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Ability: Fleet Maneuver Gamma

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Overview[edit | edit source]

Fleet Maneuver Gamma icon (Federation).png

The Fleet Maneuver Gamma is a powerful attack pattern that increases the damage, flight speed and maneuverability of all nearby allies while also granting temporary immunity to a variety of perception and maneuverability debuffs. It is generated by the [Console - Universal - Dominion Coordination Protocol], which is obtained with Jem’Hadar Heavy Escort Carriers, and the [Console - Universal - Enhanced Dominion Coordination Protocol], which is obtained with Jem’Hadar (T6) Heavy Escort Carriers. It can be further enhanced if two consoles from the Dominion Console Set are equipped.

Basic Information[edit | edit source]

  • Profession: All
  • Locale: Space
  • Game Description: Fleet Maneuver Gamma grants a damage and movement speed buff to your team, while making them immune to Confuse, Placate, Movement Speed debuffs, and Turn Rate debuffs for 12 seconds. Affects a maximum of 20 targets.

    If two consoles from the Dominion Console Set are equipped, Fleet Maneuver Gamma will provide an Accuracy and Defense buff to the player's allies as well.

Detailed Information[edit | edit source]

  • Used by:
  • Target: Self & Friend (20 Max)
  • Ability Type: Buff
  • Activation: 0.5 seconds
  • Range: 0 kilometer Team
  • Starts cooldown: 2 min
    • Self
  • Trained by:
    • This ability cannot be trained

Ability Ranks[edit | edit source]

Ability/User Rank CD Ability Effects
N/A 2m
  • +10% Damage for 15 sec
  • +40% Flight Speed strength for 15 sec
  • +40% Flight Turn Rate for 15 sec
  • Immunity to Confuse, Placate, Movement Speed debuffs, and Turn Rate debuffs for 15 sec