sensors provide a wealth of information and are easier to use and more accurate in the hands of any crew.

Upgrades[edit | edit source]

Deflectors can be upgraded using the following R&D School Tech Upgrades: Science Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [EPG] +X Starship Exotic Particle Generator
Epic [Sh/HullCap] +X Starship Shield Capacity
+X Starship Hull Capacity


Adapted K.H.G. Impulse Engines[edit | edit source]

Adapted K.H.G. Impulse Engines Mk XII
Very Rare Impulse Engine
Bind On Pickup
Lieutenant General
Values do not reflect skills or other modifiers

+8.8 Starship Sec Speed

+12.5 Flight Speed

+6.4 Flight Turn Rate

Thrusters: 25% speed when engines are disabled
While in sector space, your Asynchronous Warp Field allows a movement speed exceeding Warp 12. The maximum speed is modified by your Starship Sector Speed skill.

Full Impulse

All Power to Engines

+101 Flight Speed
Diverts all power to engines
Value: 110,000 Energy credit icon.png
Adapted K.H.G. Impulse Engines icon.png
Very rare icon.png

Available through the Reputation system by advancing the Task Force Omega branch to Tier 3.

Game Description[edit | edit source]

The Klingon Honor Guard have acquired Starfleet's cutting-edge impulse engines which provides emergency thrusters and improved maneuverability. Their fine tuning enhances overall engine performance and in conjunction with the warp core they regulate an asynchronous warp field that improves warp speed for any vessel.

Upgrades[edit | edit source]

Impulse Engines can be upgraded using the following R&D School Tech Upgrades: Engineering Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [Turn] +X to Flight Turn Rate
Epic [SecSpd-2] +X Starship Impulse Expertise
+X Sector Space Travel Speed


Mk XII Engine Cruising Warp Speeds[edit | edit source]

Max Warp
Speed
Equation Notes
13 - base speed (Innate +8.8 Sector Speed buff not factored in)
13.57 = 13 * 1.044 - Innate +8.8 Sector Speed adds 4.4% (Calculations below factor in 4.4% buff)
15.20 = 13 * 1.169 - Assignment: Perform Antimatter Containment Leak Drills Critical Success adds 12.5%
16.82 = 13 * 1.294 - Diplomatic Immunity adds 25%
16.82 = 13 * 1.294 - Raiding Party adds 25%
20.01 = 13 * 1.539 - Starship Sector Speed x9 adds 49.5%
20.07 = 13 * 1.544 - Diplomatic Immunity + Raiding Party adds 25% + 25%
23.26 = 13 * 1.789 - Driver Coil x9 + Diplomatic Immunity (or Raiding Party) adds 49.5% + 25%
26.51 = 13 * 2.039 - Driver Coil x9 + Diplomatic Immunity + Raiding Party adds 49.5% + 25% + 25%
28.13 = 13 * 2.164 - D.C. x9 + D.I. + R.P. + Containment Drill Critical Success adds 49.5% + 25% + 25% + 12.5%

Adapted K.H.G. Resilient Shield Array[edit | edit source]

Adapted K.H.G. Resilient Shield Array Mk XII
Very Rare Ship Shields
Bind On Pickup
Lieutenant General
Values do not reflect skills or other modifiers

7,775.9 Maximum Shield Capacity

(5% Absorption, 5% Bleedthrough)

199.4 Shield Regeneration every 6 seconds

Reduces All Energy Damage to Shields by 10%

When hit by Directed Energy Damage, you gain +1 to all power settings for 15 seconds. This effect stack up 5 times.

Reduces Plasma Damage to Shields by 20%

Value: 110,000 Energy credit icon.png
Adapted K.H.G. Resilient Shield Array icon.png
Very rare icon.png

Available through the Reputation system by advancing the Task Force Omega branch to Tier 5.

Game Description[edit | edit source]

The Klingon Honor Guard have acquired Starfleet's cutting-edge shield technology which relies on highly resistant fields that absorb and redirect incoming energy. The Adapted K.H.G. shield array channels a small amount of power into the ship's systems when absorbing energy. The shields are also specifically tuned to resist plasma weapons.

Upgrades[edit | edit source]

Shields can be upgraded using the following R&D School Tech Upgrades: Shields Tech Upgrades or Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:

Quality
Modifier
Effect
Ultra Rare [Reg] Increases Shield Regeneration by 10%.
Epic [Cp/Rg] Increases Maximum Shield Capacity by 10%
Increases Shield Regeneration by 10%


Set powers[edit | edit source]

For each item added after the first, an additional power is available.

Set 2: Magnetoplasma Relays

Passive
+5% Power Recharge Speed
+17.8 Starship Drain Expertise

Set 3: Heavy Graviton Beam icon (Federation).png Heavy Graviton Beam

Active
Targets Foe
65' Targeting Arc
10 kilometer range
2 sec charge
0.5 sec activate
2 min recharge
to target: 3,003.2 Kinetic Damage (50% Shield Penetration)
to target: +1,015.6 Repel
to target: Auxiliary Systems Offline for 5 sec
to target: Impulse Systems Offline for 5 sec
to target: Weapons Systems Offline for 5 sec
to self: -40.2 Current Auxiliary Power
Damage and repel effect are affected by Science Skill 2 R1.png Control Amplification,Science Skill 2 R1.png Control Expertise, Science Skill 4 R1.png Exotic Particle Generator, and Science Skill 4 R1.png Long-Range Targeting Sensors.
Note: Stats on effects are provided for base Exotic Particle Generators 94, Control Expertise 0, with bonuses from [Console - Universal - Assimilated Module] and Assimilated Borg Technology Set


Equipment Sets in Star Trek Online
See also: EquipmentSet
Ground Sets
Space Sets
Ship Sets