Ability: Target Weapons Subsystems
Overview[edit | edit source]
Target Weapons Subsystems - while this is active, all of your energy weapon attacks will drain the target's weapons power and have a chance to knock the target's weapons subsystem offline. Energy Weapons include Beam Arrays, Dual Beam Banks, and Cannons (including Dual Cannons, Dual Heavy Cannons and Turrets), and excludes Projectile Weapons, such as Torpedo Launchers and Mine Launchers.
There are 4 different variants of this ability, one for each possible ship subsystem.
Basic Information[edit | edit source]
- Profession: Any (Rank I on Science Ships), or Tactical (Ranks I-III on any ship)
- Locale: Space
- Game Description: Target Weapons Subsystems improves your energy weapon attacks for a short duration; instructing your bridge officer to target enemy weapon systems. While this is active, all of your energy weapon attacks will drain the target's weapon power and have a chance to knock the target's weapon subsystem offline.
Detailed Information[edit | edit source]
- Used by: Captain
- Target: Self
- System: Target Subsystems
- Ability Type: Buff
- Activation: 0 seconds
- Range: N/A
- Starts 15 second cooldown on:
- Duplicate ability cooldown (any rank):
- 30 seconds
- Modified by:
- Starship Drain Expertise - Improves power drain abilities.
- Subsystems Power Level
- Trained by:
Ability Ranks[edit | edit source]
|Ability/User Rank||CD||Ability Effects|
|Rank I: Ensign, or Science Ships||45s||Upgrades all of your Energy Weapons for 10 sec:
|Rank II: Lieutenant||45s||Upgrades all of your Energy Weapons for 10 sec:
|Rank III: Lt Commander||45s||Upgrades all of your Energy Weapons for 10 sec:
Notes[edit | edit source]
- Formula for Drain (@Level 60):
- Drain = (0.119*skill+24.1)*(Rank+2)/3
- Formula for Duration (@Level 60):
- Duration = 0.038*skill + 8.2
- Cleared by Engineering Team.
Images[edit | edit source]
- There are no images for this ability yet.