Ability: Best Served Cold

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Overview

Best Served Cold icon (Federation).png
Line fed.png
Best Served Cold
Damage causes Additional Cold Damage

Basic Information

  • Profession: Tactical
  • Region: Space
  • Game Description: Cause a sympathetic reaction within the foe's vessel, which interacts with incoming energy damage. Each time they are damaged, they will take an additional amount of Cold Damage to their Hull.

Detailed Information

  • Target: Foe
  • Activation: 0.5
  • Range: 10km
  • Firing/Targeting Arc: 360 degrees
  • Global Cooldown: 15s
  • Base Cooldown: 30s
  • Interacts with:
    • Skills: Exotic Particle Generator
    • Subsytems Power: Auxiliary Power
    • Duty Officers: None
    • Traits: None
  • Trained by:
    • Rank I - Event Vendor
    • Rank II - Event Vendor
    • Rank III - Event Vendor

Ability Details

Ability/User Rank Ability Effects
Rank I: Ensign Damage causes Additional Cold Damage
  • Marks Foe for 8 sec causing 1.0X% of Energy Damage dealt to them to also be applied as additional Cold Damage
  • DOT and Reflected Damage do not trigger this, nor does damage below a threshold of 350
Rank II: Lieutenant Damage causes Additional Cold Damage
  • Marks Foe for 8 sec causing 1.75X% of Energy Damage dealt to them to also be applied as additional Cold Damage
  • DOT and Reflected Damage do not trigger this, nor does damage below a threshold of 350
Rank III: Lt. Commander Damage causes Additional Cold Damage
  • Marks Foe for 8 sec causing 2.5X% of Energy Damage dealt to them to also be applied as additional Cold Damage
  • DOT and Reflected Damage do not trigger this, nor does damage below a threshold of 350