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Ability: Overload Supplemental Subsystems

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Overview[edit | edit source]

Overload Supplemental Subsystems icon (Federation).png

The Overload Supplemental Subsystems ability increases your maximum power and deals electrical damage to attackers. If you are attacked enough a 5km pulse will be emitted shutting down all enemies for a short time and dealing a large amount of electrical damage. It is generated by the [Console - Universal - Supplemental Subsystems], which is obtained with the Faction FED25.png Dreadnought Cruiser (T6), Faction KDF.png Kolasi Siege Destroyer or Faction Romulan Republic.png Kara Advanced Warbird.

Basic Information[edit | edit source]

  • Profession: Any
  • Locale: Space
  • Game Description: When this console is activated your starship's maximum power levels will be increased substantially for a short time. Incoming energy weapon attacks will damage the attacker, leech a small amount of the attacker's subsystem power back to your own subsystems. Each time you are hit with an energy attack, you will gain 1 Subsystem Overload Counter. After obtaining 20 counters you will emit a devastating pulse of electrical energy that deals heavy damage to nearby enemies. Affected enemies will also have all of their subsystems knocked offline short a brief period.

Detailed Information[edit | edit source]

  • Used by:
  • Target: Self, Foe
  • Ability Type: Damages and Leeches Power from Attackers
  • Range: 5km (final pulse, 5 max)
  • Activation: 0.5 sec
  • Starts cooldown: 2 min
    • Self
  • Modified by:
  • Trained by:
    • This ability cannot be trained

Ability Ranks[edit | edit source]

Ability/User Rank CD Ability Effects
N/A 2m

+ 40 Max All Power Subsystems for 20 seconds
When receiving energy damage:

  • Attacker: _____ Electrical Damage (Ignores Shields)
  • to target: -2 All Power Settings for 10 sec (Stacks up to 20 times)
  • to self: +2 All Power Settings for 10 sec (Stacks up to 20 times)
  • Grants 1 Subsystem Overload counter for 20 sec

At 20 Subsystem Overload Counters:

  • ______ Electrical Damage (Ignores Shields) to up to 5 enemies within 5km
  • to target: Disable all subsystems for 5 sec