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Ability: Electromagnetic Pulse Probe

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Overview[edit | edit source]

Electromagnetic Pulse Probe icon.png
Common icon.png

Creates a targetable probe that flies toward the target's location. On its way it has a chance to disable all foes within a small radius. When it has reached its target, all enemies within the same radius will be disabled and receive electrical Damage.

Basic Information[edit | edit source]

  • Profession: Intelligence
  • Locale: Space
  • Game Description: Launch a slow-moving probe which will always travel to the location they were at when the ability was activated. While en route, it will periodically emit a high-powered electromagnetic pulse that will temporarily disable any enemy ships within a short radius. Once it reaches its destination, it will explode in a violent burst that deals kinetic damage and disables any foes caught in the blast.

Detailed Information[edit | edit source]

  • Used by: Captain
  • Target: Enemy
  • System: Sensor Probes
  • Ability Type: AoE Disable
  • Range: 10 Km
  • Starts cooldown on:
    • Self 60 Sec
  • Modified by:
    • Skills
      • None
  • Trained by:
  • Countered by:

Ability Ranks[edit | edit source]

Ability/User Rank CD Ability Effects
Rank I: Lieutenant 1 min
  • Creates a level Player Level EMP Probe I that flies toward the target's current location:
  • 40%: Each sec, Disable foes within 2km (half duration vs. Players).
  • When target reached, All foes within 2km:
    • ___ Electrical Damage
    • Disable for 8 sec
Rank II: Lt. Commander 1 min
  • Creates a level Player Level EMP Probe II that flies toward the target's current location:
  • 60%: Each sec, Disable foes within 2km (half duration vs. Players).
  • When target reached, All foes within 2km:
    • ___ Electrical Damage
    • Disable for 10 sec
Rank III: Commander 1 min
  • Creates a level Player Level EMP Probe III that flies toward the target's current location:
  • 80%: Each sec, Disable foes within 2km (half duration vs. Players).
  • When target reached, All foes within 2km:
    • ___ Electrical Damage
    • Disable for 12 sec

Notes/References[edit | edit source]

  • If the probe is still traveling/pulsing, the Disable may be re-applied.
  • The probe created by this ability can be targeted, destroyed and sometimes be outran/avoided.


Gallery[edit | edit source]


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