Star Trek Online Wiki
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Each character has:
 
Each character has:
* One '''race-specific trait''': A permanent, non-customizable racial trait (which may consist of more than one bonus) based on the choice of the [[player race]]. ([[Alien]] captains can fully customize their racial trait during character creation.)
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* '''Species Trait''': A permanent, non-customizable trait (which may consist of more than one bonus) based on the choice of the [[player race]]. [[Alien]] captains can fully customize their racial trait during character creation.
* Nine slots for '''[[personal traits]]''' (three at beginning, one additional slot every 10 levels until level 60): Additional selectable traits which can be changed in-game. Some are available based on the player's [[career path]] (adding four specific traits to the player's choice) as well as race, while the majority is obtainable by finishing [[Research & Development]] schools and through Genetic Resequencers (found by opening [[lockbox]]es or sold on the [[exchange]] under the Reward Pack category).
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* '''[[personal traits|Personal Traits]]''' (9 slots; three at beginning, one additional slot every 10 levels until level 60): Additional selectable traits which can be changed in-game. Some are available based on the player's [[career path]] (adding four specific traits to the player's choice) as well as race, while the majority is obtainable by finishing [[Research & Development]] schools and through Genetic Resequencers (found by opening [[lockbox]]es or sold on the [[exchange]] under the Reward Pack category).
* Four slots for '''[[starship traits]]''' (unlocked at level 50): Additional selectable traits which can be changed in-game and only affect space combat. Traits can be unlocked either via the [[Captain Specialization]] system or by achieving [[Starship Mastery]] level 5 in a tier 6 ship.
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* '''[[starship traits|Starship Traits]]''' (4 slots, unlocked at level 50): Additional selectable traits which can be changed in-game and only affect space combat. Traits can be unlocked either via the [[Captain Specialization]] system or by achieving [[Starship Mastery]] level 5 in a tier 6 ship.
* Four slots for active, and eight for passive (four ground, four space) '''[[reputation traits]]''' (unlocked at level 50): Traits which are unlocked via the [[reputation system]]. Active traits grant a clickable ability for either space or ground combat depending on the respective reputation faction.
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* '''[[reputation traits|Reputation Traits]]''' (4 slots for Active Traits, 4 slots for Ground Traits, 4 slots for Space traits; unlocked at level 50): Traits which are unlocked via the [[reputation system]]. Active traits grant a clickable ability for either space or ground combat depending on the respective reputation faction.
* Slots for '''[[other traits]]''': Special traits obtained from certain missions and that are automatically activated, i.e. slotted.
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* '''[[other traits|Other Traits]]''': Special traits obtained from certain missions and that are automatically slotted.
   
=Race-specific innate traits=
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=Species traits=
 
Each [[Player race|playable race]] has an innate, i.e., built-in and unchangeable, trait. Not occupying any trait slot, race-specific innate traits are usually a combination of two or three [[Personal traits]] (which are then no longer among the selectable trait pool for a given species).
 
Each [[Player race|playable race]] has an innate, i.e., built-in and unchangeable, trait. Not occupying any trait slot, race-specific innate traits are usually a combination of two or three [[Personal traits]] (which are then no longer among the selectable trait pool for a given species).
   

Revision as of 03:02, 1 May 2015

See Bridge Officer traits for traits avilable to your bridge officers.
Trait menu

The traits tab of the character menu of an Alien. The non-customizable racial trait can be viewed by clicking the "Details" button next to the character portrait. The "Personal Traits" may be changed at any time. Reputation and other traits are below.

Traits add extra bonuses to attributes or abilities of your game character. Most traits are passive bonuses, but some also include a special ability your character can activate. Each passive trait either gives a bonus for ground or for space combat. Traits therefore have a direct influence on the overall strengths of your character and, along with your skills and Captain Specializations, are a key to adapting your character to your play style. Unlike skills, however, traits can be changed without costs at any time out of combat.

Each character has:

  • Species Trait: A permanent, non-customizable trait (which may consist of more than one bonus) based on the choice of the player race. Alien captains can fully customize their racial trait during character creation.
  • Personal Traits (9 slots; three at beginning, one additional slot every 10 levels until level 60): Additional selectable traits which can be changed in-game. Some are available based on the player's career path (adding four specific traits to the player's choice) as well as race, while the majority is obtainable by finishing Research & Development schools and through Genetic Resequencers (found by opening lockboxes or sold on the exchange under the Reward Pack category).
  • Starship Traits (4 slots, unlocked at level 50): Additional selectable traits which can be changed in-game and only affect space combat. Traits can be unlocked either via the Captain Specialization system or by achieving Starship Mastery level 5 in a tier 6 ship.
  • Reputation Traits (4 slots for Active Traits, 4 slots for Ground Traits, 4 slots for Space traits; unlocked at level 50): Traits which are unlocked via the reputation system. Active traits grant a clickable ability for either space or ground combat depending on the respective reputation faction.
  • Other Traits: Special traits obtained from certain missions and that are automatically slotted.

Species traits

Each playable race has an innate, i.e., built-in and unchangeable, trait. Not occupying any trait slot, race-specific innate traits are usually a combination of two or three Personal traits (which are then no longer among the selectable trait pool for a given species).

  Species Innate traits
Faction Federation Andorian Ground bonus:
  • +10 Perception
  • +10% Exploit Damage
  • +25% Resistance to Flanking Damage
  • Bonus damage for each point of missing health which increases greatly as health nears zero
Faction Federation Bajoran Ground bonus:
  • +0.2% Healing to Shields and Hitpoints
  • 10% bonus to healing abilities used on you
  • +0.1 Regeneration
Faction Federation Benzite Ground bonus:
  • +10 Resistance to Physical damage
  • +33.33 resistance to Toxic and Radiation damage
  • +5 Resistance to Energy damage
Faction Federation Betazoid Ground bonus:
  • +10 Perception
  • +1.5% Expose Chance
  • +1 sec Expose Duration
  • Reduced threat
  • Increased Team Regeneration
Faction Federation Bolian Ground bonus:
  • Chance for Toxic DoT against attackers who bite you
  • +10% Maximum Hitpoints
  • +20 Resistance to Toxic damage
Faction Federation Caitian Ground bonus:
  • 10% chance to Dodge half damage of ranged attacks
  • +75% Jump Height
  • +10 Perception
  • +10% Exploit Damage
Faction Klingon Ferasan Ground bonus:
  • +5% Damage with Melee Attacks
  • +75% Jump Height
  • +5% Stealth
  • +10% Exploit Damage
  • +5 Perception
Faction Federation Ferengi Ground bonus:
  • +10 Perception
  • .25 Flank Damage Reduction
  • +10% Exploit Damage
  • 20% energy credit/gold-pressed latinum store discount
  • +.33 Resistance to Toxic and Radiation
Faction Klingon Gorn Ground bonus:
  • 17.5% bonus to Melee Damage
  • 15% chance to knock down the target of your melee attacks
  • +5 Physical Damage Resistance Rating
  • +5 All Energy Damage Resistance Rating
  • +10 Plasma Damage Resistance Rating
  • +25 Fire Damage Resistance Rating
Faction Federation Human Space bonus:
  • +30% Subsystem Repair and Hull Regen Rate (+60% out of combat)

Ground bonus:

  • +5% team exploit damage
title=Federation and Klingon Klingon Ground bonus:
  • +15% Physical Damage
  • +5 All Damage Resistance Rating
  • +5% All Energy Damage
  • +15% Critical Severity
  • +10% Threat Generation
Faction Klingon Lethean Ground bonus:
  • Rapture icon Rapture ability
  • +10 Perception
  • +1.5% Expose Chance
  • +1 sec Expose Duration
Faction Khitomer Liberated Borg Space bonus:

Ground bonus:

  • +10% Health Regeneration
  • +6% Shield Regeneration
Faction Klingon Nausicaan Ground bonus:
  • 0.15 bonus to Melee damage
  • 15% chance to knock down the target of your melee attacks.

Space bonus:

  • +0.02 bonus to all damage
  • +10 Perception
Faction Klingon Orion (female) Ground bonus:
  • Seduce (female) icon Seduce ability
  • +20 Confuse Resistance Rating
  • -9.1% Threat Generation
  • +20 Placate Resistance Rating
Faction Klingon Orion (male) Ground bonus:
  • Seduce (male) icon Seduce ability
  • +15% Physical Damage
  • 15% chance to Knocks target back +0.66 meters
Faction Federation Pakled Ground bonus:
  • +4% Critical Chance
  • -30 Stun resistance
  • -30 Confuse resistance
  • -30 Placate resistance
Faction Romulan Republic Reman Ground bonus:
  • +20 Perception
  • +1.5% Expose Chance
  • +1 sec Expose Duration
  • +10% Exploit Damage
  • +25% Resistance to Flanking damage
  • +5 Resistance Rating to Energy and Physical damage
Faction Federation Rigelian Ground bonus:
  • Spirit Walk icon Spirit Walk ability
  • +60 Hit Points
  • +9 Hit Points/sec for 6 sec
  • +100 All Damage Resistance Rating for 6 sec
Faction Romulan Republic Romulan Space bonus:
  • +150 Stealth while Cloaking
  • +20% damage when exiting Cloak

Ground bonus:

  • +10% Physical Damage Bonus
  • Chance to knock down foes when using Melee attacks
Faction Federation Saurian Ground bonus:
  • +10 Plasma Damage Resistance Rating
  • +40 Toxic Damage Resistance Rating
  • +25 Fire Damage Resistance Rating
  • +10 Perception
  • +5% Exploit Damage
  • +20% Resistance to Flanking Damage
title=Federation and Klingon Talaxian Space & Ground bonus:
  • +5% Incoming Healing to Self and Team
  • +5% Skill Points and Expertise to Team
Faction Federation Tellarite Ground bonus:
  • +Res (Physical, Kinetic), +Res (Placate, Hold, Knock)
  • 50% chance for +20% All Damage for 20 sec when receiving a critical hit.
  • Click "Stubborn" to free yourself from Confuse and Placate effects.
Faction Federation Trill Ground bonus:
  • +33% Radiation Damage Resistance Rating
  • +33% Toxic Damage Resistance Rating
  • 0.1 Health Regeneration
title=Federation and Klingon Trill (joined) Space bonus:
  • Bonus Skill points
    • +3 in Hull Repair, Inertial Dampers, Power Insulators, Sensors, Shield Emitters, Weapons Training, Warp Core Potential
    • +7 in Graviton Generators, Particle Generator, Subspace Decompiler

Ground Bonus:

  • +10% Health regeneration
  • +24.6% Radiation damage resistance
  • +24.6% Toxic damage resistance
Faction Federation Vulcan Ground bonus:
  • Bonus resistance to Psionic, Placate, and Confuse
  • 0.15 bonus to Melee damage
  • 15% chance to knock down the target of your melee attacks

See also

External link

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Character development in Star Trek Online
QueueSpace Bridge Officer abilitiesQueueSpaceQueueGround Captain SpecializationsQueueSpaceQueueGround Career paths
QueueSpace Active Duty Officer SlotsQueueGround KitsQueueSpaceQueueGround SkillsQueueSpace Starship typesQueueSpaceQueueGround Traits