We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.
Ability: Tactical Team
Overview[edit | edit source]
Tactical Team (also sometimes referred to in-game as Security Team) is an ability that is useful removing Tactical debuffs. It also provides the player with a reasonable boost to projectile weapons and energy weapons. Finally, it will also help counter the Boarding Party ability and temporarily regenerates Ship Shields when they take damage.
This ability no longer recovers crew members.
It is recommended that players have at least Rank I of this ability on a Bridge Officer due to the benefits it gives.
Basic Information[edit | edit source]
- Profession: Tactical
- Locale: Space
- Game Description: Tactical Team deploys a security crew and grants a tactical buff for your own ship or an ally, along with automated shield strength distribution to shields under attack. Also removes crew and tactical debuffs for the duration. Tactical Team can be deployed even when held.
Detailed Information[edit | edit source]
- Used by: Captain
- Target: Self, Allies
- System: Crew
- Ability Type: Buff
- Activation: 1.0 seconds
- Range: 10km
- Duplicate ability cooldown: 15s
- Starts cooldown on:
- Self only
- Modified by:
- Trained by:
Ability Ranks[edit | edit source]
|Ability/User Rank||CD||SPR||Ability Effects|
|Rank I: Ensign||30s||50|
|Rank II: Lieutenant||30s||100|
|Rank III: Lt Commander||30s||150|