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Ability: Feedback Pulse

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Overview[edit | edit source]

Feedback Pulse icon (Federation).png

Feedback Pulse fires a pulse of energy back at the attacking ship every time you are hit by energy weapons. Effectiveness is based on the current auxiliary power level.

Basic Information[edit | edit source]

  • Profession: Science
  • Locale: Space
  • Game Description: Feedback Pulse harnesses energy weapon attacks directed against you. Each time you are hit, a damaging pulse is directed at the attacking ship. Increases in effectiveness based on the current auxiliary power level.

Detailed Information[edit | edit source]

Ability Ranks[edit | edit source]

User Rank CD Ability Effects
Rank I: Lieutenant
(100% Aux Power)
1 min
  • Reflects 7.5% incoming energy damage back to the target (50% shield penetration) for 15 sec
    • Cannot Reflect more than 50% of incoming damage
    • Cannot Critically Hit
Rank II: Lieutenant Commander
(100% Aux Power)
1 min
  • Reflects 11.25% incoming energy damage back to the target (50% shield penetration) for 15 sec
    • Cannot Reflect more than 75% of incoming damage
    • Cannot Critically Hit
Rank III: Commander
(100% Aux Power)
1 min
  • Reflects 15% incoming energy damage back to the target (50% shield penetration) for 15 sec
    • Cannot Reflect more than 100% of incoming damage
    • Cannot Critically Hit
  • Above values are represented at 100 Aux and 0 EPG skill points.

Notes[edit | edit source]

  • Of the damage that is reflected back, 50% of it is directed to the attacker's shields, and the rest to hull. If the attacker's shield facing is down, all the damage becomes direct hull damage.
  • As of July 6th Patch notes, Feedback Pulse no longer deals "Feedback Pulse" typed damage. Instead it will deal damage as the same type that was inflicted upon the caster of Feedback Pulse.
  • As of April 25th Patch notes Feedback Pulse no longer crits, it cannot be buffed, and is capped at 50%,75% and 100% maximum reflection respectively.


Reflected Damage (100% Aux Power)
Skill Points Rank 1 Rank 2 Rank 3
0 0.48 0.64 0.80
100 0.54 0.72 0.90
200 0.71 0.94 1.2
300 0.87 1.2 1.5
400 1.0 1.4 1.7
500 1.2 1.6 2.0
  • Table with 100 Aux and Sequentially larger numbers of Particle Generator points to show ability's scale.
    • Note: The decimal in each of the ranks is actually a percentage (0.48 = 48% damage reflect)
    • Table Left for historical references.

Gallery[edit | edit source]

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See also Bridge officer abilityBridge Officer TrainerKitsPlayer abilitySingularity Core abilitiesCruiser commands