Ability: Reactive Antiproton Cascade

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Overview[edit | edit source]

Reactive Antiproton Cascade icon (Federation).png

Not much is known about Solanae or their technology. Some scientists managed to uncover the secret behind their highly-advanced targeting system which consists of six different sets of coordinates. This allowed the engineers to weaponize and manufacture more Obelisk Carriers and put them in hands of capable Starfleet, Defense Force and Republic Captains. It is generated by the [Console - Universal - Reactive Antiproton Cascade Emitter], obtained from the Advanced Obelisk Carrier (T5, 800 Lobi Crystal icon.png). This console can be equipped on any starship.

Basic Information[edit | edit source]

  • Profession: Any
  • Locale: Space
  • Game Description: When activating this ability, your ship gains increased damage resistance rating and shield hardness for 20 seconds and you will begin to build up Antiproton energy. After 10 seconds adequate energy will have been gathered and you will automatically fire a Reactive Antiproton Cascade at any enemy who attacks you. This may occur up to 4 times a second. Damage from the Reactive Antiproton Cascade is not enhanced by powers or items that boost damage. This Reactive Antiproton Cascade effect lasts for 10 seconds.

Detailed Information[edit | edit source]

  • Used by:
  • Target: Foe (5 max)
  • Ability Type: Taunt, Damage Resistance, Shield Hardening
  • Range: 10 kilometer Range; 5 kilometer Sphere
  • Activation: 0.5 sec
  • Starts cooldown: 1 min
    • Self
  • Modified by:
  • Trained by:
    • This ability cannot be trained

Ability Ranks[edit | edit source]

Ability/User Rank CD Ability Effects
N/A 1m
  • Taunts the target and up to 4 other targets within 5km, forcing these targets to attack your ship for 20 sec.
  • to self: +100 Energy Damage Resistance Rating for 20 sec
  • 50% Shield Resistance for 20 sec
  • to self: After 10 sec, grants Reactive Antiproton Cascade for 10 sec:
    • Reflects energy damage back at the attacker for 200% of the incoming damage up to 4 times per second.