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Ability: Delayed Overload Cascade

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Overview[edit | edit source]

Delayed Overload Cascade icon (Federation).png

Delayed Overload Cascade Charges target enemy craft and those nearby it with destructive energy.After a brief delay, all afflicted enemies explode, taking massive damage, dealing half damage to other enemies near themselves and knocking them away.If multiple enemies are charged, multiple explosions occur, making this weapon devastating against swarms. Max 8 targets.

Convergent evolution, as a principle, holds true even across timelines, After a disastrous combat against alien ships which swarmed like insects, Starfleet needed to rethink how they handles small adversaries.Where traditional fighter craft operate as a screen and striking arm of larger ships, these adversaries used small ships exclusively and in immense number.

In our timeline, the U.S.S. Voyager inspired certain advances. In another , it was the U.S.S. Franklin. Their cure to this plague was quite innovative: a resonant energy field induces massive molecular detachment in tightly packed enemy craft, enabling this little doctor to prematurely end their game.

Basic Information[edit | edit source]

  • Profession: Science
  • Locale: Space
  • Game Description: 'Whenever you activate a Science or Intelligence Bridge Officer Ability Electrical AoE and Power drain To foes within 5km of your anomalies:

Detailed Information[edit | edit source]

  • Used by: Science Bridge Officers
  • Target: Foe
  • System: Deflector Dish
  • Ability Type: Combo power
  • Activation: 1 sec
  • Range: 10 km; 2km Sphere, 120' targeting arc
  • Duration: 1 sec
  • Cooldown Time: 60 sec
  • Duplicate ability recharge time: 15 sec
  • Modified by:
  • Trained by:

Ability Ranks[edit | edit source]

Ability/User Rank Ability Effects
Rank I: Ensign
  • To foes within 5km of you anomalies
  • 10,613 kinetic damage
  • Half Damage and 200 repel to other Foes within 2km
  • (Because each Foe emits a shock-wave, the more Foes are affected,the greater damage each takes.)
Rank II: Lieutenant
  • 14,863 kinetic damage
  • Half Damage and 200 repel to other Foes within 2km
  • (Because each Foe emits a shock-wave, the more Foes are affected,the greater damage each takes.)
Rank III: Lt. Commander
  • 18,124 kinetic damage per second
  • Half Damage and 200 repel to other Foes within 2km
  • (Because each Foe emits a shock-wave, the more Foes are affected,the greater damage each takes.)

Notes/References[edit | edit source]

  • Listed damage is based on ability with 100 particle generator points and 50 aux on an Escort outside ESD. Your captain skills, traits, consoles, aux levels etc will heavily affect the damage output of this ability.

Gallery[edit | edit source]


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See also Bridge officer abilityBridge Officer TrainerKitsPlayer abilitySingularity Core abilitiesCruiser commandsStarship Separation