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Ability: Photon Grenade
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Ability: Photon Grenade
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==Overview== {{AbilityiconAoY|Photon Grenade}} '''Photon Grenade''' is a ground skill that deals Kinetic damage, and also induces heavy knockback and knockdown on enemies hit by it. It is recommended that you use the grenade on targets that aren't moving, or the grenade will miss since it is not a ground-targeted [[Area of Effect|AoE]]. Photon grenade deals a great deal of damage if the target is within it's blast radius, however it is pretty easy to move away. The kit modules [[Ability: Suppressing Fire|Suppressing fire]] or [[Tactical Kit Module - (Passive) Persistent Suppression|persistent suppression]] will enable you to slow moving enemies then throw the grenade to ensure that they are unable to leave the explosion radius. Alternatively, the user could use a [[Stun Pistol|stun pistol]]'s secondary fire mode to have a similar effect. ==Basic Information== *'''Profession:''' [[Tactical]] *'''Locale:''' [[Bridge officer abilities#Ground Abilities|Ground]] *'''Game Description:''' Photon Grenade throws a grenade at the target. The grenade explodes on contact, dealing area of effect kinetic damage and knockback. It is possible for the target to move away from the blast radius while the grenade is in transit. Shields drastically reduce the effects of kinetic damage. ==Detailed Information== * '''Used by:''' Captain, [[Bridge Officers]] * '''Target:''' Enemy * '''Attack Type''': N/A * '''Ability Type:''' [[AoE]] * '''Activation:''' 1.25 seconds * '''Range:''' 30.48 meters (to throw); 60.96 meters (blast radius) * '''Shares cooldown with:''' ** None * '''Starts cooldown on''': ** Self only * '''Modified by:''' ** Skills *** {{skill|Kit Performance}} **** ''(Improves All Kit Modules)'' ** Stats *** None ** Duty Officer *** '''{{doffspec|Assault Squad Officer}}''' **** Chance to reduce the time for most grenade skills to recharge after use * '''Trained by:''' ** [[Kit]] (All ranks) ** [[Bridge Officer Trainer]] (Rank I, Rank II) ** [[Skill: Grenades|Captain training]] (Rank III) ==Ability Ranks== {| class="wikitable" width="100%" ! align="left" width="155" | '''Ability/User Rank''' ! width="35" | '''<span style="cursor:help; color: #6d99b6;" title="Cooldown / Recharge Time">CD</span>''' ! align="left" | Ability Effects |- | '''Rank I:''' Ensign | align="center" | 20s | * Applies <span class="abilityname">Photon Grenade I Transit</span> to Source * Targets anything except yourself * X Kinetic Damage * Knocks back X feet |- | '''Rank II:''' Lieutenant | align="center" | 20s | * Applies <span class="abilityname">Photon Grenade II Transit</span> to Source * Targets anything except yourself * X Kinetic Damage * Knocks back X feet |- | '''Rank III:''' Lt Commander | align="center" | 20s | * Applies <span class="abilityname">Photon Grenade III Transit</span> to Source * Targets anything except yourself * X Kinetic Damage * Knocks back X feet |} ==Notes/References== * The skill information for grenades would seem to indicate that they are meant to share cooldowns (to self: 0 grenades for 15 sec) but this is not currently the case, however it may be adjusted in the future. * Like most grenades, this ability requires that you have a valid target. * The kinetic damage is highly based around the skill level (or kit level) and what skills the player has chosen to modify it. * Your Captain may require the use of a [[Kit]] to use the skill if it's applicable. ==Images== * There are no images for this ability yet. {{Ability nav}} [[Category:Abilities|Photon Grenade]] [[Category:Player abilities|Photon Grenade]] [[Category:Bridge Officer abilities|Photon Grenade]] [[Category:Bridge Officer abilities (Ground)|Photon Grenade]] [[Category:Bridge Officer abilities (Tactical)|Photon Grenade]] [[Category:Bridge Officer abilities (Min lvl-Ensign)|Photon Grenade]]
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