STO Gamepedia 20170426 500x80.jpg

Congratulations to Damixon, SFC3 and PiralDorrm, STOWiki's newest administrators.

Ability: Fuse Armor

From Star Trek Online Wiki
Jump to: navigation, search

Overview[edit | edit source]

Fuse Armor icon (Federation).png

Fuse Armor deals electrical damage to a target while slowing, rooting and then holding the target.

Basic Information[edit | edit source]

  • Profession: Engineering
  • Locale: Ground
  • Game Description: Sends an electrical charge to the target gradually fusing its armor, resulting in slow electrical DoT and an increasing movement penalty. Slows, then roots, and then holds the target. Root and Hold are fragile, and will expire sooner if the target takes damage. Electrical damage completely bypasses shields and the DoT lasts the entire duration of the Fuse Armor. Applies resistance to additional movement debuffs once it expires.

Detailed Information[edit | edit source]

BOff Ability Ranks[edit | edit source]

Ability/User Rank CD Ability Effects
Fuse Armor I: Commander 20 sec
  • 6.7 Electrical Damage every sec for the full duration of Fuse Armor (100% Shield Penetration)
  • -66% Runspeed for 6 sec, then:
  • +2 Root for 6 sec, then:
  • +2 Stun for 6 sec

Module Ability Ranks[edit | edit source]

Ability/Module Quality CD Ability Effects
Fuse Armor I: Common 20 sec
  • -66% Runspeed for _ sec, then:
  • +2 Root for _ sec, then:
  • +2 Stun for _ sec
  • ___ Electrical Damage every sec for the full duration of Fuse Armor (100% Shield Penetration)
  • 10% chance: Expose target for 8 sec
Fuse Armor II: Uncommon 20 sec
  • -66% Runspeed for _ sec, then:
  • +2 Root for _ sec, then:
  • +2 Stun for _ sec
  • ___ Electrical Damage every sec for the full duration of Fuse Armor (100% Shield Penetration)
  • 10% chance: Expose target for 8 sec
Fuse Armor III: Rare 20 sec
  • -66% Runspeed for _ sec, then:
  • +2 Root for _ sec, then:
  • +2 Stun for _ sec
  • ___ Electrical Damage every sec for the full duration of Fuse Armor (100% Shield Penetration)
  • 10% chance: Expose target for 8 sec
Fuse Armor IV: Very Rare 20 sec
  • -66% Runspeed for _ sec, then:
  • +2 Root for _ sec, then:
  • +2 Stun for _ sec
  • ___ Electrical Damage every sec for the full duration of Fuse Armor (100% Shield Penetration)
  • 10% chance: Expose target for 8 sec
Fuse Armor V: Ultra Rare 20 sec
  • -66% Runspeed for _ sec, then:
  • +2 Root for _ sec, then:
  • +2 Stun for _ sec
  • ___ Electrical Damage every sec for the full duration of Fuse Armor (100% Shield Penetration)
  • 10% chance: Expose target for 8 sec
v · d · e
Console eng icon.png Engineering  
Console sci icon.png Science  
Console tac icon.png Tactical  
Intelligence  
Command  
Pilot  
Temporal Operative  
Miracle Worker  
Universal  
See also Bridge officer abilityBridge Officer TrainerKitsPlayer abilitySingularity Core abilitiesCruiser commands