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Ability: Very Cold In Space

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Overview

Very Cold In Space icon (Federation).png
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Very Cold In Space
Hazard: Movement Debuff, Cold Damage

Basic Information

  • Profession: Science
  • Region: Space
  • Game Description: Create an area of absolute-zero temperatures, interfering with mobility and causing deleterious freezing damage to enemies within. The entropic energy of these extreme temperatures also inhibits most subwarp propulsion systems, slowing enemies.

Detailed Information

  • Target: Dead or Alive Foe
  • Activation: 0.5
  • Range: 10km
  • Firing/Targeting Arc: 135 degrees
  • Global Cooldown: 15s
  • Base Cooldown: 45s
  • Interacts with:
    • Skills: Exotic Particle Generator
    • Subsytems Power: None
    • Duty Officers: None
    • Traits: None
  • Trained by:
    • Rank I - Event Vendor
    • Rank II - Event Vendor
    • Rank III - Event Vendor

Ability Details

Ability/User Rank Ability Effects
Rank I: Ensign Hazard: Movement Debuff, Cold Damage
  • Creates a level 1 Cryonic Turbulence for 15 sec at Foe's current location. To all Foes within 3km:
  • -20% Flight Speed
  • -50% Flight Friction
  • 1.0X Cold Damage (Ignores Shields)
Rank II: Lieutenant Hazard: Movement Debuff, Cold Damage
  • Creates a level 1 Cryonic Turbulence for 15 sec at Foe's current location. To all Foes within 3km:
  • -24.8% Flight Speed
  • -50% Flight Friction
  • 1.33X Cold Damage (Ignores Shields)
Rank III: Lt. Commander Hazard: Movement Debuff, Cold Damage
  • Creates a level 1 Cryonic Turbulence for 15 sec at Foe's current location. To all Foes within 3km:
  • -33.3% Flight Speed
  • -50% Flight Friction
  • 1.66X Cold Damage (Ignores Shields)