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Ability: Destabilizing Resonance Beam

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Overview[edit | edit source]

Destabilizing Resonance Beam icon (Federation).png

Destabilizing Resonance Beam is a continuously focused AoE damage and debuff skill that applies damage, a stacking resistance debuff and a stacking energy weapons damage debuff to enemies around your target. This ability that must be focused and maintained on the target to get its full effect, much like how Tachyon Beam works in casting mechanics.

Basic Information[edit | edit source]

  • Profession: Science
  • Locale: Space
  • Game Description: Resonance Destabilisation Beam focuses a sympathetic resonance at the target, causing an unstable reaction within the ship's hull and weapons. The resonance then pulses from the target, damaging it and nearby enemy ships. Each pulse causes affected ships to lose damage resistance and deal less damage as they are weakened.

Detailed Information[edit | edit source]

  • Used by: Science Bridge Officers
  • Target: Foe
  • System: Deflector Dish
  • Ability Type: Combo power
  • Activation: 0.5 sec
  • Range: 10 km; 3km sphere; 135' targeting arc
  • Duration: 10 sec
  • Cooldown Time: 90 sec
  • Duplicate ability recharge time: ?? sec
  • Modified by:
  • Trained by:

Ability Ranks[edit | edit source]

Ability/User Rank Ability Effects
Rank I: Lieutenant
  • 448 physical damage per second (ignores shields) to all foes within 3km of target for 10 seconds
  • -5 All damage resistance rating per pulse to targets for 10 seconds
  • -5% Energy weapons damage per pulse to targets for 10 seconds
  • At 10 stacks: Weapons Offline for 3 seconds
Rank II: Lt. Commander
  • 572.3 physical damage per second (ignores shields) to all foes within 3km of target for 10 seconds
  • -5 All damage resistance rating per pulse to targets for 10 seconds
  • -5% Energy weapons damage per pulse to targets for 10 seconds
  • At 10 stacks: Weapons Offline for 3 seconds
Rank III: Commander
  • 695.8 physical damage per second (ignores shields) to all foes within 3km of target for 10 seconds
  • -5 All damage resistance rating per pulse to targets for 10 seconds
  • -5% Energy weapons damage per pulse to targets for 10 seconds
  • At 10 stacks: Weapons Offline for 3 seconds

Notes/References[edit | edit source]

  • Listed damage at 0 Exotic Particle Generator points. Your captain skills, traits, consoles, aux levels etc will heavily affect the damage output of this ability.

Gallery[edit | edit source]

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