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Ability: Stealth Module
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Ability: Stealth Module
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==Overview== {{AbilityiconAoY|Stealth Module}} '''Stealth Module''' is an ability that temporarily masks you from sight. Contrary to the ability description, some other abilities can be used from stealth such as {{ability|Tactical Initiative}}. Some abilities will break the Stealth Module buff however as the description suggests, an example being {{ability|Sweeping Strikes}}. {{clear}} ==Basic Information== *'''Profession:''' [[Tactical]] *'''Locale:''' [[Bridge officer abilities#Ground Abilities|Ground]] *'''Game Description:''' Stealth Module masks you from sight, but enemies can detect you at close range. Immediately after entering stealth, you gain a damage bonus to attacks made from behind. Attacking will break you out of stealth but the bonus to damage will remain. Abilities that affect others will remove the cloak. ==Detailed Information== * '''Used by:''' [[Player]], [[Bridge Officers]] * '''Target:''' Self * '''Attack Type''': N/A * '''Ability Type:''' [[Buff]] * '''Activation:''' 0.5 seconds * '''Range:''' N/A * '''Shares cooldown with:''' ** None * '''Starts cooldown on''': ** Self only * '''Modified by:''' ** Skills *** {{skill|Kit Performance}} **** ''(Improves All Kit Modules)'' ** Stats *** Duty officer **** [[Specialization:_Armory_Officer#Stealth_Module_variant|Armory Officer]]: Increased damage buff duration. * '''Provided by:''' ** [[Tactical Kit Module - Stealth Module]] (Increased with Mk value, Player only) ** [[Bridge Officer Trainer]] (Rank I, Rank II) ** [[Skill: Stealth|Captain training]] (Rank III) ==Ability Ranks== ===Bridge officer variant=== {| class="wikitable" width="100%" ! align="left" width="155" | '''Ability/User Rank''' ! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Cooldown / Recharge Time">CD</span>''' ! align="left" | Ability Effects |- | '''Rank I:''' Lt Commander | align="center" | 60s | Stealth Buff * +500 Stealth * When effect ends: 5.1% Damage Bonus for 5 sec |- | '''Rank II:''' Commander | align="center" | 60s | Stealth Buff * +510 Stealth * When effect ends: 7.6% Damage Bonus for 5 sec |- | '''Rank III:''' Commander | align="center" | 60s | Stealth Buff * +520 Stealth * When effect ends: 10.2% Damage Bonus for 5 sec |} ===Player variant=== {| class="wikitable" width="100%" ! align="left" width="155" | '''Ability/User Rank''' ! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Cooldown / Recharge Time">CD</span>''' ! align="left" | Ability Effects |- | N/A | align="center" | 60s | Stealth Buff * +456 Stealth for 10 sec * +__%<ref>Stats depend on Kit Module quality and mark level:<br />Mk II {{common}}: +6% Damage Bonus<br />Mk XII {{common}}: +11% Damage Bonus<br />Mk XII {{uncommon}}: +16.5 Damage Bonus<br />Mk XII {{rare}}: +22% Damage Bonus<br />Mk XII {{veryrare}}: +27.5% Damage Bonus<br />Mk XIV {{ultrarare}}: +36% Damage Bonus</ref> Damage Bonus to attacks from behind for 10 sec * (Combat actions disabled for 2.5 sec) |} <small><references/></small> ==Notes/References== * If you are in a desert you can see your or your enemy's footprints and sand flying * When using the skill from the stealth module, the ability will also remain active until disengaged by the player or when the player attempts to interact with objects or NPCs. * This ability is unbelievably valuable in the TFO: Brotherhood of the Sword. All of the Iconians in Brotherhood of the Sword will not be able to see you at all. This will make the fifteen second timer to activate the two devices a breeze. ==Gallery== <gallery> File:StealthModuleGraphicalEffect1.png|Stealth Module activating File:StealthModuleGraphicalEffect2.png|Stealth Module in stealth </gallery> {{Ability nav}} [[Category:Abilities|Stealth Module]] [[Category:Player abilities|Stealth Module]] [[Category:Bridge Officer abilities|Stealth Module]] [[Category:Bridge Officer abilities (Ground)|Stealth Module]] [[Category:Bridge Officer abilities (Tactical)|Stealth Module]] [[Category:Bridge Officer abilities (Min lvl-Lieutenant Commander)|Stealth Module]]
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