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Overview[ | ]

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No icon (Klingon)
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Plasma Shockwave icon (Romulan)
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No icon (TOS Federation)
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No icon (Dominion)
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Plasma Shockwave is a Singularity Core ability. It is the first of the available Singularity skills, and comes on the very first ship a Romulan character has, the T'liss Warbird. As such, you might expect it to be underpowered, but looks can be deceiving. When used, it creates a shockwave similar to the photonic shockwave science officer skill, hitting up to 10 enemies within a 5km sphere. In addition to the initial burst, it applies a potent plasma burn to each target, dealing in total three times as much damage as the burst directly to the hull of each target over the course of 15 seconds.

The damage increases with your Singularity Core level; Plasma Shockwave V is twice as powerful as Plasma Shockwave I. This damage is not affected by your power distribution, but can be improved by increasing your Particle Generators skill, and can be affected by skills and traits that improve exotic damage. At low levels, this ability can be quite devastating at full charge, but as you gain levels, Plasma Shockwave does not scale as fast as the hull of enemies you face, decreasing its usefulness as you go.

Plasma Shockwave can be useful for thinning out fighters and heavy torpedoes, although most shuttles will have enough hull to survive even a fully charged Shockwave's burn; that said, it pairs nicely with other shield-bypassing damage, as from plasma torpedoes, Gravity Well, and such. A tanking warbird might also find it useful for locking down aggro on secondary targets that have started to move on to other target. Additionally, Plasma Shockwave is not affected by the Weapons Offline debuff, so it can be useful for continuing a fight until your weapons come back. In general, however, there will usually be better uses of the charge.

Basic Information[ | ]

  • Locale: Space
  • Game Description: Overload your Singularity Core and release a shockwave of plasma that causes minor initial Plasma damage as well as additional Plasma damage over time to enemies within a 5km radius. Activating this power will drain all your Singularity Levels. The potency of the initial damage as well as the potency and duration of the damage over time effect will increase based on your Singularity Level.

Detailed Information[ | ]

  • Used by: Singularity Core ships
  • Target: Foe
  • System: Singularity Core
  • Ability Type: AoE plasma attack with DoT
  • Activation: 0.5 sec
  • Range: 5km
  • Starts 39 second cooldown on:
    • Plasma Shockwave
  • Duplicate ability cooldown:
    • xx seconds
  • Modified by:

Ability Ranks[ | ]

Stats taken down with 100 Exotic Particle Generator @ Max for that level singularity

Singularity Core level Ability Effects
Rank I: 950.8 Plasma Damage
190.2 Plasma Damage every 1 sec for 15 sec (100% Shield Penetration)
Rank II: 1245.5 Plasma Damage
250.4 Plasma Damage every 1 sec for 15 sec (100% Shield Penetration)
Rank III: 1,482 Plasma Damage
297.9 Plasma Damage every 1 sec for 15 sec (100% Shield Penetration)
Rank IV: 1717.7 Plasma Damage
342.3 Plasma Damage every 1 sec for 15 sec (100% Shield Penetration)
Rank V: 1881.8 Plasma Damage
380.3 Plasma Damage every 1 sec for 15 sec (100% Shield Penetration)

Notes/References[ | ]

Rare Singularity Cores with the [Wave] modifier give Improved Plasma Shockwave:

to target: 20% chance: Disable 1 Subsystem for 5 sec (duration increased by Starship Drain Expertise)

Images[ | ]

  • There are no images for this ability yet.
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Abilities      
Console eng icon Engineering
Ground BOff or Player Chroniton Mine BarrierCombat SupplyCover ShieldEquipment DiagnosticsFuse ArmorMedical Generator FabricationQuantum Mortar FabricationQuick FixReroute Power to ShieldsShield Generator FabricationShield RechargeSupport Drone FabricationTurret FabricationWeapons Malfunction
Player only Engineering ProficiencyForce Field DomeOrbital StrikeSeeker Drone FabricationPlace Transphasic Bomb
Space BOff or Player Aceton BeamAuxiliary to BatteryAuxiliary to DampersAuxiliary to StructuralBoarding PartyDeploy Construction Shuttle WingDirected Energy ModulationEject Warp PlasmaEmergency Power to AuxiliaryEmergency Power to EnginesEmergency Power to ShieldsEmergency Power to WeaponsEmit Unstable Warp BubbleOverload Integrity FieldEndothermic Inhibitor BeamEngineering TeamExtend ShieldsReverse Shield PolarityStructural Integrity Collapse
Player only Engineering FleetEPS Power TransferMiraculous RepairsNadion InversionRotate Shield FrequencyIntrusive Energy Redirection
Console sci icon Science
Ground BOff or Player Anesthizine GasDampening FieldElectro-Gravitic FieldHyperonic RadiationHypospray - DyloveneHypospray - MelorazineMedical TricorderNanite Health MonitorNeural NeutralizerSonic PulseStasis FieldTachyon HarmonicTricorder ScanVascular Regenerator
Player only Biofilter SweepExothermic Induction FieldNanoprobe InfestationScientific AptitudeTriage
Space BOff or Player Charged Particle BurstDelayed Overload CascadeDestabilizing Resonance BeamEnergy SiphonFeedback PulseGravity WellHazard EmittersJam Targeting SensorsMask Energy SignaturePhotonic OfficerPhotonic ShockwavePolarize HullScience TeamScramble SensorsSubspace VortexStructural AnalysisTachyon BeamTractor BeamTractor Beam RepulsorsTransfer Shield StrengthTyken's RiftVery Cold In SpaceViral Matrix
Player only Photonic FleetScattering FieldScience FleetSensor ScanSubnucleonic BeamCo-opt Energy Weapons
Console tac icon Tactical
Ground BOff or Player AmbushBattle StrategiesDraw FireFire on my MarkLungeMotion AcceleratorOverwatchPhoton GrenadePlasma GrenadeSmoke GrenadeStealth ModuleStun GrenadeSuppressing FireSweeping StrikesTarget Optics
Player only Rally CrySecurity EscortStrike TeamTactical Initiative
Space BOff or Player Attack Pattern BetaAttack Pattern DeltaAttack Pattern OmegaAugment Boarding PartyBeam Array: Fire at WillBeam Array: OverloadCannon: Rapid FireCannon: Scatter VolleyDispersal Pattern AlphaDispersal Pattern BetaFocused AssaultKemocite-Laced WeaponryDistributed TargetingTactical TeamTarget Auxiliary SubsystemsTarget Engines SubsystemsTarget Shields SubsystemsTarget Weapons SubsystemsTorpedo: High YieldTorpedo: Spread
Player only Attack Pattern AlphaFire on my MarkGo Down FightingTactical FleetTactical InitiativeVulnerability Assessment Sweep
Intelligence
Ground BOff or Player Feign DisintegrationFrictionless Particle GrenadeHarmlessIncite ChaosNeurolytic Hypo InjectionPhotonic DecoyResonant Tachyon StreamSite-to-Site EnsnareSonic Suppression FieldSubspace Anesthezine MineTripwire Drone
Space BOff or Player Electromagnetic Pulse ProbeEnergy Weapons: Surgical StrikesEvade Target LockIntelligence TeamIonic TurbulenceKinetic MagnetOverride Subsystem SafetiesSubnucleonic Carrier WaveSubspace BeaconTorpedo: Transport WarheadViral Impulse Burst
Command
Ground BOff or Player Coordinated Bombing StrikeDelegated DevastationHammer and AnvilOverwhelm ShieldsReturn FireSanctuaryStrategic AnalysisShock and AweTake CoverTimely Intervention
Space BOff or Player Ambush Point MarkerCall Emergency ArtilleryConcentrate FirepowerNeeds of the ManyOverwhelm EmittersPhalanx FormationRally Point MarkerReroute Power from Life SupportSubspace InterceptionSuppression Barrage
Pilot
Space BOff or Player Attack Pattern LambdaDeploy CountermeasuresLock TrajectoryPilot TeamClean GetawayFly Her ApartHold TogetherReinforcements SquadronCoolant IgnitionForm UpReroute Reserves to WeaponsSubspace Boom
Temporal Operative
Ground BOff or Player

Causal EntanglementChronometric DiffusionChronoplastyDegenerationParadox BombRecursive AfflictionSpread DecayTachyonic ConversionTemporal NarcosisUncertainty Burst

Space BOff or Player

Channeled DeconstructionHeisenberg AmplifierEntropic RedistributionCausal ReversionEntropic CascadeShared FateRapid DecayGravimetric ConversionChronometric Inversion FieldTimeline CollapseRecursive Shearing

Miracle Worker
Ground BOff or Player

Generate Ablative ProtectionGravitic Induction FieldHarmonized ShieldsLogic BombOverload Power CellsTechnical MishapThrow Regenerative Nanite CanisterVISOR Emulation Overlay

Space BOff or Player

Null Pointer Flood Narrow Sensor BandsReroute Shields to Hull ContainmentAlign Shield FrequenciesDeploy Gravitic Induction PlatformEnergy Weapons: Exceed Rated LimitsTorpedoes: Nanite Repair PayloadDestabilize Warp CoreOverwhelm Power RegulatorsMixed Armaments Synergy

Universal
Ground Player only Chroniton JoltCrystalline SpikeDeploy Gravimetric TrapsJam Subspace TransmissionsMass Gravimetric DetonationOvercharge Turret FabricationPlasma Feedback CascadeSubspace RiftGenerate Solar GatewaySompek Lightning
See also Bridge officer abilityBridge Officer TrainerKitsPlayer abilitySingularity Core abilitiesCruiser commandsStarship Separation
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