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The following are lists of '''abilities''' (or powers) that can be activated (powers usable/clickable in the tray) in [[space combat|space]] or on the [[ground combat|ground]].
{| border="1" cellpadding="0" cellspacing="0"
 
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|+ Abilities (Updated Open Beta)
 
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* [[Player abilities]] - Innate, clickable abilities unlocked by the character by [[rank|leveling up]], slotting certain [[trait]]s, or by gaining [[Diplomacy|diplomatic/marauding XP]].
! Ability Name !! Traits
 
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* [[Bridge officer and kit abilities]] - Space abilities granted by slotted [[bridge officer]]s, ground abilities granted by equipped [[kit|kit modules]], as well as ground abilities possessed by the bridge officers as part of an [[away team]].
|-
 
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* [[Ship abilities (space)|Ship abilities]] - Abilities granted while flying specific [[playable starship|starships]].
| Acute Senses ||
 
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* [[Item abilities (space)|Item abilities]] - Abilities granted by equipping specific [[item]]s.
*Innate
 
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** [[Item_abilities_(space)/Energy_weapons|Energy weapons]]
*Makes it easier to detect stealthed opponents
 
  +
[[de:Fertigkeit]]
*+20% Stealth sight
 
|-
 
| Accurate ||
 
*Innate
 
*Improves the accuracy of space weapons
 
*+.1 Accuracy
 
|-
 
| Aggressive ||
 
*Passive
 
*Improves the damage you deal and makes enemies more likely to attack you over other tactics
 
*+5% Damage bonus strength
 
*+5% Threat generation
 
|-
 
| Astrophysicist ||
 
*Innate
 
*Improves your operation stat, which enhances deflector, emmiter and sensor powers
 
*+10% Starship Operations training
 
|-
 
| Cold Blooded ||
 
*Innate
 
*Provides Moderate resistance to fire damage and some resistance to plasma fire damage over time effects
 
*+10% Plasma Damage resistance
 
*+25% fire damage resistance
 
|-
 
| Covert ||
 
*Innate
 
*Makes your exploits do more damage and increases the effectiveness of your stealth abilities
 
*+10% Aggression stealth strength
 
*+10% Perception stealth strength
 
|-
 
| Creative ||
 
*Enhancement
 
*Improves the damage and the healing of your kit powers.
 
*+5% all damage bonus strength
 
*+5% Hit points Bonus strength
 
|-
 
| Efficient ||
 
*Innate
 
*Provides a bonus to your efficiency stats, improving the effectiveness of many of your power management abilities
 
*+5 Starship Shield Efficiency
 
*+5 Starship engine efficiency
 
*+5 Starship Energy weapon efficiency
 
*+5 Starship auxiliary systems efficiency
 
|-
 
| Elusive ||
 
*Innate
 
*Reduces the chance for enemy ships to hit you with their weapons
 
*+.1 defense
 
|-
 
| Lucky ||
 
*Innate
 
*Increases Critical hit and expose chance. Does not stack with other expose chance buffs.
 
*3% critical strike chance
 
|-
 
| Mental Discipline ||
 
*Passive
 
*Provides innate resistance to the effects of psionic attacks as well as confuse and placate
 
*+15% Psionic damage resistance
 
*+20% Confuse resistance
 
*+20% placate resistance
 
|-
 
| Natural Immunities ||
 
*Innate
 
*Provides innate resistance to the effects of radiation and toxins
 
*+33% Radiation damage resistance
 
*+33% Toxic damage resistance
 
|-
 
| Peak Health ||
 
*Innate
 
*Improves maximum health and toxic resistance
 
*+10% Toxic damage resistance
 
*+10% Maximum Hit points
 
|-
 
| Physical Strength ||
 
*Enhancement
 
*Improves the damage of melee attacks
 
*+10% Physical damage bonus strength
 
|-
 
| Resilient ||
 
*Innate
 
*Provides innate resistance to physical and energy damage
 
*+5% Physical damage resistance
 
*+5% Energy Damage resistance
 
|-
 
| Soldier ||
 
*Passive
 
*Increases critical hit damage and ranged weapon damage
 
*+5% All energy damage bonus strength
 
*+10 Critical severity
 
|-
 
| Stubborn ||
 
*Passive
 
*Improves resistance against placate and abilities that reduce your movement speed or prevent you from acting
 
*+40% run speed Resistance
 
*+20% hold resistance
 
*+50% placate resistance
 
|-
 
| Sturdy ||
 
*Innate
 
*Provides innate resistance to physical damage and knock back effects
 
*+10% Physical damage resistance
 
*+10% Kinetic damage resistance
 
*+10% Knock back resistance
 
|-
 
| Sure Footed ||
 
*Innate
 
*Improves Resistance against powers that knock you back or root you in place
 
*+40% Root resistance
 
*+12% knock back resistance
 
|-
 
| Techie ||
 
*Innate
 
*Improves your engineering stat, which increases the effectiveness of maintenance, repair and performance powers.
 
*+10 Starship engineering training
 
|-
 
| Telekinesis ||
 
*Targets foe
 
*Knocks the target back with telekinetic force
 
*22.86 meter range
 
*.75 second activate
 
*1 min recharge (knocks back 7 feet)
 
|-
 
| Telepathic ||
 
*Innate
 
*Improves the chance of exposing a target as well as the duration of the expose. Makes it easier to detect stealthed opponents. Does not stack with other expose chance buffs
 
*+20% Stealth sight
 
*+.75% chance to expose
 
*+.5 sec to expose duration
 
|-
 
| Warp Theorist ||
 
*Innate
 
*Improves your warp core stat, which increases the power levels of you ship
 
*+10 Starship warp core training
 
|}
 

Revision as of 06:51, 30 June 2017


Disambig icon This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.

The following are lists of abilities (or powers) that can be activated (powers usable/clickable in the tray) in space or on the ground.