Ability: Supplemental Weaponry

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Overview[edit | edit source]

Supplemental Weaponry icon (Federation).png

Supplemental Weaponry is a space ability which causes heavy kinetic damage on to up to 5 targets over 5 seconds, with each hit having a chance to knock a target's shields offline. This ability is granted by [Console - Universal - Supplemental Weaponry Controller], which comes with the Amarie-class Smuggler's Heavy Escort.

When activated, two artillery launchers will unleash a series of kinetic blasts into the ship's 180' frontal arc, which can strike enemies up to 5km away. The artillery launchers each fire once per second (for a total of 10 shots over 5 seconds), but can only hit enemies on their half of the frontal arc. Every hit also has a 10% chance of knocking the target's shields offline for 4 seconds.

Basic Information[edit | edit source]

  • Profession: Any
  • Locale: Space
  • Game Description: Fire a volley of shots at enemies in your forward 180' degree arc, alternating between right and left mounted weapons, choosing targets at random. Each hit deals heavy Kinetic Damage and deals increased damage against any shield it impacts. Every hit also has a small chance for knocking the affected foe's shields offline for a short duration.

Detailed Information[edit | edit source]

  • Used by:
  • Target: Foe (Max 5)
  • Attack Type: Kinetic Dmg, High Shield Dmg, Chance of Shields Offline
  • Starts cooldown: 2 min
    • Self
  • Modified by:
  • Trained by:
    • This ability cannot be trained

Ability Ranks[edit | edit source]

Ability/User Rank CD Ability Effects
N/A 20s
180' targeting arc
Fires 2x/sec for 5 sec (10 shots total) alternating Left and Right weapons
Each shot targets 1 random Foe from within Left or Right side of 180' forward arc
To Each Foe:
__ Kinetic Damage
10% chance: Shields Offline for 4 sec
Deals 400% Damage to Shields