Overview[ | ]
Sensor Analysis is an active toggle ability found on most types of Science Vessels (including Science Destroyers, Multi-Mission Science Vessels, , Science Dreadnoughts, and Science Spearheads), on Scout Ships, and on a select few other ships such as the science variants of the Odyssey class, Bortasqu' class, and Tal Shiar Adapted starships. While maintaining a Sensor Lock on a target, the player gains a stacking effect that either improves damage and power drain against an enemy, or improves any heal directed towards an ally.
When you use Sensor Analysis on a target, it produces an effect that stacks every 3 seconds, to a maximum of 6 stacks after 18 continuous seconds. To maintain the desired effect, the player must continue to hold the sensor lock.
- When targeting allies (Note: you cannot target yourself), the ability becomes a healing buff that grants a 5% buff to all heals, shield & hull, per stack; the maximum amount that one player can grant is +30% (5% x 6 stacks).
- Against enemies, the ability becomes a two-fold debuff. With every stack, your target receives +5% bonus damage & +6% bonus power drain (meaning they get a damage resistance debuff and energy drain resistance debuff); the maximum value is +30% (5% x 6 stacks) bonus damage and +36% (6% x 6 stacks) bonus power drain. When the enemy target reaches 6 stack maximum, they also receive an additional 50% healing reduction to all of their incoming heals.
The lock gained through Sensor Analysis can be stopped through a number of different ways. The player may simply choose to break the lock, putting the ability on a 5 second cooldown. The target could also use a Placate ability, such as Ability: Jam Sensors. If the target exits the 10 km sensor radius this will also break the lock, however if the target returns within the 10km range the lock will be automatically reacquired (albeit from 1 stack) without the player having to manually activate the ability again. Also note that manually changing a target will not by itself break the lock on any existing target.
Basic Information[ | ]
- Profession: All
- Locale: Space
- Game Description: (As of Season 9) Science Vessels use their advanced sensor arrays to scan their target, gaining a buff to their Weapon Damage and Subsystem Targeting vs. a targeted foe, or to their [Hull] Healing and Shield Healing vs. a targeted ally. The buff improves every 3 seconds, to a maximum stack of 6, as long as your target remains within sensor range (10 km).
Detailed Information[ | ]
- Used by: Captain
- Target: Ally/Foe (Not Self)
- System: N/A
- Ability Type: Buff/Debuff
- Activation: 0 seconds
- Cooldown: 5 seconds
- Range: 10km
- Shares cooldown with:
- None
- Starts cooldown on:
- Deactivation (Toggle, Placate)
- Modified by:
- This ability can be modified by the [SA +Dmg] trait found on select Secondary Deflectors found at Fleet Research Lab and Fleet Dranuur Colony. That trait provides a 20% bonus to the stock value of 5% Bonus Damage to foe, netting am additional +1% for a total 6% per stack bonus.
- Trained by:
- This ability cannot be trained
Ability Ranks[ | ]
Ability/User Rank | CD | Ability Effects |
---|---|---|
N/A | 5s | Science Vessel Sensor Ability Targets Anything Alive except Yourself
|
Notes[ | ]
- Prior to Season Nine, Sensor Analysis was a passive ability of Federation, Klingon and Romulan Science Vessels. While maintaining a target selection lock on an enemy less than 10km away, the Science Vessel obtained a stacking damage and drain ability buff against the targeted foe. The buff improved all damage and power drain abilities used against the enemy target by 3.33% for every 6 seconds the target lock was maintained. The buff stacked up to 10 times for a total of 33.3% of all damage and drain ability effectiveness after 60 seconds of maintaining the target lock. The Science Vessel lost the Sensor Analysis buff if the target broke 10km or if the Science Vessel lost the target lock in some other way.