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Ability: Molecular Reconstruction

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Overview[edit | edit source]

Molecular Reconstruction is a built-in Starship Mechanic only available to players using Temporal starships. Starships that fall into this category are:

Abilities[edit | edit source]

Molecular Reconstruction icon (Federation).png


Basic Information[edit | edit source]

  • Profession: Any
  • Locale: Space
  • Game Description: Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of 3 different Configurations: Defensive, Offensive and Support. Additionally, the player may choose to have no active Configuration. Each Configuration has its own strengths and weaknesses. Each of the Configurations generates their own specific counter. A ship may have up to 6 Configuration Counters at a time. After reaching 6 Counters, any additionally generated ones will be lost. These Counters are used to fuel your Molecular Deconstruction Beam.

Defensive Configuration[edit | edit source]

Defensive Configuration icon.png Defensive Configuration

While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

Ability/User Rank CD Ability Effects
N/A 10 sec

Targets Self

  • Self: +10 Max Shield Power
  • Self: +20% Incoming Hull Healing
  • Grants 1 Defensive Counter once every 10 seconds while in combat
  • Self: -16.7% Flight Speed
  • Self: -16.7% Turn Rate

Offensive Configuration[edit | edit source]

Offensive Configuration icon.png Offensive Configuration

While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

Ability/User Rank CD Ability Effects
N/A 10 sec

Targets Self

  • Self: +10 Max Engine Power
  • Self: +20% Flight Speed
  • Self: +20% Turn Rate
  • Grants 1 Offensive Counter once every 10 seconds while in combat
  • Self: -20% Incoming Hull Healing

Support Configuration[edit | edit source]

Support Configuration icon.png Support Configuration

While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Expertise skill, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

Ability/User Rank CD Ability Effects
N/A 10 sec

Targets Self

  • Self: +10 Max Auxiliary Power
  • Self: +20% Exotic Damage
  • Self: +40 Control Expertise
  • Grants 1 Support Counter once every 10 seconds while in combat
  • Self: -16.7% Energy Weapon Damage

Molecular Deconstruction Beam[edit | edit source]

Molecular Deconstruction Beam icon.png Molecular Deconstruction Beam

Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

Ability/User Rank CD Ability Effects
N/A 1 min

Targets Foe (10 km range)

  • Foe: _____ Physical Damage per second for 5 seconds (Ignores Shields) (Damage scales with number of Offensive Counters consumed)
  • Self: ____ Hull Healed per second for 5 seconds (Heal amount scales with number of Defensive Counters consumed)
  • Foe: Disable for 3 sec (Disable Duration scales with number of Support Counters consumed)
  • Self: Consumes all Offensive, Defensive and Support counters
v · d · e
Carrier, Dreadnought Carrier commands
Cruiser Cruiser commands
Raider, Scout Ship Raider Flanking
Science-based starship Sensor AnalysisSubsystem Targeting
Romulan Warbird Singularity Core abilities
Jem'Hadar Vanguard ship Vanguard Wingmen
Intel starship Gather IntelligenceWarp Signature Masking
Command starship Inspiration
Pilot starship Pilot Maneuvers
Temporal starship Molecular Reconstruction
Miracle Worker starship Innovation Effects
Specific starships Cloaking: CloakCloak of T'KuvmaBattle CloakEnhanced Battle CloakDark Mode
Romulan CloakRomulan Battle CloakRomulan Enhanced Battle CloakScimitar Battle Cloak
Phaser Spinal LanceJavelinPlasma Spinal LanceChroniton LanceGravitic LanceJuggernaut Array
Improved Hull RegenerationLong Range Sensor MaskingEnergy DistributorAutomated Defense Screens
Tactical ModeSiege ModeLaunch Support CraftTranswarpDeploy Consumption ArraySwarm Mode

See also: Starship Separation