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Traits are what define the basic attributes and, oftentimes, a special action that your character can use. Traits have a direct influence on the overall strengths of your character and are the key to adapting your character to your play style. Traits are permanent and cannot be revised once set initially.

Each character is allowed a total of four traits. Some races some pre-selected with 1, 2, or 3 traits, while the player can select the remaining ones. Only the fully have completely blank trait settings. Predefined races, however, also have a limited selection is which traits may be chosen during customization.

Players should consider which role they wish to play in the game before selecting a combination of race and traits. Some races are better at certain roles than others. For example, Klingons would be horrible healers, because they automatically start with an increase Threat generation trait.

While nearly the same space and ground traits are available to both Federation and Klingon characters with a few race restrictions, some individual race traits are unique. For example, the Lethean Rapture trait deals psionic damage that has 100% shield penetration with a chance to deal an irresistible stun, a trait not available for any of the Federation races.

Note: Bridge officers also have traits. The bridge officers have four of them, each of which follows the same race requirements as player character traits. Almost all are ground based traits. They may have traits not available to player characters. Rare and very rare bridge officers have traits that include a "Superior" modifier.

List of traits

Trait
Racial Specific
Choice
Region
Type
Player
BOff
Yes Space Innate
, Yes Ground Innate
Yes Ground Passive
No Ground Passive
Yes Space Innate
Yes Ground Activatable
No Ground Innate
No Ground Passive
Liberated Borg Yes Ground Activatable
No Ground Innate
Yes Ground Innate
Yes Ground Innate
No Ground Passive
Yes Ground Innate
Yes Ground Enhancement
Breen No Ground Activatable
No Ground Passive
No Space Innate
Yes Space Innate
No Ground Passive
Yes Space Innate
No Ground Innate
Yes Ground Passive
No Ground Innate
, No Ground Passive
No Space Innate
No Space Innate
Yes Ground Innate
No Ground Innate
No Ground Passive
Yes Ground Innate
No Ground Activatable
Yes Ground Passive
Yes Ground Activatable
No Ground Innate
, Yes Ground Innate
Yes Ground Activatable
No Ground Activatable
No Ground Passive
Yes Ground Innate
Photonic No Ground Passive
, , Yes Ground Enhancement
No Ground Passive
No Ground Passive
Yes Ground Activatable
No Ground
No Ground Activatable
Yes Ground Passive
No Ground Enhancement
Yes Ground Innate
Yes Ground Activatable
No Ground Passive
Yes Ground Enhancement
Human Veteran , Klingon Veteran No Space Unique
No Ground Activatable
No Ground Innate
Yes Ground Passive
Yes Ground Innate
Yes Ground Innate
Yes Ground Passive
Yes Space Innate
Yes Ground Activatable
No Ground Innate
, Yes Ground Innate
Human Veteran , Klingon Veteran No Ground Passive
Yes Space Innate
No Ground Passive

The following traits are only available to Federation captains or bridge officers attainable by the Federation: , , , , , , , , , , , , , , , , , , , .

The following traits are only available to Klingon Defense Force captains or bridge officers attainable by the KDF: .

Federation required Traits

  • None

Klingon Empire required Traits

  • None

Customizable Traits

Customizable traits are extra traits which the player is required to choose to make a total of four traits. The following is a list of customizable traits that are available to players, although all these traits might not be available for their chosen race. Click on the articles to find out more information.

Space

Ground

See also

References