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Ability: Recursive Shearing
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Ability: Recursive Shearing
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==Overview== {{AbilityiconAoY|Recursive Shearing}} The '''Recursive Shearing''' ability marks single foe and stores amount of damage dealt and later re-applies percentage of stored amount as Physical Damage, ignoring the shield and resistance. There is a cap on amount of damage stored.{{clear}} ==Basic Information== *'''Profession:''' [[Captain Specialization#Temporal Officer (primary or secondary)|Temporal]] *'''Locale:''' Space *'''Game Description:''' Create a localized causal paradox, centered on the firepower being directed at an enemy ship. While present, the phenomenon will 'store' a portion of all incoming damage directed at that foe. Upon expiration, all of that 'stored' damage will be instantly re-applied to the foe as a physical burst. A foe may only be affected by one Recursive Shearing effect at a time. :The amount of physical damage dealt is proportional only to the difference between the target's starting hull and ending hull over the duration of this ability, and can thus have its effectiveness reduced by healing and regeneration abilities. The resulting damage cannot be further strengthened (or resisted). ==Detailed Information== * '''Used by:''' Bridge Officers with Temporal Operative specialization * '''Target:''' Foe * '''Ability Type:''' Damage, Entropy Builder * '''Activation:''' 0.2 sec * '''Range:''' 10 kilometer Range * '''Starts 15 second cooldown on''': ** ?? * '''Duplicate ability cooldown''': ** 15 seconds * '''Modified by:''' ** Skills *** None ** Subsystems Power Level *** None ** Starship Traits ***{{trait2|Vanguard Specialists}} - Cooldown of Recursive Shearing reduced by 33% of its base recharge time, maximum Duration extended by 5 seconds * '''Trained by:''' ** Rank I & II: [[Bridge Officer Trainer]] ** Rank III: [[Officer_Training_School#Temporal_Operative|Captain Training]] ==Ability Ranks== {| class="wikitable" width="100%" ! align="left" width="155" | '''Ability/User Rank''' ! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Cooldown / Recharge Time">CD</span>''' ! align="left" | Ability Effects - Base Skill |- | '''Rank I:''' Lt Commander | align="center" | 40 sec | * Targets Foe * for 5 sec: Amount of Hull Depleted from Target is Stored : Each second, deals Physical Damage equal to 15% of '''Stored''' value (Ignores Shields and Resistances) * + 2 Entropy |- | '''Rank II:''' Commander | align="center" | 40 sec | * Targets Foe * for 5 sec: Amount of Hull Depleted from Target is Stored : Each second, deals Physical Damage equal to 22.5% of '''Stored''' value (Ignores Shields and Resistances) * + 2 Entropy |- | '''Rank III:''' Commander | align="center" | 40 sec | * Targets Foe * for 5 sec: Amount of Hull Depleted from Target is Stored : Each second, deals Physical Damage equal to 30% of '''Stored''' value (Ignores Shields and Resistances) * + 2 Entropy |} ==References== * [http://www.arcgames.com/en/games/star-trek-online/news/detail/10017373-star-trek-online%3A-temporal-bridge-officers Temporal Bridge Officers] at the ''Official website.'' {{Ability nav}} [[Category:Abilities|Recursive Shearing]] [[Category:Bridge Officer abilities|Recursive Shearing]] [[Category:Bridge Officer abilities (Space)|Recursive Shearing]] [[Category:Bridge Officer abilities (Temporal)|Recursive Shearing]] [[Category:Bridge Officer abilities (Min lvl-Lieutenant Commander)|Recursive Shearing]]
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