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Ability: Hammer and Anvil

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Overview[edit | edit source]

Hammer and Anvil icon.png
Common icon.png

Hammer and Anvil buffs the Damage resistance or Damage of an affected ally depending on his position relative to the position of the enemy. Each effect cancels the other one. It buffs all allies in a sphere around the user.


Basic Information[edit | edit source]

  • Specialization: Command
  • Locale: Ground
  • Game Description: Originally a cavalry maneuver used to great effect by Earth's Alexander the Great, the concept of the "Hammer & Anvil" is fairly simple - one group of troops acts as the "anvil" holding the enemies' attention and keeping them in position, while the "hammer" is smashed into their flanks. Executing this maneuver on the ground will grant yourself and any nearby allies a bonus based on their relative position to the target they are attacking: If their Foe is facing them, they will gain Damage Resistance. If their Foe is facing away, they deal extra Flanking damage. Each of these effects are mutually exclusive.

Detailed Information[edit | edit source]

  • Used by: Captain, Bridge Officers
  • Target: Self and Allies
  • Attack Type: N/A
  • Ability Type: PBAoE Buff
  • Activation: Instant
  • Range: 30.5m
  • Shares cooldown with:
    • None
  • Starts cooldown on:
    • Self only
  • Modified by:
    • Skills
      • None
    • Stats
      • None
    • Duty Officer
      • None
  • Trained by:

Ability Ranks[edit | edit source]

Ability/User Rank CD Ability Effects
Rank I: Ensign 40s
  • Affects Friend and Self
  • If Flanking: 20% All Damage Bonus
  • If Not Flanking: +40 All Damage Resistance Rating
  • Each Effect cancels the other
Rank II: Lieutenant 40s
  • Affects Friend and Self
  • If Flanking: 30% All Damage Bonus
  • If Not Flanking: +60 All Damage Resistance Rating
  • Each Effect cancels the other
Rank III: Lt. Commander 40s
  • Affects Friend and Self
  • If Flanking: 40% All Damage Bonus
  • If Not Flanking: +80 All Damage Resistance Rating
  • Each Effect cancels the other
Rank IV: Player Only 40s
  • Affects Friend and Self
  • If Flanking: 50% All Damage Bonus
  • If Not Flanking: +100 All Damage Resistance Rating
  • Each Effect cancels the other

Notes/References[edit | edit source]

  • This ability affects bridge officers as well as nearby players, regardless of whether they are in your group or not.


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